Jools Watsham Email & Phone Number
@renegadekid.com
2 phones found area 512
LinkedIn matched
Who is Jools Watsham? Overview
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Jools Watsham is listed as Design Director at Enduring Games, a company with 17 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at renegadekid.com, phone signal with area code 512, and a matched LinkedIn profile for Jools Watsham.
Jools Watsham previously worked as Owner, Director, Designer, Producer, Artist at Atooi Llc and Co-Founder, Director, Designer, Producer, Artist at Renegade Kid.
Email format at Enduring Games
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AeroLeads found 1 current-domain work email signal for Jools Watsham. Compare company email patterns before reaching out.
About Jools Watsham
Jools has been crafting video games professionally since 1992, contributing game design and artistic vision to the development of over 52 published titles with highlights including the critically acclaimed Mutant Mudds series, the award winning Dementium series, and stand-out titles Xeodrifter, NBA Jam, and Turok 2.
Listed skills include Game Development, Video Games, Game Design, Gameplay, and 23 others.
Jools Watsham's current company
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Jools Watsham work experience
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Owner, Director, Designer, Producer, Artist
CurrentRetro roots. Modern mojo. Founded on August 6, 2015 by Jools Watsham, Atooi is a passionate team located in Austin, Texas focused on the development of retro inspired games that capture the essence of the past and unite it with the magic of tomorrow.Atooi properties (in order of release): Mutant Mudds, Bomb Monkey, Xeodrifter, Mutant Mudds Super Challenge.
Co-Founder, Director, Designer, Producer, Artist
Business Development: Primary contact with business partners in all stages of development from game concept to launch.Game Director: Establish creative vision and quality standards for all titles, providing direction to team members and ensuring all content fits within project goals.Producer: Develop and maintain project schedules for all functional areas.
Creative Consultant
- Provide creative vision for interactive products, including video games, toys, and other entertainment outlets.
- Create game design documentation: concept, design, production plan.
- Supply art style and provide guidance for 2D entertainment products, such as Nintendo DS, PSP, Mobile Phones, and Toy products.TITLES: Cube World, AMA Street Smarts, Miuchiz Pawz: Dash, Miuchiz Pawz: Spike, Pixel Pets.
Producer
- Wizard 101
- Was responsible for planning and overseeing the project through phases of development – concept, prototype, pre-production, development.
- Worked with executive management team to craft vision of the title, developed schedule and resource requirements to ensure achievement of vision.
- Direct management of all team leads (art, design, development, QA).
- Direct relationship management of third party consulting firms (art, development).
- Ensured timely delivery of milestones while safeguarding quality of work in accordance with pre-defined project schedule.
Freelance Designer, Artist, Producer
- Developed game concept proposal documents for project bids.
- Created 2D pixel art for Nintendo DS, Gameboy Advance, and Mobile Phone platforms.
- Managed satellite team as Producer. TITLES: Sigma Star Saga (Namco) for Gameboy Advance, Luna Assault (CMI) for Mobile Phones, Fathammer Bowling for Mobile Phones, Mad Steps for Mobile Phones, and unannounced Nintendo.
Assistant Studio Creative Director
- Promoted to join the company’s Creative Director to manage the design department by evaluating and providing direction on the design content of all the studios’ games.
- Responsible for the creation of new game concepts, process development plans, the refining of production pipeline, and the training of designers on software programs and game design techniques.
- Worked closely with all Department Directors, Game Directors, and Producers to ensure each project met the company’s goals. TITLES: The Red Star, 100 Bullets, Legends of Wrestling: SHOWDOWN and All Star Baseball 2005.
Senior Designer
- Worked closely with the development teams to establish the creative vision and quality standards for all of the studio’s games and to ensure all creative content produced by the teams met the company’s goals.
- Worked closely with each designer in the studio to help them establish and maintain the creative vision of their project, and to ensure a high level of quality was attained in their work.
- Other responsibilities included the refining of production pipeline and the training of designers on software programs and game design techniques. TITLES: Vexx, Turok Evolution and NBA Jam for Playstation 2, Xbox and.
Lead Designer / Project Manager
- Responsible for creating game concepts and final game design documents, and ensuring projects were completed on time and on budget.
- Other responsibilities included the creation of project schedules and deliverable milestones, and the daily management of all team members.
- Worked closely with all Department Directors, Team Leads and team members to ensure information was effectively communicated on a regular basis. TITLES: Iggy’s Reckin’ Balls for Nintendo 64 and Southpark: Chef’s Luv.
Assistant Studio Art Director
- Promoted to join the company’s Art Director to help ensure the highest quality of art was maintained on all of the company’s games.
- Responsibilities included the daily art evaluation of all the studios’ games by working closely with the Art Director, Lead Artists and team artists. TITLES: NFL Quarterback Club for Super Nintendo and Sega Genesis and.
Lead Artist / Artist
- Produced 2D animations and tile-based background artwork for Aero the Acrobat, Side Pocket, The Pirates of Darkwater and NBA Jam for the Super Nintendo and Sega Genesis consoles.
- As Lead Artist on Zero the Kamikaze Squirrel, I was responsible for establishing the artistic style and quality standards, and to ensure all artwork produced by the team met those standards.
- I created all of the main character animations, numerous enemy designs and animations, pick-up icons (created in 3D Studio and converted into 16 color sprites), tile-sets for gameplay levels and backgrounds, front-end.
Artist / Designer
Staff Writer
Colleagues at Enduring Games
Other employees you can reach at enduring.games. View company contacts for 17 employees →
Nick Lowery
Colleague at Enduring Games
Austin, Texas, United States, United States
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JR
John Russell
Colleague at Enduring Games
Erie, Pennsylvania, United States, United States
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SK
Stephen Kelly
Colleague at Enduring Games
Warrenton, Virginia, United States, United States
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AG
Adam Graziano
Colleague at Enduring Games
Dallas-Fort Worth Metroplex, United States
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Frequently asked questions about Jools Watsham
Quick answers generated from the profile data available on this page.
What company does Jools Watsham work for?
Jools Watsham works for Enduring Games.
What is Jools Watsham's role at Enduring Games?
Jools Watsham is listed as Design Director at Enduring Games.
What is Jools Watsham's email address?
AeroLeads has found 1 work email signal at @renegadekid.com for Jools Watsham at Enduring Games.
What is Jools Watsham's phone number?
AeroLeads has found 2 phone signal(s) with area code 512 for Jools Watsham at Enduring Games.
Where is Jools Watsham based?
Jools Watsham is based in Austin, Texas, United States while working with Enduring Games.
What companies has Jools Watsham worked for?
Jools Watsham has worked for Enduring Games, Atooi Llc, Renegade Kid, Self-Employed, and Kingsisle Entertainment, Inc..
Who are Jools Watsham's colleagues at Enduring Games?
Jools Watsham's colleagues at Enduring Games include Nick Lowery, John Russell, Stephen Kelly, and Adam Graziano.
How can I contact Jools Watsham?
You can use AeroLeads to view verified contact signals for Jools Watsham at Enduring Games, including work email, phone, and LinkedIn data when available.
What skills is Jools Watsham known for?
Jools Watsham is listed with skills including Game Development, Video Games, Game Design, Gameplay, Animation, Creative Direction, Ps3, and Concept Design.
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