Joji Nishimura Email & Phone Number
@reelfx.com
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Who is Joji Nishimura? Overview
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Joji Nishimura is listed as Lead Face Rigger at Bardel Entertainment, a with 385 employees, based in Burnaby, British Columbia, Canada. AeroLeads shows a work email signal at reelfx.com and a matched LinkedIn profile for Joji Nishimura.
Joji Nishimura previously worked as Rigging Pipeline TD at Bardel Entertainment and Facial Rigger / Rigging Pipeline TD at Bardel Entertainment. Joji Nishimura holds Bachelor'S Degree, Computeranimation from デジタルハリウッド大学.
Email format at Bardel Entertainment
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AeroLeads found 1 current-domain work email signal for Joji Nishimura. Compare company email patterns before reaching out.
About Joji Nishimura
My name is Joji Nishimura, have been working as a Rigger/Rigging Pipeline TD in the Animation/ VFX industry for more than 8 years. My passion for art and technology drives my work, and I strive to bridge the gap between creativity and technical precision.Programming:Python, PyMel, PyQt5/PySide2 OS:Linux, Windows, Mac
Listed skills include Character Rigging, Maya, Scripting, Python, and 1 others.
Joji Nishimura's current company
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Joji Nishimura work experience
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Rigging Pipeline Td
Current・Developed Soft Mod Tool for the Rigging, Animation, and CFX department under a Rigging SV and an Animation SV for an upcoming/future project.・Redesigning the entire architecture of the Modular Rigging System in collaboration with the Head of Rigging to streamline workflows. I am tasked with designing the user interface for the new Modular Rigging System utilizing the Model-View-Controller (MVC) design pattern, as well as establishing the foundational module structure for the forthcoming face modules.
Facial Rigger / Rigging Pipeline Td
・Worked on facial rigs for various animal assets for an upcoming feature film・I was empowered to craft a global script for the facial rig team, implement additional rigs, and resolve general bugs across all characters.・I created the postRig base class along with several general utility scripts for the face team to enhance their development workflow and efficiency.・Developed several facial prototype rigs under an Animation Supervisor, including advanced lip, jaw, muppet, and teeth.
Rigger / Rigging Td
Current
Facial Rigger / Rigging Td
Sponge Bob / MonkeyKing- ngSkin Helper ToolDeveloped the skinning tool for the team- Bind Module EditorFixing issues/Adding new feature for in-house tool
Rigger / Cfx Artist
-Back to the Outback(2021)-Rumble(2021)High-end deformation and riggingFor cartoony models(organics, props, mechanics)
Rigging Pipeline Td
- Spearheaded the development of RBF Manager 2.0 and Gimmick Setup Tool, significantly enhancing tool functionality and user experience.- Developed the new chain_02 module- Enhanced various modules with extra function- Diligently identified and resolved multiple bugs- Recognized as one of the top 3 contributors for mGear 4.0 - Supported the mGear forum actively
Vfx Rigger
- Greyhound (2020)Create various types of rigs(battleships, props).- Advertisement(2020)Rigging a bus.
Assistant Pipeline Td
- I collaborated with a CG supervisor to develop a GUI tool based on PySide2. This tool allows shot artists to check if all Alembic models have been properly exported by exporting specified shots with Qt animation. It streamlines the workflow and improves production pipeline efficiency. The tool features an intuitive and user-friendly interface.
Rigger
- Created various types of rigs(characters, creatures, props)- Rigging Tool Development(Modules for Biped, Library Scripts, Utility Tools)- Simulation setup & Shot work for movies and commercials(nCloth, nHair)- Code Reviews and Code Training for a junior rigger.- Developed a number of GUI with Maya Python cmds.- Have experience in using Git(Version Control System).
Assistant Pipeline Td
- Modified asset/animation manager tools for Maya.- Have experience in using Subversion(Version Control System).- Developed some new tools from scratch for a variety of projects.- R&D about Unreal Engine for new business for a few months.
Shift Manager
Colleagues at Bardel Entertainment
Other employees you can reach at bardel.ca. View company contacts for 385 employees →
Ryan Johal
Colleague at Bardel EntertainmentVancouver, British Columbia, Canada
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Cassidy Nairn
Colleague at Bardel EntertainmentGreater Vancouver Metropolitan Area, Canada
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San Jose Mathew
Colleague at Bardel EntertainmentVancouver, British Columbia, Canada
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Xin Wu
Colleague at Bardel EntertainmentBurnaby, British Columbia, Canada
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Rishi Chohan
Colleague at Bardel EntertainmentRichmond, British Columbia, Canada
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George Fronimadis
Colleague at Bardel EntertainmentMontreal, Quebec, Canada
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Jun Park
Colleague at Bardel EntertainmentCoquitlam, British Columbia, Canada
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Philip Mullany
Colleague at Bardel EntertainmentVancouver, British Columbia, Canada
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Cecilia Lam
Colleague at Bardel EntertainmentCanada
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Francois Maree
Colleague at Bardel EntertainmentChilliwack, British Columbia, Canada
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Joji Nishimura education
Frequently asked questions about Joji Nishimura
Quick answers generated from the profile data available on this page.
What company does Joji Nishimura work for?
Joji Nishimura works for Bardel Entertainment.
What is Joji Nishimura's role at Bardel Entertainment?
Joji Nishimura is listed as Lead Face Rigger at Bardel Entertainment.
What is Joji Nishimura's email address?
AeroLeads has found 1 work email signal at @reelfx.com for Joji Nishimura at Bardel Entertainment.
Where is Joji Nishimura based?
Joji Nishimura is based in Burnaby, British Columbia, Canada while working with Bardel Entertainment.
What companies has Joji Nishimura worked for?
Joji Nishimura has worked for Bardel Entertainment, Freelancer, Reel Fx, Mcsgear, and Hydraulx Vfx.
Who are Joji Nishimura's colleagues at Bardel Entertainment?
Joji Nishimura's colleagues at Bardel Entertainment include Ryan Johal, Cassidy Nairn, San Jose Mathew, Xin Wu, and Rishi Chohan.
How can I contact Joji Nishimura?
You can use AeroLeads to view verified contact signals for Joji Nishimura at Bardel Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Joji Nishimura attend?
Joji Nishimura holds Bachelor'S Degree, Computeranimation from デジタルハリウッド大学.
What skills is Joji Nishimura known for?
Joji Nishimura is listed with skills including Character Rigging, Maya, Scripting, Python, and Skinning.
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