Jon Bellini Email & Phone Number
@montserrat.edu
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Who is Jon Bellini? Overview
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Jon Bellini is listed as Game Developer - Sole Proprietor at Space Capsule Games, a with 14 employees, based in Beverly, Massachusetts, United States. AeroLeads shows a work email signal at montserrat.edu and a matched LinkedIn profile for Jon Bellini.
Jon Bellini previously worked as Game Developer at Hipster Whale and Adjunct Instructor at Montserrat College Of Art. Jon Bellini holds Film, Film Scoring from Berklee College Of Music.
Email format at Space Capsule Games
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About Jon Bellini
I've been working on projects of all sizes for many years now. I'm a detail oriented, individual contributor and I like to get my hands dirty "under the hood".As a Developer and Composer, I bring a unique intersection of technical and creative flair to the world of interactive media. My journey spans over two decades, where I've honed my skills.Game Development: Crafting engaging experiences with a focus on design, programming, and user interaction. I am adept in leveraging game engines like Construct 3 and have a history of teaching Unity and Unreal Engine at the collegiate level.Music and Audio Production: Orchestrating soundscapes that resonate across games, film, and TV. My proficiency extends from music composition and live recording to sound design, along with expertise in software such as Digital Performer, Reason Studios, NI Kontakt, and Ableton Live.Education and Mentorship: Sharing knowledge as an Adjunct Instructor and Tutor, I've guided aspiring creatives through the intricacies of 2D/3D Game Design and Sound Design, ensuring they're industry-ready.
Listed skills include Composition, Sound Design, Composing, Production, and 5 others.
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Jon Bellini work experience
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Game Developer - Sole Proprietor
Current-Design and create software from concept to release, including full software life-cycle to maintenance. -Successfully developed, launched and maintain the game Million Monster Militia (on Steam) -20+ Million turns played, 150+ daily active users, median playtime of 4 hours. “Very Positive” rating-Completed 3 years of development on Alpha One (unreleased)-Completed 3 month rapid prototype called Home Guard on Itch.io
Adjunct Instructor
-Instructed 2D/3D Game Design courses, leveraging tools such as Unity, Unreal Engine, and Construct game engine.-Taught Sound Design, providing hands-on experience with Digital Audio Workstations (DAWs) and synthesis techniques.-Advised seniors during their final semesters, guiding them through their capstone projects.-Conducted evaluations and critiques ("crits") of students' work throughout the semesters.-Took on the role of the main organizer for Montserrat’s Global Game Jam, overseeing successful events from 2015 to 2020.
Composer/Developer
-Composed and produced versatile music spanning various genres, tailored for diverse media platforms such as film, television, games, promotional content, and theater.-Composed music initially on a piano, away from the computer, to capture the essence of musical themes. Engaged in extensive research and listened to a wide array of references to deeply understand cultural music styles and appropriate instrumentation, ensuring the development of the most impactful scores for each project.-Coding in fmod using C and Objective-C for iOS apps-Expertise in MIDI editing, live recording techniques, using mixing plugins and various DAWs.-Proficient in music editing and engineering processes.-Created custom sound effects and sound design.-Demonstrated versatility as a multi-instrumentalist.-Game Credits: Wytches Brew (2006, PC), Future Lost (2007, PC), Puzzle Hero (2007, PC), Daycare Nightmare 2 (2008, PC), Amazing Pyramids/Rebirth (2007-2021, PC), Gizmos (2013, PC), Gizmos Halloween (2014, PC), Gizmos Spirit of Xmas (2015, PC), Design This Castle (2016, mobile).
Audio Teaching Specialist
-Worked one-on-one with students, providing specialized instruction in audio repair, including clipping, EQ, and spectral repair techniques.-Conducted lessons in audio editing, covering various aspects of post-production.-Provided expertise in music editing, music supervision, and conducted sessions on dramatic analysis.
Audio Contractor
-Contracted with Berklee Pulse to do Sound Design, Compose and Produce original music and Music Editing and Sound Design for multimedia videos.-Worked closely with a producer and animator.
Music Assistant
-Assisted Composer Alf Clausen (The Simpsons). -Spotting sessions with producers of the hit show -Studio session work for multiple episodes of "The Simpsons," overseeing a live 92-piece orchestra on the Newman Sound Stage on the Universal lot.-Assisted renowned composer Snuffy Walden ("The West Wing," "Friday Night Lights") on various projects.-Contributed to the music editing process for NBC's "Friday Night Lights" episodes 203, 204, and 205.
Academic Tutor
-Provided comprehensive tutoring in harmony, ear training, composition, and arranging, contributing to the academic success of diverse students.-Specialized in supporting students with learning disabilities, including ADD and speech impediments, fostering an inclusive learning environment.-Generated weekly student progress reports, delivering valuable insights to professors for continuous improvement and tailored instruction.
Software Developer
Software Engineer 3/2000 to 9/2003-Developed and enhanced GUI applications in Powerbuilder with connectivity to mainframe, Oracle, and SQL Server databases.-Created and maintained a repository website for downloads, FAQs, and demos.-Supervised the distribution of client software.Senior Programmer 11/1998 to 3/2000 -Designed, developed, and maintained large-scale marketing databases for non-profit and commercial organizations on an IBM mainframe platform.-Integrated newly acquired databases with existing ones.-Collaborated with clients to define requirements, wrote design specs, and conducted database audits.-Mentored other programmers and created documentation for standards training. Application Programmer 3/1996 to 11/1998 -Developed and maintained C programs to update, fix, and fine-tune records.-Created programs for data validation, correction, and general data hygiene on incoming feeds from vendors before posting to the database.-Developed programs for back-end processing, summary records, and year-end statements.-Conducted quality assurance tests on all programs and database changes.
Programmer
-Developed innovative interface and database programs using C to enhance functionality of an existing codebase.-Executed socket programming for both client and server applications.-Undertook responsibilities as a UNIX administrator, managing 12 remote hospital's UNIX servers and providing support.-Designed and implemented Visual Basic applications with database access and reporting tools.
Colleagues at Space Capsule Games
Other employees you can reach at hipsterwhale.com. View company contacts for 14 employees →
Mel Aggenbach
Colleague at Space Capsule GamesWaldara, Victoria, Australia
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Matthew Hall
Colleague at Space Capsule GamesBallarat Central, Victoria, Australia
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Alice Newhouse
Colleague at Space Capsule GamesMelbourne, Victoria, Australia
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Michael Kalis
Colleague at Space Capsule GamesGreater Melbourne Area, Australia
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Sara Fonseca
Colleague at Space Capsule GamesGreater Brisbane Area, Australia
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Max Coburn
Colleague at Space Capsule GamesBrooklyn, New York, United States
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Margaret Wong
Colleague at Space Capsule GamesMelbourne, Victoria, Australia
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Robert Walkley
Colleague at Space Capsule GamesGreater Melbourne Area, Australia
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AW
Alice Walsh
Colleague at Space Capsule GamesGreater Melbourne Area, Australia
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JC
James Camilleri
Colleague at Space Capsule GamesGreater Melbourne Area, Australia
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Jon Bellini education
Film, Film Scoring
Certificate, Systems Programming
Frequently asked questions about Jon Bellini
Quick answers generated from the profile data available on this page.
What company does Jon Bellini work for?
Jon Bellini works for Space Capsule Games.
What is Jon Bellini's role at Space Capsule Games?
Jon Bellini is listed as Game Developer - Sole Proprietor at Space Capsule Games.
What is Jon Bellini's email address?
AeroLeads has found 1 work email signal at @montserrat.edu for Jon Bellini at Space Capsule Games.
Where is Jon Bellini based?
Jon Bellini is based in Beverly, Massachusetts, United States while working with Space Capsule Games.
What companies has Jon Bellini worked for?
Jon Bellini has worked for Space Capsule Games, Hipster Whale, Montserrat College Of Art, Jon Bellini Music, and Raw Art Works.
Who are Jon Bellini's colleagues at Space Capsule Games?
Jon Bellini's colleagues at Space Capsule Games include Mel Aggenbach, Matthew Hall, Alice Newhouse, Michael Kalis, and Sara Fonseca.
How can I contact Jon Bellini?
You can use AeroLeads to view verified contact signals for Jon Bellini at Space Capsule Games, including work email, phone, and LinkedIn data when available.
What schools did Jon Bellini attend?
Jon Bellini holds Film, Film Scoring from Berklee College Of Music.
What skills is Jon Bellini known for?
Jon Bellini is listed with skills including Composition, Sound Design, Composing, Production, Editing, Sfx, Programming, and Scripting.
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