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Jon Stegall Email & Phone Number

Senior Pipeline Software Engineer at Shield AI
Location: San Francisco, California, United States 9 work roles 2 schools
1 work email found @sbcglobal.net LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email j****@sbcglobal.net
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Current company
Role
Senior Pipeline Software Engineer
Location
San Francisco, California, United States
Company size

Who is Jon Stegall? Overview

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Quick answer

Jon Stegall is listed as Senior Pipeline Software Engineer at Shield AI, a with 1012 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at sbcglobal.net and a matched LinkedIn profile for Jon Stegall.

Jon Stegall previously worked as Lead Technical Artist at Kazoo Games and Lead Technical Artist at Jam City. Jon Stegall holds B.S., Game Art And Design from Art Institute Of California San Francisco.

Company email context

Email format at Shield AI

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{first}{last}@sbcglobal.net
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Profile bio

About Jon Stegall

I have many years of experience working as a Technical Artist in the games industry. I've designed pipelines and created tools for all aspects of 3D Art. I have thorough knowledge of Maya and have developed scripts and plugins that allow artists to work more effectively and efficiently. I have worked closely with both artists and engineers. I have assisted artists of all departments with various technical issues and taught them new techniques. I have experience working with advanced lighting techniques and developing shaders that help achieve a projects visual style. In addition I am also a competent 3D artist who specializes in Modeling, Texturing, Lighting and has experience Rigging and Animating.

Listed skills include Mel, Maya, Python, Video Games, and 24 others.

Current workplace

Jon Stegall's current company

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Shield AI
Shield Ai
Senior Pipeline Software Engineer
San Francisco, CA, US
Website
Employees
1012
AeroLeads page
9 roles

Jon Stegall work experience

A career timeline built from the work history available for this profile.

Senior Pipeline Software Engineer

San Francisco, Ca, Us

Lead Technical Artist

Los Angeles, Ca, Us

Lead Technical Artist

Culver City, California, Us

Led a small team of technical artists, organizing tasks, teaching techniques, and providing feedback.Designed and implemented a shader based fog of war system for our world building game. Designed and implemented a terrain system using complex shaders to blend terrain tiles in an aesthetically pleasing way that works for mobile.Designed and implemented lighting pipeline to bake light maps and vertex colors that work best with mobile.Designed sequences and implemented code driven animation and effects for our mobile puzzle game. Various shaders for environment and character lighting and effects.Worked closely with engineers implementing technical visual effects and animation for runtime.Performed graphics and memory profiling for our mobile game. Created various art asset pipeline scripts in Unity C#Instructed artists on various techniques and tools including Unity, Maya and Git.

Jul 2015 - Mar 2022

Content Creation Pipeline Software Engineer

Aechelon Technologies

Created python tool for streaming in terrain tiles in Maya to allow artists to reference world terrain in their scene based on current camera position. Created C++ interface for accessing libraries in Maya python using Boost Python. Created a tool to procedural construct models and textures for runway signage based on text input. Added features and user interface improvements to fairly complex C++ QT tool.

Jun 2013 - Jul 2015

Technical Artist

Glendale, California, Us

Created designed pipeline and created tools for baking lightmaps in Maya.Created Maya scripts to check assets for errors and inconsistency. Created Photoshop scripts that automatically compose an atlas of lightmaps. Created light rigs and baked lightmaps and AO maps for environments. Created effects for player power ups, environment animations and UI. Implemented these effects in Unity C# code base. Wrote Unity shaders for various effects like reflection, fading and texture blending. Other various gameplay programming in Unity C#.

Oct 2012 - May 2013

Assistant Technical Director

Port St Lucie, Us

Worked on custom animated constraint system in Maya that supported several types of constraints. System allowed the user to conveniently activate and release constraints at certain times. Constraints were built so they could be easily exported, swapped, and debugged.

Jun 2012 - Sep 2012

Technical Artist For The Mobile Team

San Francisco, California, Us

Recompiled and fix our art tools to work on Mac OSX/Unix.Documented and Taught artists new Mac OSX/PC VM ware based work flow. Created and maintained new art pipelines for IOS social games.Created various art tools in Pymel and Maya Python API.Assist artists with Maya and build related technical issues.

Sep 2011 - Jun 2012

Technical Artist

Us

Implemented process for using PyQt and Qt designer to easily and efficiently create Maya interfaces.Designed and Created robust GUI tools in Python and wxPython.Designed and implemented pipelines for various art teams.Designed and Created various art tools for all departments using MEL, pyMEL, Maya Python, and Python API.Maintained several Maya C++ plugins.Created Python Photoshop tools.Environment and Character Lighting for several projects.Prototyped HLSL shaders in FX Composer that were then implemented by graphics engineers. Designed innovative new lighitng meathods and worked with graphics engineers to create effective lighting formulas.Taught next-gen art techniques to artists.

Jan 2008 - Sep 2011
Team & coworkers

Colleagues at Shield AI

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2 education records

Jon Stegall education

B.S., Game Art And Design

Art Institute Of California San Francisco

Bs, Computer Science

California State University, Fresno
FAQ

Frequently asked questions about Jon Stegall

Quick answers generated from the profile data available on this page.

What company does Jon Stegall work for?

Jon Stegall works for Shield AI.

What is Jon Stegall's role at Shield AI?

Jon Stegall is listed as Senior Pipeline Software Engineer at Shield AI.

What is Jon Stegall's email address?

AeroLeads has found 1 work email signal at @sbcglobal.net for Jon Stegall at Shield AI.

Where is Jon Stegall based?

Jon Stegall is based in San Francisco, California, United States while working with Shield AI.

What companies has Jon Stegall worked for?

Jon Stegall has worked for Shield Ai, Kazoo Games, Jam City, Aechelon Technologies, and Disney Interactive.

Who are Jon Stegall's colleagues at Shield AI?

Jon Stegall's colleagues at Shield AI include Camilo Junca-Leon, Charlotte Butters, Michael Gunter, Alan Caldwell, and Alexander Tooke.

How can I contact Jon Stegall?

You can use AeroLeads to view verified contact signals for Jon Stegall at Shield AI, including work email, phone, and LinkedIn data when available.

What schools did Jon Stegall attend?

Jon Stegall holds B.S., Game Art And Design from Art Institute Of California San Francisco.

What skills is Jon Stegall known for?

Jon Stegall is listed with skills including Mel, Maya, Python, Video Games, Texturing, C++, Java, and Game Development.

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