John Schuch work email
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John Schuch personal email
John Schuch is a Nobody at Off-World Colonies. He possess expertise in game design, level design, game development, gameplay, unreal engine 3 and 14 more skills. Colleagues describe him as "John and I worked together for 5 plus years on three different titles, World of Darkness, Dust 514, and Lichdom: Battlemage. He was my go to Level Designer for tough situations that needed bulletproof results. John understands the process of building gameplay in 3D spaces better than most and his process repeatedly delivered excellent results. John knows the technical details regarding gameplay assets especially with regards to environments and demonstrated a collaborative process of crafting worlds with both artists and storytellers. John's gameplay instincts are spot-on, recognizing mechanics that are too cumbersome and delivering solutions for improving feel, especially with FPS combat. I highly recommend John to any team looking for a detail oriented closer and lead for their project."
Off-World Colonies
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NobodyOff-World ColoniesUnited States
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Game DeveloperWhatthehal Games, Llc Jan 2018 - Present
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OwnerWhatthehal Games, Llc Sep 2017 - Nov 2021GeorgiaOne-man independent game studio - I make what I want when I want and have no one throwing my work away but myself!After fifteen years working professionally in the game development industry I changed careers but still have a passion for making fun, simple games. You'll find me spending free evenings and weekends working on my next pet project, not beholden to a publisher's agenda or schedule.
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Project ManagerPinnacle X-Ray Solutions, Inc. Sep 2020 - Nov 2021Suwanee, Georgia, United States• Manage shop employees to complete projects on time for customers.• Prioritize work based on current job status.• Receive and organize parts and assemblies for jobs.• Purchase parts and materials as needed for shop and jobs.• Organize and pack/palletize shipments for customer installations.• On-site customer installations and repairs.• Design and fabricate parts as needed for assemblies.• Created and implemented a robust receiving and part tracking procedure where none existed.• Created and implemented a part/assembly change-log procedure for corrections when errors were discovered.• Created and implemented a shipping manifest procedure to ensure every component of a job is shipped and is easily located during installation at the customer. -
Relationship Manager, FabricationRyerson Sep 2016 - Sep 2020Norcross, Georgia• Source materials from internal inventory, mills, and outside vendors• Read and comprehend customer engineered drawings• Work with third-party fabricators to complete customer parts• Utilize internal and external freight companies for logistics• Product knowledge of all types of metal• Fabrication methods knowledge• Manage customer orders from RFQ to delivered parts• Offer material or manufacturing alternatives if needed• Solidworks 3d modelling and assembly• Draftsight 2d CAD drawing -
Business OwnerSawnee Mountain Machining Apr 2015 - Sep 2016Cumming, GaMy own part time, home-based business, I started Sawnee Mountain Machining to provide small machine shop work to local companies. The shrinking availability of machine shops and the demand for small or medium size machine shop work encouraged me to start my own part-time business.Using my experience and my skills I provide a service that's becoming harder to come by in today's outsourced, overseas manufacturing environment.My machine work includes typical machine shop work including milling, turning, and welding as well as computer aided design drafting of customers' parts.
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TechnicianDeep Fiber Solutions, Inc. Sep 2015 - Aug 2016Roswell, GeorgiaAssemble proprietary company vehicles for hard line coaxial cable dielectric extraction.* Receive unfinished truck shells and assemble high pressure compressed air and fluid pumping systems.* Install computer systems for fluid control.* Created build templates for air and fluid tubing to expedite assembly and prevent material waste.Assist research and development team with fabrication of new technology parts and designs.Field installation of fiber optic equipment for cable TV, telephone, and internet service.
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Lead Level DesignerXaviant Oct 2012 - Mar 2015Cumming, Ga* Lead a team of four level designers.* Scheduled team tasks and milestones.* Coordinated the level design department with the engineering and art departments.* Collaborated with production and directors to ensure planned work was within budget and schedule.* Oversaw all level design work and reviewed with individual designers.* Designed and implemented gameplay objects along side gameplay engineers.* Reviewed, hardened, and streamlined level scripts. * Designed and built game levels, including scripting and gameplay.* Designed, prototyped, and built the popular "Loot Machine Room" gameplay mechanic found throughout "Lichdom: Battlemage."Shipped titles:"Lichdom: Battlemage" - singleplayer game for PCUnshipped titles:Unannounced cancelled project, "Red Harvest" - multiplayer/co-op game for PCGame technology:CryEngine 3Unreal Engine 4 -
Level DesignerCcp May 2010 - Sep 2012* Designed and built game levels, including scripting and gameplay.* Worked with tools engineers on development of proprietary world building application.* Coordinated modular building designs, concepts, and usage with art department.Shipped titles:"Dust: 514" - multiplayer game for PS3Unshipped titles:"World of Darkness" - multiplayer/MMO game for PCGame technology:In-house modified EvE:Online engine.Unreal Engine 3. -
Level DesignerHi-Rez Studios Jan 2009 - May 2010* Designed and built game levels, including scripting and gameplay.* Scripted cinematics.Shipped titles:"Global Agenda" - multiplayer game for PCGame technology:Unreal Engine 3. -
Level DesignerGearbox Software Aug 2008 - Nov 2008* Designed and built game levels, including scripting and gameplay.Contributed to shipped titles:"Aliens: Colonial Marines" - singleplayer and multiplayer multi-platform game for PC, Xbox 360, PS3"Borderlands" - singleplayer and multiplayer/co-op multi-platform game for PC, Xbox 360, and PS3Game technology:Unreal Engine 3. -
Level Designer3D Realms Nov 2006 - Aug 2008* Designed and built game levels, including scripting and gameplay.Contributed to shipped titles:"Duke Nukem Forever" - singleplayer and multiplayer multi-platform game for PC, Xbox 360, PS3Game technology:Heavily modified Unreal Engine 2.5. -
Level DesignerRitual Entertainment Feb 2004 - Nov 2006* Designed and built game levels, including scripting and gameplay.* Part of small team to develop in-house proprietary game engine technology.Shipped titles:"25 to Life" - singplayer and multiplayer game for PS2"Quake 4" - multiplayer game downloadable content for PC"Sin Episodes: Emergence" - singleplayer game for PC"Medal of Honor: Airborne" - singleplayer and multiplayer multi-platform game for PC, Xbox 360, PS3Unshipped titles:"Legacy of Kain 6" - cancelled singleplayer game for PS2Game technology:Source.id Tech 4.Unreal Engine 3.Proprietary engine for "Legacy of Kain 6."Proprietary engine for "25 to Life." -
Level DesignerGray Matter Studios May 2002 - Feb 2004* Designed and built game levels, including scripting and gameplay.* Scripted popular multiplayer game mode "Domination" for "Call of Duty: United Offensive". Shipped titles:"Call of Duty: United Offensive" - singleplayer and multiplayer expansion pack for PCUnshipped titles:"Trinity" - cancelled singleplayer game for PCGame technology:id Tech 3. -
Level Designer, Technical ArtistElectronic Arts May 2000 - May 2002* Designed and built game levels, including scripting and gameplay.* Modified levels, art, and wrote shaders for Nintendo Gamecube port of "James Bond: Agent Under Fire."Shipped titles:"James Bond: Agent Under Fire" - singleplayer and multiplayer game for Xbox, PS2, GamecubeContributed to shipped titles:"James Bond: Nightfire" - singleplayer and multiplayer game for Xbox, PS2, GamecubeGame technology:Heavily modified id Tech 3. -
Hardware R&DMeggitt Training Systems Nov 1999 - May 2000Suwanee, Ga* Graphics and audio hardware R&D for police and military training systems.* Six month contract position. -
Field TechnicianXerox - The Document Network 1996 - 1999Norcross, Ga*Field service on Xerox products.
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Technician & Dailies ProjectionistCinevision Corp 1992 - 1994Atlanta, Ga* Repair, rebuild, and install 35mm and 70mm motion picture projection and sound equipment.* Dailies projection for TV and feature film productions.
John Schuch Skills
John Schuch Education Details
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Cinematography And Film/Video Production
Frequently Asked Questions about John Schuch
What company does John Schuch work for?
John Schuch works for Off-World Colonies
What is John Schuch's role at the current company?
John Schuch's current role is Nobody.
What is John Schuch's email address?
John Schuch's email address is jo****@****son.com
What schools did John Schuch attend?
John Schuch attended The University Of Georgia.
What are some of John Schuch's interests?
John Schuch has interest in Live Steam, Fly Fishing, Cinematography/videography.
What skills is John Schuch known for?
John Schuch has skills like Game Design, Level Design, Game Development, Gameplay, Unreal Engine 3, Xbox 360, Metal Fabrication, Unreal Editor, Machining, Computer Games, Metalworking, Maya.
Not the John Schuch you were looking for?
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John Schuch
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John Schuch
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9cableone.net, gmail.com, aol.com, aol.com, cableone.net, hotmail.com, webtv.com, gmail.com, state.gov
3 +181546XXXXX
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3yahoo.com, bankofamerica.com, dechert.com
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