John Cooper
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John Cooper Email & Phone Number

Senior Software Engineer at Korg Research and Development at Korg Research & Development
Location: San Ramon, California, United States 7 work roles 1 school
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Role
Senior Software Engineer at Korg Research and Development
Location
San Ramon, California, United States
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Who is John Cooper? Overview

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Quick answer

John Cooper is listed as Senior Software Engineer at Korg Research and Development at Korg Research & Development, a company with 196 employees, based in San Ramon, California, United States. AeroLeads shows a matched LinkedIn profile for John Cooper.

John Cooper previously worked as Senior Software Engineer at Korg Research & Development and Co-Founder, Lead Developer at Orbitone. John Cooper holds Bachelor Of Arts (B.A.), Computer Science And Music from University Of California, Berkeley.

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Korg Research & Development

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About John Cooper

John Cooper is a Senior Software Engineer at Korg Research and Development at Korg Research & Development. He possess expertise in sound, c++, digital audio, programming, software architecture and 15 more skills. He is proficient in Chinese.

Listed skills include Sound, C++, Digital Audio, Programming, and 16 others.

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Korg Research & Development
Korg Research & Development
Senior Software Engineer at Korg Research and Development
new york, united states
Website
Employees
196
AeroLeads page
7 roles

John Cooper work experience

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Senior Software Engineer

Current

California

  • Designed software architecture for embedded realtime synthesizers on Intel and ARM processors. Deployed in Korg's flagship OASYS and KRONOS workstations, as well as the Korg wavestate, modwave, opsix, Grandstage and.
  • Developed applications for Mac and Windows including the wavestate and modwave Editor/Librarians, Updaters, and the Sample Builder
  • Developed the wavestate native and modwave native plugins
  • Developed innovative algorithms for audio synthesis, sound processing, modulation, effects, voice allocation and multi-processor load balancing.
  • Developed tools for Windows, Linux and macOS for prototyping and testing components, as well as tools for creating and managing voicing.
  • Designed and developed client/server architecture and RPC protocols, using ZeroMQ and google protocol buffers.
Sep 2001 - Present

Co-Founder, Lead Developer

Orbitone

El Sobrante, CA

  • Developed and marketed a series of software plugins for the Creamware (now Sonic Core) Scope/Pulsar platform.
  • Created innovative audio processing circuits in Creamware’s DSP development environment, including the Synchrome synthesizer, Impressor dynamics processor, and Zorba and Psy-Fi effects.
  • Designed user interface layouts and components in Adobe Photoshop
  • Orbitone users include Hans Zimmer, Jens Gad (Enigma), Jules Bromley (Trailermen).
Sep 1999 - 2003

Senior Programmer

San Mateo, CA

  • Developed the Beatnik Editor, a cross-platform Mac/Windows content creation and editing application for Beatnik’s audio engine and RMF technologies, including comprehensive sample waveform editor and sample-based.
  • Developed flexible plugin architecture allowing OEM's to customize the Editor for specific target device capabilities.
  • Developed Beatnik Player for PocketPC, a multimedia player and interactive synthesis application for handheld Windows CE devices, in both English and Japanese versions. Pre-installed on all Compaq IPAQ’s in Japanese.
Aug 1999 - Sep 2001

Software Engineer

Opcode Systems

Palo Alto, CA

  • Designed an extensive application development environment and object-oriented database system providing the ability to dynamically build cross-platform multimedia applications for Windows and Mac.
  • Developed tools enabling non-programmers to create, manage and localize application resources, and build and test user interfaces.
  • Participated in design and development of fusion:EFFECTS, a series of cross-platform audio processing plugins for the DirectX Media Streaming and Steinberg VST plugin architectures.
  • Created a plugin architecture abstraction to allow a single plugin source to be built with multiple plugin architecture back ends including VST, DirectX and AU.
  • Participated in design and prototyping of digital audio workstation application targeted at non-computer-savvy musicians.
Apr 1996 - Aug 1999

Software Engineer

Berkeley, CA

  • Designed client/server architecture and networking protocol for real-time Internet musical collaboration system.
  • Developed multithreaded musical session server, and client application to record, manage and mix digital audio streams.
  • Participated in design and prototyping of additive synthesizer to generate several hundred oscillators in real-time with continuous control of harmonic content.
  • Participated in leading seminars on ZIPI, a musical networking protocol and Musical Parameter Description Language.
Jun 1995 - Jan 1996

Software Engineer

Halestorm, Inc

Berkeley, CA

  • Participated in design and implementation of a cross platform C++ class library for Windows and Macintosh multimedia application development.
  • Acted as primary Windows engineer in development of several major multimedia titles including Berkeley Systems' X-Men screensaver, Strategic Simulation's Allied General simulation game, and a digital audio.
May 1994 - Apr 1995

Advisory Systems Analyst

Apl

Oakland, CA

  • Participated in design of APL's client/server systems architecture.
  • Designed tools and libraries for use in client/server development.
  • Acted as primary development support and trainer for APL's business application development organization, leading training seminars in US and Asia.
  • Designed and wrote cross-platform release manager to assure integrity in production application deployment.
  • Developed automated software distribution and configuration system for APL's standard workstation product suite.
  • Participated in creation of UNIX administration standards and procedures for APL's international sites.
Jun 1992 - Mar 1994
Team & coworkers

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1 education record

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FAQ

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Quick answers generated from the profile data available on this page.

What company does John Cooper work for?

John Cooper works for Korg Research & Development.

What is John Cooper's role at Korg Research & Development?

John Cooper is listed as Senior Software Engineer at Korg Research and Development at Korg Research & Development.

Where is John Cooper based?

John Cooper is based in San Ramon, California, United States while working with Korg Research & Development.

What companies has John Cooper worked for?

John Cooper has worked for Korg Research & Development, Orbitone, Beatnik, Inc., Opcode Systems, and Gibson Brands, Inc- Gibson Western Innovation Zone.

Who are John Cooper's colleagues at Korg Research & Development?

John Cooper's colleagues at Korg Research & Development include Bryan Griffiths, Bilal Hossinlu, Florin Costandache, Brianna Totino, and Anderson A. Maldonado.

How can I contact John Cooper?

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What schools did John Cooper attend?

John Cooper holds Bachelor Of Arts (B.A.), Computer Science And Music from University Of California, Berkeley.

What skills is John Cooper known for?

John Cooper is listed with skills including Sound, C++, Digital Audio, Programming, Software Architecture, Synthesizer Programming, Synthesizers, and Midi.

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