John Dyer Email & Phone Number
@hb-studios.com
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Who is John Dyer? Overview
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John Dyer is listed as Technical Artist at HB Studios, a with 94 employees, based in Greater Halifax Metropolitan Area, Canada. AeroLeads shows a work email signal at hb-studios.com and a matched LinkedIn profile for John Dyer.
John Dyer previously worked as Senior 3D Artist at Hothead Games and 3D Artist at Popreach. John Dyer holds Diploma In 3D Animation Production, 3D Animation Production from The Centre For Arts And Technology.
Email format at HB Studios
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AeroLeads found 1 current-domain work email signal for John Dyer. Compare company email patterns before reaching out.
About John Dyer
I am a 3D Generalist with ten years of experience. I have worked on many aspects of game art production, including environments, animation, rigging, shaders, tool scripting, pipeline development and leadership. I have lots of experience exploring new workflows or tools and teaching the rest of the team. I have worked closely with gameplay and graphics programmers to implement art assets and create flexible art pipelines that support artistic control, performance and ease of use.
Listed skills include Texturing, Maya, Animation, Rigging, and 26 others.
John Dyer's current company
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John Dyer work experience
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Senior 3D Artist
I was a Senior Artist at Hothead, working on various areas of our games and teaching new artists in our pipelines and best practices. After Box Office Tycoon transitioned to live support, I became the lead artist on the project. I was the Lead Artist on a team of 6 for an unreleased project and a Technical Artist for another unreleased project.
3D Artist
I worked on several projects at PopReach as an environment and VFX artist.I often work closely with programmers to create game asset pipelines, such as a procedural map generator for our game Zombie Beach Party. I designed most of the environment tiles in the game and did many iterations on collision to get the game to feel just right.
3D Artist
I worked on learning Hothead's in-house game engine and teaching the pipeline to the rest of the art team.I worked Killshot live support doing weapon models for first-person and helped build event levels for the game alongside the lead artist.I contributed to Killshot Bravo and was the environment artist for the PVP mode of Kill Shot Bravo. We built four maps with long-range 360-degree vistas. The maps needed to have enough detail to make enemies hard to spot while still appropriate for mobile hardware.On the project Mighty Battles, I worked with gameplay programmers to define how levels are constructed and established best practices for environments. I created many of the game's levels and trained other artists on how to build environments. I later moved on to VFX for the game. I worked with our graphics programmer to implement a new premultiplied alpha FX shader based on a GDC talk about Diablo 3. This shader uses layered noise to produce dynamic alpha and color in particle sprites. This shader allowed us to create motion inside the individual particles, reducing overdraw in particle systems by up to 50%. This shader became a core part of the game's style, and we used it in almost every aspect of the game, from VFX, environment FX, and the UI unit cards.
Junior 3D Artist
I worked on environments and props for the mobile game Sons of Anarchy: The Prospect.I crafted props for use in first-person game environments. Later on, during my time there, I was responsible for full environments, starting from short written or verbal outlines from the Creative Director.
3D Artist
I worked as part of a team of artists on various mobile Augmented Reality projects. I completed projects for many clients, including Marvel, Disney, Warner Brothers, Nickelodeon, Absolut, Toyota, Mazda and Ford. I worked in many aspects of production including, Modelling, Texturing, Animation, Rigging, Lighting, Effects, Rendering and Compositing.
Freelance Artist
I worked on environment and Prop creation, Character Rigging, and animation for mobile Augmented Reality apps.
Colleagues at HB Studios
Other employees you can reach at hb-studios.com. View company contacts for 94 employees →
Taylor Dauphinee
Colleague at Hb StudiosWest Hants, Nova Scotia, Canada
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Deniz Giritli
Colleague at Hb StudiosHalifax, Nova Scotia, Canada
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Amber Ault
Colleague at Hb StudiosLunenburg, Nova Scotia, Canada
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Matthew Luke
Colleague at Hb StudiosMississauga, Ontario, Canada
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Jorge Malo
Colleague at Hb StudiosColombia
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Sean Fischback
Colleague at Hb StudiosNova Scotia, Canada
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Lancy Lancy
Colleague at Hb StudiosMalaysia
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Mattias Schroer
Colleague at Hb StudiosBridgewater, Nova Scotia, Canada
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Poonam Singh
Colleague at Hb StudiosAlberta, Canada
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Stephanie Brannon
Colleague at Hb StudiosGreater Halifax Metropolitan Area, Canada
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John Dyer education
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The Centre For Arts And Technology
Frequently asked questions about John Dyer
Quick answers generated from the profile data available on this page.
What company does John Dyer work for?
John Dyer works for HB Studios.
What is John Dyer's role at HB Studios?
John Dyer is listed as Technical Artist at HB Studios.
What is John Dyer's email address?
AeroLeads has found 1 work email signal at @hb-studios.com for John Dyer at HB Studios.
Where is John Dyer based?
John Dyer is based in Greater Halifax Metropolitan Area, Canada while working with HB Studios.
What companies has John Dyer worked for?
John Dyer has worked for Hb Studios, Hothead Games, Popreach, Orpheus Interactive, and Current Studios.
Who are John Dyer's colleagues at HB Studios?
John Dyer's colleagues at HB Studios include Taylor Dauphinee, Deniz Giritli, Amber Ault, Matthew Luke, and Jorge Malo.
How can I contact John Dyer?
You can use AeroLeads to view verified contact signals for John Dyer at HB Studios, including work email, phone, and LinkedIn data when available.
What schools did John Dyer attend?
John Dyer holds Diploma In 3D Animation Production, 3D Animation Production from The Centre For Arts And Technology.
What skills is John Dyer known for?
John Dyer is listed with skills including Texturing, Maya, Animation, Rigging, 3D Modeling, Compositing, Computer Animation, and Lighting.
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