I've been a founder of cutting edge photorealistic human facial modeling, rigging, and animation techniques since 1998. I've been originating and refining core technologies used to bring digital creatures to life from Gollum in the Lord of the Rings trilogy to the three fairy godmothers in Maleficent. Among recent contributions to the industry is a high frequency skin dynamics module that provides unprecedented pore-level realism in real-time facial deformation. I have extensive experience in team leadership, artist mentoring, tool development, pipeline integration, and I'm committed to the continued advancement of leading-edge facial rigging asset creation, workflow, and technology.