Jon Bellini Email and Phone Number
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Jon Bellini personal email
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I've been working on projects of all sizes for many years now. I'm a detail oriented, individual contributor and I like to get my hands dirty "under the hood".As a Developer and Composer, I bring a unique intersection of technical and creative flair to the world of interactive media. My journey spans over two decades, where I've honed my skills.Game Development: Crafting engaging experiences with a focus on design, programming, and user interaction. I am adept in leveraging game engines like Construct 3 and have a history of teaching Unity and Unreal Engine at the collegiate level.Music and Audio Production: Orchestrating soundscapes that resonate across games, film, and TV. My proficiency extends from music composition and live recording to sound design, along with expertise in software such as Digital Performer, Reason Studios, NI Kontakt, and Ableton Live.Education and Mentorship: Sharing knowledge as an Adjunct Instructor and Tutor, I've guided aspiring creatives through the intricacies of 2D/3D Game Design and Sound Design, ensuring they're industry-ready.
Space Capsule Games
View- Website:
- hipsterwhale.com
- Employees:
- 14
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Game Developer - Sole ProprietorSpace Capsule GamesBeverly, Ma, Us -
Game DeveloperHipster Whale Sep 2024 - PresentJavascript porting -
Game Developer - Sole ProprietorSpace Capsule Games Mar 2019 - PresentBeverly, Ma-Design and create software from concept to release, including full software life-cycle to maintenance. -Successfully developed, launched and maintain the game Million Monster Militia (on Steam) -20+ Million turns played, 150+ daily active users, median playtime of 4 hours. “Very Positive” rating-Completed 3 years of development on Alpha One (unreleased)-Completed 3 month rapid prototype called Home Guard on Itch.io -
Adjunct InstructorMontserrat College Of Art Jan 2016 - Apr 2020Beverly-Instructed 2D/3D Game Design courses, leveraging tools such as Unity, Unreal Engine, and Construct game engine.-Taught Sound Design, providing hands-on experience with Digital Audio Workstations (DAWs) and synthesis techniques.-Advised seniors during their final semesters, guiding them through their capstone projects.-Conducted evaluations and critiques ("crits") of students' work throughout the semesters.-Took on the role of the main organizer for Montserrat’s Global Game Jam, overseeing successful events from 2015 to 2020. -
Composer/DeveloperJon Bellini Music Feb 2007 - Nov 2015Beverly, Ma-Composed and produced versatile music spanning various genres, tailored for diverse media platforms such as film, television, games, promotional content, and theater.-Composed music initially on a piano, away from the computer, to capture the essence of musical themes. Engaged in extensive research and listened to a wide array of references to deeply understand cultural music styles and appropriate instrumentation, ensuring the development of the most impactful scores for each project.-Coding in fmod using C and Objective-C for iOS apps-Expertise in MIDI editing, live recording techniques, using mixing plugins and various DAWs.-Proficient in music editing and engineering processes.-Created custom sound effects and sound design.-Demonstrated versatility as a multi-instrumentalist.-Game Credits: Wytches Brew (2006, PC), Future Lost (2007, PC), Puzzle Hero (2007, PC), Daycare Nightmare 2 (2008, PC), Amazing Pyramids/Rebirth (2007-2021, PC), Gizmos (2013, PC), Gizmos Halloween (2014, PC), Gizmos Spirit of Xmas (2015, PC), Design This Castle (2016, mobile).
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Audio Teaching SpecialistRaw Art Works 2012 - 2015-Worked one-on-one with students, providing specialized instruction in audio repair, including clipping, EQ, and spectral repair techniques.-Conducted lessons in audio editing, covering various aspects of post-production.-Provided expertise in music editing, music supervision, and conducted sessions on dramatic analysis. -
Audio ContractorBerklee College Of Music Mar 2012 - Apr 2014Greater Boston Area-Contracted with Berklee Pulse to do Sound Design, Compose and Produce original music and Music Editing and Sound Design for multimedia videos.-Worked closely with a producer and animator. -
Music AssistantAcademy Of Television Arts & Sciences Jun 2007 - Oct 2007-Assisted Composer Alf Clausen (The Simpsons). -Spotting sessions with producers of the hit show -Studio session work for multiple episodes of "The Simpsons," overseeing a live 92-piece orchestra on the Newman Sound Stage on the Universal lot.-Assisted renowned composer Snuffy Walden ("The West Wing," "Friday Night Lights") on various projects.-Contributed to the music editing process for NBC's "Friday Night Lights" episodes 203, 204, and 205. -
Academic TutorBerklee College Of Music Mar 2005 - Dec 2006-Provided comprehensive tutoring in harmony, ear training, composition, and arranging, contributing to the academic success of diverse students.-Specialized in supporting students with learning disabilities, including ADD and speech impediments, fostering an inclusive learning environment.-Generated weekly student progress reports, delivering valuable insights to professors for continuous improvement and tailored instruction. -
Software DeveloperEpsilon Jul 1996 - Aug 2003Software Engineer 3/2000 to 9/2003-Developed and enhanced GUI applications in Powerbuilder with connectivity to mainframe, Oracle, and SQL Server databases.-Created and maintained a repository website for downloads, FAQs, and demos.-Supervised the distribution of client software.Senior Programmer 11/1998 to 3/2000 -Designed, developed, and maintained large-scale marketing databases for non-profit and commercial organizations on an IBM mainframe platform.-Integrated newly acquired databases with existing ones.-Collaborated with clients to define requirements, wrote design specs, and conducted database audits.-Mentored other programmers and created documentation for standards training. Application Programmer 3/1996 to 11/1998 -Developed and maintained C programs to update, fix, and fine-tune records.-Created programs for data validation, correction, and general data hygiene on incoming feeds from vendors before posting to the database.-Developed programs for back-end processing, summary records, and year-end statements.-Conducted quality assurance tests on all programs and database changes. -
ProgrammerMetricom Inc Aug 1995 - Jun 1996-Developed innovative interface and database programs using C to enhance functionality of an existing codebase.-Executed socket programming for both client and server applications.-Undertook responsibilities as a UNIX administrator, managing 12 remote hospital's UNIX servers and providing support.-Designed and implemented Visual Basic applications with database access and reporting tools.
Jon Bellini Skills
Jon Bellini Education Details
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Film Scoring -
Computer Learning CenterSystems Programming
Frequently Asked Questions about Jon Bellini
What company does Jon Bellini work for?
Jon Bellini works for Space Capsule Games
What is Jon Bellini's role at the current company?
Jon Bellini's current role is Game Developer - Sole Proprietor.
What is Jon Bellini's email address?
Jon Bellini's email address is jo****@****rat.edu
What schools did Jon Bellini attend?
Jon Bellini attended Berklee College Of Music, Computer Learning Center.
What skills is Jon Bellini known for?
Jon Bellini has skills like Composition, Sound Design, Composing, Production, Editing, Sfx, Programming, Scripting, Game Development.
Who are Jon Bellini's colleagues?
Jon Bellini's colleagues are Henry Stratton, Mel Aggenbach, Robert Walkley, Michael Kalis, Alice Newhouse, Sara Fonseca, Matthew Hall.
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