John Kinzel Email & Phone Number
@ravensoftware.com
1 phone found area 608
LinkedIn matched
Who is John Kinzel? Overview
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John Kinzel is listed as Environment Artist at Raven Software, a with 263 employees, based in Middleton, Wisconsin, United States. AeroLeads shows a work email signal at ravensoftware.com, phone signal with area code 608, and a matched LinkedIn profile for John Kinzel.
John Kinzel previously worked as Associate Environment Artist at Raven Software and Junior Environment Artist at Raven Software. John Kinzel holds Media Arts & Game Development With A Computer Science Minor, Visual Media Design / 3D Art / Computer Science from University Of Wisconsin-Whitewater.
Email format at Raven Software
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AeroLeads found 1 current-domain work email signal for John Kinzel. Compare company email patterns before reaching out.
About John Kinzel
I am an Associate Environment Artist at Raven Software. I have tremendous passion for all things game development and am known for my unending thirst for knowledge. This has allowed me to have a tremendous depth of knowledge in several game development disciplines, which my superiors have noted and utilized during production.I'm known for being positive, easy to work with, approachable, and easily merging into any group I'm assigned to.My software expertise is listed below and you can find my portfolio on my website (johnkinzel.com).Feel free to reach out to me with any questions you might have.
Listed skills include Unreal Engine 4, Unity3D, Adobe Creative Suite, Windows, and 17 others.
John Kinzel's current company
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John Kinzel work experience
A career timeline built from the work history available for this profile.
Associate Environment Artist
I take blocked out levels and make them look pretty. My job entails, and I excel at, working constantly with designers and concept artist to bring 3D game environments to life in such a way that promotes not only artistic excellence, but also AAA quality gameplay experiences.
Junior Environment Artist
Qa Tester: Tech Team
I was chosen to join the Tech Team, a small team responsible for testing the technical side of development. This encompassed multiple projects, both announced and unannounced. For Black ops IV, I worked with the team to create performance reports for the Blackout gamemode. This required use of in game tools and Excel to generate reports that are sent to the developers. This enabled the developers to get the gamemode to run largely at 60FPS, which is an incredible achievement with a map that size.My other duties encompass unannounced projects. They include:Working with Perforce to compile and test potential changes for developers before they're submitted.Testing of tools and code bases during Engine integration and merging.Working with and testing in-house tools to find bugs and streamline the development pipeline.And lots more.
Qa Tester: Functional Pc - Call Of Duty: Wii
I was hand picked to move to the QA PC team, where we worked on the PC SKU. My platform of choice was the PC so this was a great experience for me. Using my knowledge of PC gaming, I was able to write PC specific bugs that improved the PC experience. These included control related bugs and even bugs that required very specific combination of graphical settings. At one point I was assigned to find a GPU related bug with an already shipped map that required 2 weeks of solitary play testing to solve.I enjoyed this project tremendously due to working on my preferred platform.
Qa Tester: Functional - Call Of Duty: Wwii
I worked as a part of the functional QA team, which was responsible for main bulk of bug reports.A large part of this work was assisting with the development of the War gamemode. This included finding map and gamemode related bugs, where I consistently had one of the highest daily bug counts.
Data Entry, Tech Support, And Equipment Sterilization Coordinator
I assisted the office with tech support, and data entry. I also was responsible for instrument sterilization and distribution.
Intern
I interned at Mobile Mesh Games, a game developer in Whitewater, Wisconsin. I researched projects on the R&D side and experimented with various video rendering and programming concepts.
Colleagues at Raven Software
Other employees you can reach at ravensoftware.com. View company contacts for 263 employees →
Ian Mathewson
Colleague at Raven SoftwareMiddleton, Wisconsin, United States
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RB
Richie B.
Colleague at Raven SoftwareLos Angeles, California, United States
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Brian Reichert
Colleague at Raven SoftwareMadison, Wisconsin, United States
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MD
Maggie Del
Colleague at Raven SoftwareBeloit, Wisconsin, United States
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JM
Jorge Manuel Salcedo Pineda
Colleague at Raven SoftwarePeru
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KL
Kyle Lanphere
Colleague at Raven SoftwareMadison, Wisconsin, United States
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RK
Ravi Kumar Ravi Kumar
Colleague at Raven SoftwareKakori, Uttar Pradesh, India
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Ted Thelen
Colleague at Raven SoftwareMadison, Wisconsin, United States
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Nathan Laitinen
Colleague at Raven SoftwareSouth Lyon, Michigan, United States
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SW
Stuart Wiegert
Colleague at Raven SoftwareMadison, Wisconsin, United States
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John Kinzel education
Frequently asked questions about John Kinzel
Quick answers generated from the profile data available on this page.
What company does John Kinzel work for?
John Kinzel works for Raven Software.
What is John Kinzel's role at Raven Software?
John Kinzel is listed as Environment Artist at Raven Software.
What is John Kinzel's email address?
AeroLeads has found 1 work email signal at @ravensoftware.com for John Kinzel at Raven Software.
What is John Kinzel's phone number?
AeroLeads has found 1 phone signal(s) with area code 608 for John Kinzel at Raven Software.
Where is John Kinzel based?
John Kinzel is based in Middleton, Wisconsin, United States while working with Raven Software.
What companies has John Kinzel worked for?
John Kinzel has worked for Raven Software, Best Buy, Children'S Dental Center Of Madison, and Mobile Mesh Games.
Who are John Kinzel's colleagues at Raven Software?
John Kinzel's colleagues at Raven Software include Ian Mathewson, Richie B., Brian Reichert, Maggie Del, and Jorge Manuel Salcedo Pineda.
How can I contact John Kinzel?
You can use AeroLeads to view verified contact signals for John Kinzel at Raven Software, including work email, phone, and LinkedIn data when available.
What schools did John Kinzel attend?
John Kinzel holds Media Arts & Game Development With A Computer Science Minor, Visual Media Design / 3D Art / Computer Science from University Of Wisconsin-Whitewater.
What skills is John Kinzel known for?
John Kinzel is listed with skills including Unreal Engine 4, Unity3D, Adobe Creative Suite, Windows, Public Speaking, Customer Service, C++, and Autodesk Maya.
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