John Fielding Email & Phone Number
area 315 and 818
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Who is John Fielding? Overview
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John Fielding is listed as Senior Gameplay Animator at Epic Games, a with 11318 employees, based in Los Angeles, California, United States. AeroLeads shows phone signal with area code 315, 818 and a matched LinkedIn profile for John Fielding.
John Fielding previously worked as Lead Gameplay Animator at Epic Games and Adjunct Professor at Artcenter College Of Design. John Fielding holds In-Person Expert Animation Class from Animsquad.
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About John Fielding
**If you want to connect and we have never met, please include a message**What moves me is moving things whether it's mocap or keyframe, previs/layout or final animation and have experience both animating and leading teams.
Listed skills include Maya, Character Animation, Animation, Computer Animation, and 21 others.
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John Fielding work experience
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Senior Gameplay Animator
Lego Fortnite-Helped on a variety of animation tasks bringing it to launch and seeing it through multiple updates. Some highlights of the mechanics I was involved in:A majority of the enemy animationsSleeping animationPicking up and throwing large objectsFishingTemperature + Fatigue additive animations
Adjunct Professor
I taught an intro to CG animation course going over an introduction to Maya as a software as well as animation fundamentals and fundamental cg animation techniques and approaches
Senior Animator
https://www.youtube.com/clip/Ugkx2iYUDWus8t4Idt96kFrIEkZYDAtampEwhttps://youtu.be/wcOyqZtZs8g?t=46https://youtu.be/GVWLG1Z9B1Y?t=31https://www.youtube.com/watch?v=T_NlpzARAFshttps://www.youtube.com/watch?v=S_rPgCUjubg
Instructor
I ran two 6 week animation workshops focused on mocap workflows that give students confidence to take on any challenge they might face. My approach is focused on things I've learned doing cinematics, so there are some specific extra challenges we cover than simple ingesting and cleaning up mocap for game engines.Topics covered:- mocap ingesting/retargeting- cleaning up poses- tweaking navigation mocap to avoid objects or changes in the final environment- blending clips- big retiming of mocap for style- patching mocap clips with keyframe sections to accommodate inevitable changes in direction that weren't captured
Animation Lead (Staff)
Senior Animator (Freelance)
Senior Character Animator
Lead Animator
lead/supervising animator for in- game cinematic projects+Crackdown 3 - managed a team of 3 animators - keyframe animation on 3 sequences - created sequences from layout to final - created a Maya animation pipeline and tools on the fly+ Asgard's Wrath - supervised and created previs - directed actors on mocap stage - managed a team of 6 finals animators giving notes/drawovers, etc - exported and tested animations in Unreal/VR - Figured out pipeline solutions to split up long takes between artists and re-combine for export
Lead Animator
Lawbreakers cinematic -keyframe animationArena of Valor cinematic -keyframe animationStrike of Kings cinematic -keyframe animationHonor of Kings game cinematic -keyframe animationNetflix animated series, "Love, Death & Robots" + Episode: Sonnie's Edge - monster animation and mocap cleanup - mocap cleanup on hero crowd - crowd simulation+ Episode: Suits - character animator (keyframe) - crowd simulation supervisor+ Episode: Shape-shifters -mocap cleanup+keyframe animation on werewolf fightLeague of Legends: "Odyssey" cinematic - lead animator (keyframe)
Animator
Trevor contacted me to help with the transition from still images to videos with Lil Miquela. I did some early work rigging and animating exploring that. I did the first animated clip of her released, which was a teaser of her hand jamming out to a track she was releasing.
Animator
Middle-earth: Shadow of War trailer mocap cleanup + keyframe facial anim crowd simulation using GolaemTom Clancy's The Division: When Society Falls https://www.youtube.com/watch?v=ZHNBSguMrtoDoom: Fight Like Hell https://www.youtube.com/watch?v=KSZ4tSoumNk
3D Character Animator, Previs Artist
Clash of Clans: Balloon Parade - Animation https://www.youtube.com/watch?v=jtXLAKwssPQClash of Clans: Ride of the Hog Rider - Animation https://www.youtube.com/watch?v=XH3Xu1-cvIIOreo Wonder What's Inside the Holidays - Previs https://www.youtube.com/watch?v=SrrfLwxApK8Cricket Wireless Phone Party - Previs https://www.youtube.com/watch?v=iEyc94XblJ0Clash of Clans: legend of the Last Lava Pup - Animation https://www.youtube.com/watch?v=P0eVYdmmYJk
3D Character Animator
Clash of Clans: Superbowl - Previs + Animation - https://www.youtube.com/watch?v=GC2qk2X3fKAClash of Clans: Flight of the Barbarian - Animation - https://youtu.be/lm1qSr4sfs8?list=PLGhzmQmduiLcH5UWknBegED6MNekCSMa1Verizon: Ant and the Ice Cream - Animation - https://www.youtube.com/watch?v=l-nKOuhVcV8Honda: A Gift To Remember - Previs - https://www.youtube.com/watch?v=qbuPOXwA_B8Cricket: Home for the Holidays - Previs + Animation - https://www.youtube.com/watch?v=Wij1yNUM2nECricket: Tax Time - Previs + Animation - https://www.youtube.com/watch?v=n0r3USJnZnA
Animator
Junior Animator
3D Character Animator / 3D Generalist
cg animation, previs, cg generalist
Senior Previs Artist
Starting out as a Trial Artist, then Temp Artist, I have worked my way up to a full-fledged staff Previs Artist. My work involves cinematography, acting, action, cutting, lighting, effects, and choreography of shots and sequences for feature films roughed out in 3d before the final sequence is shot.I have done both previs and postvis on projects including:Hercules: Thracian Wars (previs and postvis)X-Men: Days of Future past (previs)Godzilla 2014 (previs)The Amazing Spider-Man 2 (postvis)47 Ronin (postvis)Iron Man 3 (postvis)Oz the Great and Powerful (previs and postvis)Total Recall (previs)
3D Animator
Final animation for the cinematic trailer for the video game, Lichdom BattlemageAnimated a number of shots using motion capture and hand keyframe techniques
3D Character Animator
Finals animation for the Zach Braff Film, "Wish I Was Here"I animated a handful of shots with the robot JAX onto live action plates, taking direction from the animation supervisor and the director himself.
Rotoscope And Matchmove Artist
Using After Effects for 2d rotoscoping and Maya and tracking software for 3d rotoscoping, I created high quality rotoscoped animations to separate objects and characters to be used in the process of converting films to stereo.
Animation Intern
In an internship through the Academy of Television Arts & Sciences I was fortunate to get to work at Sony Imageworks where I got to do the following:-Work with Animation Lead to create and design a 30 second idle cycle for a background character-Work with Animation Director to create a six-second performance test used to help develop a character for preproduction-Work on exercises to strengthen skills while being mentored by seasoned animators at Sony Imageworks
Animator
Working from storyboards, I animated five sequences for Rochester's River of Light show that is played three times a week throughout the summer.
Animator & Rigger
I created custom rigs for anthropomorphic cars and did all of the animation for a 30 second spot for the New York State Department of Transit.
Pixar Undergraduate Program
I was in the first class of the Pixar Undergraduate Program.
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 11318 employees →
Bilel Kopomi
Colleague at Epic GamesGreater Paris Metropolitan Region, France
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Mohamed Ahmed
Colleague at Epic GamesRome, Latium, Italy
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Nathan Anderson
Colleague at Epic GamesLa Grange, Kentucky, United States
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Noway Scooby
Colleague at Epic GamesLos Angeles Metropolitan Area, United States
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Micah Johnstone
Colleague at Epic GamesRaleigh, North Carolina, United States
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Clinton Badewitz
Colleague at Epic GamesSan Diego, California, United States
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Colby Hestermann
Colleague at Epic GamesPine Bluff, Arkansas, United States
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Lev Weglein
Colleague at Epic GamesOxford, Connecticut, United States
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Santos Undefined
Colleague at Epic GamesLeiria, Portugal
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Robby Williams
Colleague at Epic GamesWorcester, Massachusetts, United States
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John Fielding education
In-Person Expert Animation Class
Summer School, Character Animation-Study Of Female Movement
Bachelor Of Fine Arts, Film And Animation
Frequently asked questions about John Fielding
Quick answers generated from the profile data available on this page.
What company does John Fielding work for?
John Fielding works for Epic Games.
What is John Fielding's role at Epic Games?
John Fielding is listed as Senior Gameplay Animator at Epic Games.
What is John Fielding's phone number?
AeroLeads has found 4 phone signal(s) with area code 315, 818 for John Fielding at Epic Games.
Where is John Fielding based?
John Fielding is based in Los Angeles, California, United States while working with Epic Games.
What companies has John Fielding worked for?
John Fielding has worked for Epic Games, Artcenter College Of Design, Buck, Vertex School, and The Mill.
Who are John Fielding's colleagues at Epic Games?
John Fielding's colleagues at Epic Games include Bilel Kopomi, Mohamed Ahmed, Nathan Anderson, Noway Scooby, and Micah Johnstone.
How can I contact John Fielding?
You can use AeroLeads to view verified contact signals for John Fielding at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did John Fielding attend?
John Fielding holds In-Person Expert Animation Class from Animsquad.
What skills is John Fielding known for?
John Fielding is listed with skills including Maya, Character Animation, Animation, Computer Animation, Compositing, After Effects, Photoshop, and Film.
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