John Stone
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John Stone Email & Phone Number

Senior Software Engineer at Sun Nuclear Corporation
Location: Melbourne, Florida, United States 10 work roles 1 school
1 work email found @sunnuclear.com 6 phones found area 503, 425, and 415 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email j****@sunnuclear.com
Direct phone (503) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Software Engineer
Location
Melbourne, Florida, United States
Company size

Who is John Stone? Overview

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Quick answer

John Stone is listed as Senior Software Engineer at Sun Nuclear Corporation, a with 279 employees, based in Melbourne, Florida, United States. AeroLeads shows a work email signal at sunnuclear.com, phone signal with area code 503, 425, 415, and a matched LinkedIn profile for John Stone.

John Stone previously worked as Software Engineer/Game Designer at Vacuum Tube Games and Senior Software Engineer at Microsoft. John Stone holds Rtis, Video Game Programming from Digipen Institute Of Technology.

Company email context

Email format at Sun Nuclear Corporation

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{first}{last}@sunnuclear.com
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AeroLeads found 1 current-domain work email signal for John Stone. Compare company email patterns before reaching out.

Profile bio

About John Stone

I'm currently working at Sun Nuclear

Listed skills include Level Design, Gameplay Programming, Leadership, Programming, and 16 others.

Current workplace

John Stone's current company

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Sun Nuclear Corporation
Sun Nuclear Corporation
Senior Software Engineer
melbourne, florida, united states
Website
Employees
279
AeroLeads page
10 roles

John Stone work experience

A career timeline built from the work history available for this profile.

Software Engineer/Game Designer

Vacuum Tube Games

Small indie game company where we're working in Haxe to develop mobile games.

Senior Software Engineer

Redmond

Contract through Insight Global building things for the Azure Data organization focusing on Frontend and Backend work.

Nov 2018 - Jan 2020

Software Engineer

Renton, Washington

Worked on Magic Online, Magic Arena doing tools development (Front-End UI to services to DB) and for the last year have been working on backend services for Magic Arena. Technologies used, ExtJs, Kendo, Javascript, JQuery, Html, CSS, C#, Azure, ASP.Net Core

Feb 2016 - Nov 2018

Technology Producer

I ran all of the Wizards of the Coast websites, doing development, planning, building, and maintenance. Also ran the localization, supporting the Magic site in 11 localized languages

Oct 2012 - Feb 2016

Assistant Web Developer

Making the magic website full of wonderful things with Javascript, HTML, CSS, and any other things I need.I wrote in C#/WPF several tools for auto-generation of html code from documents, card tagging, card image gallery creation (a tool that saved about 40 hours of work per set release), and provided tech documentation on processes/workflow.

Sep 2011 - Oct 2012

Diamond Developer

Intensive hands-on training for Android development, including in-depth training in Java, Data Structures/Data bases, advanced techniques in Android developmentDeveloped on a small team a multithreaded phone app that syncs with the user's calendar and silences the phone during scheduled events (or user input custom events) and unsilences it afterwards.Wrote the GUI, Custom Event Handling, and DB in Java using the Eclipse IDE

May 2012 - Oct 2012

Visual Data Specialist (Through Aerotek)

•Technical production specialist as part of Google’s mapping division•Mentor/Team Lead – mentored a group of 30 in policy, process, and quality. Set production goals tracked daily and weekly status. •Worked internationally with the Hyderabad office.•Consistently in the top for production each week

Jun 2010 - Jun 2011

Dev Producer/Level Designer

Hammertank Games (Digipen Student Team)

I worked as a Dev-Producer for Hammertank games on The Shaman Engines, a student game at DigiPen. I was also the Head Producer for my game class section.Production - In the role of producer I was responsible for writing weekly reports detailing the progress and current status of our game project. I helped our team work through the very few team conflicts we had. I also decided with my team on which features and elements to drop from our game in order to meet our milestones. I attended and ran all of the weekly producers' meetings. I also prepared and presented all of the presentations at the various milestones for The Shaman Engines. I also organized and ran weekly playtests among my fellow students.Programming - As a programmer, I wrote most of our level editor tool, the art pipeline we used, the skybox, the splash screens and credits, all of the serialization for The Shaman Engines, and the score tracking system. I also wrote test cases for the portions of code I owned.Level Design - I created levels 1 and 3 for the game as well as making all of the environmental art assets in level 1 and the non-building assets in level 3 in 3DS Max.

Sep 2009 - May 2010

Gameplay Programmer/ Game Designer

Team Madcow (Student Game Team At Digipen)

Gameplay Programmer - I worked on the gameplay aspects of Top Dog, a student game at DigiPen. Top Dog was a sprite-based 2D top-down stealth-action game. I wrote the AI for it, inventory management, trap system, created all the missions, created all the levels, and did the serializtion. I also made nearly all of the art assets for Top Dog

Sep 2005 - May 2006
Team & coworkers

Colleagues at Sun Nuclear Corporation

Other employees you can reach at sunnuclear.com. View company contacts for 279 employees →

1 education record

John Stone education

FAQ

Frequently asked questions about John Stone

Quick answers generated from the profile data available on this page.

What company does John Stone work for?

John Stone works for Sun Nuclear Corporation.

What is John Stone's role at Sun Nuclear Corporation?

John Stone is listed as Senior Software Engineer at Sun Nuclear Corporation.

What is John Stone's email address?

AeroLeads has found 1 work email signal at @sunnuclear.com for John Stone at Sun Nuclear Corporation.

What is John Stone's phone number?

AeroLeads has found 6 phone signal(s) with area code 503, 425, 415 for John Stone at Sun Nuclear Corporation.

Where is John Stone based?

John Stone is based in Melbourne, Florida, United States while working with Sun Nuclear Corporation.

What companies has John Stone worked for?

John Stone has worked for Sun Nuclear Corporation, Vacuum Tube Games, Microsoft, Wizards Of The Coast, and Sela Group.

Who are John Stone's colleagues at Sun Nuclear Corporation?

John Stone's colleagues at Sun Nuclear Corporation include Reed Kolany, Yann Thibaut, Dave Boulineau, Fernando Otero, and Ravi Saini.

How can I contact John Stone?

You can use AeroLeads to view verified contact signals for John Stone at Sun Nuclear Corporation, including work email, phone, and LinkedIn data when available.

What schools did John Stone attend?

John Stone holds Rtis, Video Game Programming from Digipen Institute Of Technology.

What skills is John Stone known for?

John Stone is listed with skills including Level Design, Gameplay Programming, Leadership, Programming, Game Programming, Game Design, Scripting, and Html.

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