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John Loomis Email & Phone Number

AR and VR Prototype Software Engineer at Lockheed Martin
Location: Tallahassee, Florida, United States 5 work roles 2 schools
1 work email found @covalent.nl 1 phone found area 212 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email j****@covalent.nl
Direct phone (212) ***-****
LinkedIn Profile matched
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Current company
Role
AR and VR Prototype Software Engineer
Location
Tallahassee, Florida, United States
Company size

Who is John Loomis? Overview

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Quick answer

John Loomis is listed as AR and VR Prototype Software Engineer at Lockheed Martin, a with 101322 employees, based in Tallahassee, Florida, United States. AeroLeads shows a work email signal at covalent.nl, phone signal with area code 212, and a matched LinkedIn profile for John Loomis.

John Loomis previously worked as Virtual Prototype Software Engineer at Digital Twin Team and Mixed Reality Software Engineer at Qualis Corporation. John Loomis holds Bachelor Of Science - Bs, Computer Engineering from University Of Florida.

Company email context

Email format at Lockheed Martin

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{first}.{last}@covalent.nl
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AeroLeads found 1 current-domain work email signal for John Loomis. Compare company email patterns before reaching out.

Profile bio

About John Loomis

Mixed Reality Software Developer

Listed skills include C++, Unity3D, Oculus Rift, Programming, and 17 others.

Current workplace

John Loomis's current company

Company context helps verify the profile and gives searchers a useful next step.

Lockheed Martin
Lockheed Martin
AR and VR Prototype Software Engineer
Tallahassee, FL, US
Employees
101322
AeroLeads page
5 roles

John Loomis work experience

A career timeline built from the work history available for this profile.

Ar And Vr Prototype Software Engineer

Tallahassee, Fl, Us

Virtual Prototype Software Engineer

Current
Digital Twin Team
Apr 2023 - Present

Mixed Reality Software Engineer

Huntsville, Alabama, Us

Working on the Human Factors team which is part of the Systems Analysis Branch at NASA Marshall Space Flight Center under the Jacobs ESSCA contract. Majority of work uses a Vicon Motion Capture system with Vive Pro headsets in the Unity3D Game Engine or Siemens Process Simulate. To support the Human Factors engineers, models are converted and exported from engineering to game formats for use in virtual assessments. To improve the quality of assessments, new features are discussed with engineers and implemented in Unity3D using C#. Worked on multiple concurrent projects which require different skills. Smaller projects include writing a .NET plugin for Process Simulate to automate certain tasks and Hololens 2 development for overlaying virtual models on low fidelity physical mockups.

Apr 2020 - Mar 2023

Mixed Reality Developer

Tallahassee, Florida, Us

Mixed reality developer for a technology consulting company. As part of a team, implemented a colocation virtual reality arena game for a local entertainment center using the Oculus Quest and Unreal Engine. Researched and setup PlasticSCM for an internal virtual reality Unreal project for testing new ideas. Developed code to interact with various objects. Created documentation and sample project to streamline the creation of AR web-based applications using HTML and JavaScript using AR.js. Worked on a team to implement a Unity web-based training simulation for installing a vehicle monitoring and fueling device. Primary software included Unreal Engine, Unity, C#, Blueprints, AR.js, HTML, JavaScript, PlasticSCM, and Git.

Mar 2019 - Dec 2020

Technician (Temporary Contract Position)

Hanover, Md, Us

Short-term contract position installing computers and phones in a new hospital. Used building plans to place and install devices. Recorded the port and device number for later reference. Quality control inspections allowed a secondary check to determine if each install was according to standards and if not, remediation occurred.

Jan 2019 - Feb 2019
Team & coworkers

Colleagues at Lockheed Martin

Other employees you can reach at lockheedmartin.com. View company contacts for 101322 employees →

2 education records

John Loomis education

Bachelor Of Science - Bs, Computer Engineering

University Of Florida

Master'S Degree, Modeling And Simulation

University Of Central Florida
FAQ

Frequently asked questions about John Loomis

Quick answers generated from the profile data available on this page.

What company does John Loomis work for?

John Loomis works for Lockheed Martin.

What is John Loomis's role at Lockheed Martin?

John Loomis is listed as AR and VR Prototype Software Engineer at Lockheed Martin.

What is John Loomis's email address?

AeroLeads has found 1 work email signal at @covalent.nl for John Loomis at Lockheed Martin.

What is John Loomis's phone number?

AeroLeads has found 1 phone signal(s) with area code 212 for John Loomis at Lockheed Martin.

Where is John Loomis based?

John Loomis is based in Tallahassee, Florida, United States while working with Lockheed Martin.

What companies has John Loomis worked for?

John Loomis has worked for Lockheed Martin, Digital Twin Team, Qualis Corporation, Covalent, and Teksystems.

Who are John Loomis's colleagues at Lockheed Martin?

John Loomis's colleagues at Lockheed Martin include Jonathan Madajian, Emily Shaw, Brandon Hurley, Brian Jackson, and Robert Larson.

How can I contact John Loomis?

You can use AeroLeads to view verified contact signals for John Loomis at Lockheed Martin, including work email, phone, and LinkedIn data when available.

What schools did John Loomis attend?

John Loomis holds Bachelor Of Science - Bs, Computer Engineering from University Of Florida.

What skills is John Loomis known for?

John Loomis is listed with skills including C++, Unity3D, Oculus Rift, Programming, Vhdl, Html, C, and Java.

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