Ryan Hammond Email & Phone Number
@bungie.net
2 phones found area 425
LinkedIn matched
Who is Ryan Hammond? Overview
A concise factual answer block for searchers comparing this professional profile.
Ryan Hammond is listed as 3D Character Art Outsource Specialist at Bungie, a with 942 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at bungie.net, phone signal with area code 425, and a matched LinkedIn profile for Ryan Hammond.
Ryan Hammond previously worked as Test Team Lead at Bungie and 3D Art Embedded Test at Bungie. Ryan Hammond holds 3D Animation from Digipen Institute Of Technology.
Email format at Bungie
This section adds company-level context without repeating Ryan Hammond's masked contact details.
AeroLeads found 1 current-domain work email signal for Ryan Hammond. Compare company email patterns before reaching out.
About Ryan Hammond
Ryan Hammond is a 3D Character Art Outsource Specialist at Bungie. He possess expertise in testing, video games, computer games, maya, zbrush and 9 more skills.
Listed skills include Testing, Video Games, Computer Games, Maya, and 10 others.
Ryan Hammond's current company
Company context helps verify the profile and gives searchers a useful next step.
Ryan Hammond work experience
A career timeline built from the work history available for this profile.
Test Team Lead
Test Lead for the Armor and Expressions team of Destiny 2.- Extensive white box testing of Armor and Expression content, which includes character art assets, gameplay mechanics via perks and mods, character animations, visual effects, and player investment/progression systems- Identifying test needs of the Armor and Expression team with its various stakeholders, including internal and external producers, art leads, gameplay designers, and product owners- Regular data-based… Show more Test Lead for the Armor and Expressions team of Destiny 2.- Extensive white box testing of Armor and Expression content, which includes character art assets, gameplay mechanics via perks and mods, character animations, visual effects, and player investment/progression systems- Identifying test needs of the Armor and Expression team with its various stakeholders, including internal and external producers, art leads, gameplay designers, and product owners- Regular data-based evaluation of risk assessment, resource allocation, bug trends, mitigation strategies, upstream solutions, and holistic issues impacting production- Holding a thorough understanding of the internal production pipeline and its practices, including both art and design, as well as high-level test support for internally-developed art production tools- Devising test solutions, test casing, strategies, procedures, and best practices appropriate to testing the team’s content- Advocating for QA values amongst peer disciplines, promoting and fostering shift-left testing and proactive bug prevention- Coordinating test efforts with internal test teams as well as external test resources to ensure thorough coverage while increasing efficiency and collaboration- Developing tools in C# to:-- Automate complex yet repetitive tasks to facilitate efficient test coverage, as well as self-testing among artists and designers-- Optimize the production and evaluation of art content throughout the extended Rewards Team- Managing direct report test resources Show less
3D Art Embedded Test
Providing test support for 3D Character and Hard Surface artists:- Extensive white box testing of art assets originating from the character and hard surface art teams- Developing tools in C# to automate complex yet repetitive tasks to facilitate efficient test coverage- Holding a high-level understanding of internal 3D art pipeline, particularly between DCC apps and game engine- Working with artists, art leads, tech artists, and graphics engineers to identify issues common to… Show more Providing test support for 3D Character and Hard Surface artists:- Extensive white box testing of art assets originating from the character and hard surface art teams- Developing tools in C# to automate complex yet repetitive tasks to facilitate efficient test coverage- Holding a high-level understanding of internal 3D art pipeline, particularly between DCC apps and game engine- Working with artists, art leads, tech artists, and graphics engineers to identify issues common to the PBR pipeline- Providing basic test support for internally-developed art production tools Show less
Sandbox Test
Sandbox Test
Quality Assurance Analyst
Quality Assurance Analyst
Quality Assurance Analyst
Test Associate
Colleagues at Bungie
Other employees you can reach at bungie.net. View company contacts for 942 employees →
Steven Spreegal
Colleague at BungieUnited States
View →
JJ
Jacob Joyce
Colleague at BungieSeattle, Washington, United States
View →
IB
Ignacio Banda Salazar
Colleague at BungieTepic, Nayarit, Mexico
View →
SO
Sunday Ogbaga
Colleague at BungieLagos, Lagos State, Nigeria
View →
AD
Ashton Durborow
Colleague at BungieLambertville, New Jersey, United States
View →
CT
Colleen Tangvald
Colleague at BungieSeattle, Washington, United States
View →
VB
Virginia Barajas
Colleague at BungieOrange Park, Florida, United States
View →
CL
Chase Lawhead
Colleague at BungieGreater Seattle Area, United States
View →
MG
Mark Goldsworthy
Colleague at BungieBellevue, Washington, United States
View →
CK
Cameron Konner
Colleague at BungieGreater Philadelphia, United States
View →
Ryan Hammond education
Frequently asked questions about Ryan Hammond
Quick answers generated from the profile data available on this page.
What company does Ryan Hammond work for?
Ryan Hammond works for Bungie.
What is Ryan Hammond's role at Bungie?
Ryan Hammond is listed as 3D Character Art Outsource Specialist at Bungie.
What is Ryan Hammond's email address?
AeroLeads has found 1 work email signal at @bungie.net for Ryan Hammond at Bungie.
What is Ryan Hammond's phone number?
AeroLeads has found 2 phone signal(s) with area code 425 for Ryan Hammond at Bungie.
Where is Ryan Hammond based?
Ryan Hammond is based in Greater Seattle Area, United States while working with Bungie.
What companies has Ryan Hammond worked for?
Ryan Hammond has worked for Bungie, Randstad, Monolith Productions (Wb Games), Volt Workforce Solutions, and Microsoft.
Who are Ryan Hammond's colleagues at Bungie?
Ryan Hammond's colleagues at Bungie include Steven Spreegal, Jacob Joyce, Ignacio Banda Salazar, Sunday Ogbaga, and Ashton Durborow.
How can I contact Ryan Hammond?
You can use AeroLeads to view verified contact signals for Ryan Hammond at Bungie, including work email, phone, and LinkedIn data when available.
What schools did Ryan Hammond attend?
Ryan Hammond holds 3D Animation from Digipen Institute Of Technology.
What skills is Ryan Hammond known for?
Ryan Hammond is listed with skills including Testing, Video Games, Computer Games, Maya, Zbrush, 3D Modeling, Game Mechanics, and Mentoring.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Ryan Hammond you were looking for.
View similar profiles