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John Gulledge Email & Phone Number

Looking for work | Former Dev QA @ High Moon Studios at High Moon Studios
Location: San Diego, California, United States 9 work roles 3 schools
1 work email found @fwra.net 4 phones found area 850 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email j****@fwra.net
Direct phone (850) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Looking for work | Former Dev QA @ High Moon Studios
Location
San Diego, California, United States
Company size

Who is John Gulledge? Overview

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Quick answer

John Gulledge is listed as Looking for work | Former Dev QA @ High Moon Studios at High Moon Studios, a with 253 employees, based in San Diego, California, United States. AeroLeads shows a work email signal at fwra.net, phone signal with area code 850, and a matched LinkedIn profile for John Gulledge.

John Gulledge previously worked as Dev QA Analyst at High Moon Studios and Game Test Analyst (PlayStation Studios QA) at Dzconnex. John Gulledge holds Bfa, Computer Animation from Ringling College Of Art And Design.

Company email context

Email format at High Moon Studios

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*@fwra.net
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AeroLeads found 1 current-domain work email signal for John Gulledge. Compare company email patterns before reaching out.

Profile bio

About John Gulledge

With over seven years of experience in game testing and development, I am a QA specialist who is passionate about creating and delivering immersive and engaging gaming experiences. I have shipped more than 10 PlayStation titles, including Ratchet & Clank: Rift Apart, Firewall: Zero Hour, and Ghost of Tsushima, working closely with developers and testers to identify and track game-breaking bugs using Jira and TestRail.In addition to my QA skills, I also have a background in computer animation and 3D modeling and rigging, which I applied as a freelance 3D character and prop artist for a year. I am currently seeking QA opportunities that will allow me to leverage my technical and creative skills, and contribute to the quality and success of innovative and captivating games.Shipped titles: • Farpoint - PS VR • Firewall Zero Hour - PS VR • Marvel's Spider-Man: Miles Morales (uncredited) - PS5 • MediEvil (uncredited) - PS4 • Ghost of Tsushima (uncredited) - PS4 • Ratchet & Clank: Rift Apart - PS5 • God of War: Ragnarok (uncredited)- PS4/PS5 • Firewall Ultra - PS VR2 • CoD Warzone - Ashika Island, Urzikstan, Fortune's Keep - Multiplatform

Listed skills include Maya, Computer Animation, Modeling, Photoshop, and 10 others.

Current workplace

John Gulledge's current company

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High Moon Studios
High Moon Studios
Looking for work | Former Dev QA @ High Moon Studios
San Diego, CA, US
Employees
253
AeroLeads page
9 roles

John Gulledge work experience

A career timeline built from the work history available for this profile.

Dev Qa Analyst

Carlsbad, Ca, Us

• Using proprietary PC applications in conjunction with Perforce, generate content with the latest bug fixes and assets to be used locally as well as remotely pushed to Xbox One test kits• In conjunction with Jira for defect tracking, ran daily smoke checks on both offline and online content• Participate in twice-weekly playtests with studio devs, providing general gameplay feedback

Nov 2022 - Jan 2024

Game Test Analyst (Playstation Studios Qa)

Philadelphia, Pennsylvania, Us

• As a member of the core team for Ratchet and Clank: Rift Apart for PS5, worked closely with the Insomniac QA team to create, identify, and track game-breaking bugs using Jira tracking software• Used Atlassian TestRail to create test plans to keep the team focused and give direction on much-needed testing areas.• Collaborated on the PlayStation®VR test teams (Farpoint, Firewall: Zero Hour) communicating with fellow testers and developers to ensure a quality game gets released to the public

Sep 2016 - Oct 2022

Freelance 3D Character And Prop Artist

Volok Games

• Used Autodesk Maya to model and rig player characters and various weapons within the targeted polygon limit• Reviewed outsourced 3D assets and applied changes based on feedback increasing the turn-around times for completed assets

May 2016 - Jun 2017

Remote Quality Assurance Tester

Vmc

Redmond, Wa, Us

• Remotely test online in-development multiplayer titles for PC• Incorporate knowledge of game art asset standards to properly identify and tag bugs for easier reference

Mar 2014 - Aug 2016

Global First Party Quality Assurance Tester (Playstation)

Workforce Logic

• Collaborated on the Beyond: Two Souls test team, communicating with fellow testers and developers to ensure a quality game gets released to the public• Identify and track game-breaking bugs using the DevSuite application lifecycle management software

Aug 2013 - Sep 2013

Freelance 3D Character Modeler

Prairie West Software Consulting

• Uses Maya to create characters for a top-down tower defense iOS game via the Corona SDK• Bug-testing to make sure the application performs as expected• Contributed to "Wabbit Wars" -- a Top 100 selling game on the Amazon Appstore

Feb 2013 - May 2013

Freelance 3D Artist

• Used Maya to create homes and various neighborhood items for use in an unannounced iOS games• Assets were rendered in Mental Ray and later exported into spite-sheets

Apr 2012 - May 2012
Team & coworkers

Colleagues at High Moon Studios

Other employees you can reach at highmoonstudios.com. View company contacts for 253 employees →

3 education records

John Gulledge education

Bfa, Computer Animation

Ringling College Of Art And Design

Computer Science

University Of West Florida

Associate Of Art, Art

Pensacola State College
FAQ

Frequently asked questions about John Gulledge

Quick answers generated from the profile data available on this page.

What company does John Gulledge work for?

John Gulledge works for High Moon Studios.

What is John Gulledge's role at High Moon Studios?

John Gulledge is listed as Looking for work | Former Dev QA @ High Moon Studios at High Moon Studios.

What is John Gulledge's email address?

AeroLeads has found 1 work email signal at @fwra.net for John Gulledge at High Moon Studios.

What is John Gulledge's phone number?

AeroLeads has found 4 phone signal(s) with area code 850 for John Gulledge at High Moon Studios.

Where is John Gulledge based?

John Gulledge is based in San Diego, California, United States while working with High Moon Studios.

What companies has John Gulledge worked for?

John Gulledge has worked for High Moon Studios, Dzconnex, Volok Games, Vmc, and Workforce Logic.

Who are John Gulledge's colleagues at High Moon Studios?

John Gulledge's colleagues at High Moon Studios include Kellan Dwyer, Stella Patience Nyeko, Julian Richter, Chase Reid, and Peter Viktor Hansen.

How can I contact John Gulledge?

You can use AeroLeads to view verified contact signals for John Gulledge at High Moon Studios, including work email, phone, and LinkedIn data when available.

What schools did John Gulledge attend?

John Gulledge holds Bfa, Computer Animation from Ringling College Of Art And Design.

What skills is John Gulledge known for?

John Gulledge is listed with skills including Maya, Computer Animation, Modeling, Photoshop, Texturing, Video Games, Uv Mapping, and Renderman.

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