Joey Bryant

Joey Bryant Email and Phone Number

Founder and Creative Director at From the Future @ From the Future
denton, texas, united states
Joey Bryant's Location
Denton, Texas, United States, United States
About Joey Bryant

With over three decades of experience in the game development industry, I have seen several projects from concept to completion in various capacities ranging from Animator, Lead Artist, Senior FX Artist, and now co-founder and Creative Director at From the Future. Having worked on so many diverse projects and capacities has given me a solid understanding of how a project should progress as well as how the immersive industry works as a whole.Specialties: 3D Modeling and Animation, 2D Illustration, UI design, Maya, Substance Painter, Adobe CC, Concept Art, Web Design, Unreal, Unity 3D, Oculus Quest

Joey Bryant's Current Company Details
From the Future

From The Future

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Founder and Creative Director at From the Future
denton, texas, united states
Website:
ftfvr.com
Employees:
11
Joey Bryant Work Experience Details
  • From The Future
    Founder And Creative Director
    From The Future Nov 2008 - Present
    Denton, Tx
    Art Direction for internal and external projects including:o Concept Arto 2D and 3D modeling, texturing and animationo Creative Consultingo DesignSoftware Proficiency:o Unityo Unrealo Autodesk Maya, 3DS Maxo Adobe Suiteo Substance Painter, Designero ZBrush
  • Bonfire Studios
    Game Dev Contractor
    Bonfire Studios Sep 2009 - Jun 2010
  • Thq
    Senior Visual Fx Artist 1
    Thq Jul 2006 - Nov 2008
    As Senior Visual Effects Artist, I was responsible for all particle effects for Stuntman: Ignition and worked closely with the software team to make sure that all aspects of visual effects, be it full screen post effects, particle systems, volumetric shader solutions or any other visual aspect of the project were competitive and took full advantage of the power of the Xbox 360 and the rendering engine. I also provided all particle effects, supported the modeling effort for all tank and weapon models as well as supported the overall technical art effort for Battlezone Engaged.
  • Atari
    Art Director
    Atari Feb 2002 - Jul 2006
    During the development of Mission Impossible: Operation Surma, I provided art direction for characters, vehicles and visual effects as well as created all environment domes, provided support for character and environmental animations as well as art direction support for the terrain team as needed. My work on the environment dome for the game’s skydiving sequence was recognized by the publisher as well as the development team as the best they had seen to date. During the initial months of the project, I created a 30 second pre-rendered intro concept to give the publisher an idea of the cinematic look that would be achieved for the title. I conceived, storyboarded, animated and rendered the sequence and was instrumental in convincing the publisher that the cinematics could be created in-house rather than out-sourced.
  • Paradigm Entertainment
    Lead Artist
    Paradigm Entertainment Sep 1997 - Jan 2002
    Duck Dodgers was a troubled Nintendo 64 project that was close to being canceled when I joined the team. My help in re-imagining the overall visual look of the game, terrain and character modeling and animation as well as the creation of all environment domes helped to re-energize the team and re-instill confidence in the publisher, Infogrames, who would, as Atari, eventually purchase the company.
  • Tetragon, Inc
    Lead Artist
    Tetragon, Inc Jan 1993 - Jan 1997
    While at Tetragon, I worked as Lead Artist on projects for the 3DO and Sony Playstation consoles. My first title, Gridders for 3DO, was a 3D puzzle/strategy game which mixed traditional cel animation with 3D environments. I created all animations for the main character as well as all in game cut scenes by hand. I also helped port Hell A Cyberpunk Thriller to the 3DO console, where I alone cleaned and converted all art for the title. I also provided art direction as well as concept art, vehicle models and textures for Nanotek Warrior, a traditional 3D arcade style twitch shooter for the Sony Playstation console.

Joey Bryant Skills

Game Development Texturing Video Games Game Design Maya Xbox 360 Character Animation Animation Level Design User Interface Design Computer Games Unity3d Concept Design Cinematics Ps3 Console Perforce 3d Modeling Visual Effects Traditional Animation Illustration Art Direction Gameplay Environment Art Uv Mapping Xbox Modeling Shaders Unreal Engine 3 Low Poly Modeling Character Rigging 3d Graphics Game Art Computer Animation Social Games Unreal Editor Flash Animation Web Design Rendering Mudbox Zbrush Particle Effects Mobile Games Wii Conceptual Art

Joey Bryant Education Details

Frequently Asked Questions about Joey Bryant

What company does Joey Bryant work for?

Joey Bryant works for From The Future

What is Joey Bryant's role at the current company?

Joey Bryant's current role is Founder and Creative Director at From the Future.

What is Joey Bryant's email address?

Joey Bryant's email address is jo****@****ail.com

What is Joey Bryant's direct phone number?

Joey Bryant's direct phone number is +121433*****

What schools did Joey Bryant attend?

Joey Bryant attended Art Institute Of Dallas.

What are some of Joey Bryant's interests?

Joey Bryant has interest in Photography, Painting, Cars, Video Games.

What skills is Joey Bryant known for?

Joey Bryant has skills like Game Development, Texturing, Video Games, Game Design, Maya, Xbox 360, Character Animation, Animation, Level Design, User Interface Design, Computer Games, Unity3d.

Who are Joey Bryant's colleagues?

Joey Bryant's colleagues are Ian Walker, Justin J. Mullin, Lodis Perkins, Kyle Rives, Caleb Boyle, Janice Patton.

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