Senior Facial Production R&D
As Senior Facial Production R&D at Soul Machines, I established and advanced their FACS facial rigging pipeline and methodology and trained their artists in FACS modeling and rigging. Accomplishments:• Refined FACS network shape requirements to meet the needs of real-time deployment• Implemented an advanced rule system to constrain the FACS network combinational envelope• Developed a rule based system for handling asymmetric facial effects in a symmetrical FACS system• Developed a real-time look-dev environment for Maya• Developed a one-click rigging tool for Maya• Developed a surface vector tension based wrinkle system• Defined workflows for asset ingest• Defined technical landmarks for face rig development and deployment• Training