Jools Watsham

Jools Watsham Email and Phone Number

Design Director @ Enduring Games
Austin, TX, US
Jools Watsham's Location
Austin, Texas, United States, United States
Jools Watsham's Contact Details

Jools Watsham work email

Jools Watsham personal email

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About Jools Watsham

Jools has been crafting video games professionally since 1992, contributing game design and artistic vision to the development of over 52 published titles with highlights including the critically acclaimed Mutant Mudds series, the award winning Dementium series, and stand-out titles Xeodrifter, NBA Jam, and Turok 2.

Jools Watsham's Current Company Details
Enduring Games

Enduring Games

View
Design Director
Austin, TX, US
Website:
enduring.games
Employees:
17
Jools Watsham Work Experience Details
  • Enduring Games
    Design Director
    Enduring Games
    Austin, Tx, Us
  • Atooi Llc
    Owner, Director, Designer, Producer, Artist
    Atooi Llc Aug 2015 - Present
    Austin, Texas, United States
    Retro roots. Modern mojo. Founded on August 6, 2015 by Jools Watsham, Atooi is a passionate team located in Austin, Texas focused on the development of retro inspired games that capture the essence of the past and unite it with the magic of tomorrow.Atooi properties (in order of release): Mutant Mudds, Bomb Monkey, Xeodrifter, Mutant Mudds Super Challenge, Totes the Goat, Mudd Masher, Chicken Wiggle, Soccer Slammers, Knight Fright, Atooi Collection, Pictooi, Run Box Run, Dementium: The Ward, and Knights of the Rogue Dungeon.Pronounced Ah-too-ee, the name Atooi comes from Watsham's love of Hawai'i. British explorer and cartographer, James Cook, visited the Hawaiian island of Kaua'i in 1778, documenting the locals' name of the island as "Atooi".
  • Renegade Kid
    Co-Founder, Director, Designer, Producer, Artist
    Renegade Kid Jan 2007 - Jan 2017
    Austin, Texas, United States
    Business Development: Primary contact with business partners in all stages of development from game concept to launch.Game Director: Establish creative vision and quality standards for all titles, providing direction to team members and ensuring all content fits within project goals.Producer: Develop and maintain project schedules for all functional areas of development while ensuring timely delivery of milestones and safeguarding quality of work delivered.Pixel Artist: Push pixels around until they resemble something cool looking.Authorized Developer/Publisher: Nintendo 3DS, Wii U, PS4, PS3, PS Vita, Xbox One, iOS, Steam. TITLES: Mutant Mudds Super Challenge, Dementium Remastered, Xeodrifter, Moon Chronicles, Mutant Mudds Deluxe, ATV Wild Ride 3D, Bomb Monkey, Planet Crashers, Mutant Mudds, Face Racers: Photo Finish, ATV Wild Ride, Dementium II, Moon, and Dementium: The Ward.
  • Self-Employed
    Creative Consultant
    Self-Employed Nov 2006 - May 2007
    • Provide creative vision for interactive products, including video games, toys, and other entertainment outlets.• Create game design documentation: concept, design, production plan.• Supply art style and provide guidance for 2D entertainment products, such as Nintendo DS, PSP, Mobile Phones, and Toy products.TITLES: Cube World, AMA Street Smarts, Miuchiz Pawz: Dash, Miuchiz Pawz: Spike, Pixel Pets: Jammin' Hamster, Pixel Chix.
  • Kingsisle Entertainment, Inc.
    Producer
    Kingsisle Entertainment, Inc. Apr 2005 - Nov 2006
    Wizard 101• Was responsible for planning and overseeing the project through phases of development – concept, prototype, pre-production, development.• Worked with executive management team to craft vision of the title, developed schedule and resource requirements to ensure achievement of vision.• Direct management of all team leads (art, design, development, QA).• Direct relationship management of third party consulting firms (art, development).• Ensured timely delivery of milestones while safeguarding quality of work in accordance with pre-defined project schedule.• Developed and maintained project schedules for all functional areas of development.• Initiated and tracked all production processes through direct management of team leads.• Recruited outstanding competitive talent.
  • Self-Employed
    Freelance Designer, Artist, Producer
    Self-Employed Aug 2004 - Apr 2005
    • Developed game concept proposal documents for project bids.• Created 2D pixel art for Nintendo DS, Gameboy Advance, and Mobile Phone platforms.• Managed satellite team as Producer. TITLES: Sigma Star Saga (Namco) for Gameboy Advance, Luna Assault (CMI) for Mobile Phones, Fathammer Bowling for Mobile Phones, Mad Steps for Mobile Phones, and unannounced Nintendo DS project.
  • Acclaim Entertainment, Inc.
    Assistant Studio Creative Director
    Acclaim Entertainment, Inc. 2003 - Aug 2004
    • Promoted to join the company’s Creative Director to manage the design department by evaluating and providing direction on the design content of all the studios’ games. • Responsible for the creation of new game concepts, process development plans, the refining of production pipeline, and the training of designers on software programs and game design techniques. • Worked closely with all Department Directors, Game Directors, and Producers to ensure each project met the company’s goals. TITLES: The Red Star, 100 Bullets, Legends of Wrestling: SHOWDOWN and All Star Baseball 2005 for Playstation 2 and Xbox.
  • Acclaim Entertainment, Inc.
    Senior Designer
    Acclaim Entertainment, Inc. 2000 - 2003
    • Worked closely with the development teams to establish the creative vision and quality standards for all of the studio’s games and to ensure all creative content produced by the teams met the company’s goals. • Worked closely with each designer in the studio to help them establish and maintain the creative vision of their project, and to ensure a high level of quality was attained in their work.• Other responsibilities included the refining of production pipeline and the training of designers on software programs and game design techniques. TITLES: Vexx, Turok Evolution and NBA Jam for Playstation 2, Xbox and Gamecube.
  • Iguana Entertainment / Acclaim Entertainment
    Lead Designer / Project Manager
    Iguana Entertainment / Acclaim Entertainment 1997 - 2000
    • Responsible for creating game concepts and final game design documents, and ensuring projects were completed on time and on budget. • Other responsibilities included the creation of project schedules and deliverable milestones, and the daily management of all team members.• Worked closely with all Department Directors, Team Leads and team members to ensure information was effectively communicated on a regular basis. TITLES: Iggy’s Reckin’ Balls for Nintendo 64 and Southpark: Chef’s Luv Shack for Nintendo 64, Sony Playstation, Sega Dreamcast and PC format.
  • Iguana Entertainment
    Assistant Studio Art Director
    Iguana Entertainment 1995 - 1997
    • Promoted to join the company’s Art Director to help ensure the highest quality of art was maintained on all of the company’s games.• Responsibilities included the daily art evaluation of all the studios’ games by working closely with the Art Director, Lead Artists and team artists. TITLES: NFL Quarterback Club for Super Nintendo and Sega Genesis and Batman Forever for coin-op arcade and Sega Saturn.
  • Iguana Entertainment
    Lead Artist / Artist
    Iguana Entertainment May 1993 - 1995
    • Produced 2D animations and tile-based background artwork for Aero the Acrobat, Side Pocket, The Pirates of Darkwater and NBA Jam for the Super Nintendo and Sega Genesis consoles. • As Lead Artist on Zero the Kamikaze Squirrel, I was responsible for establishing the artistic style and quality standards, and to ensure all artwork produced by the team met those standards.• I created all of the main character animations, numerous enemy designs and animations, pick-up icons (created in 3D Studio and converted into 16 color sprites), tile-sets for gameplay levels and backgrounds, front-end interface, and fonts for Zero the Kamikaze Squirrel. TITLES: Aero the Acrobat, Side Pocket, The Pirates of Darkwater, NBA Jam and Zero the Kamikaze Squirrel for the Super Nintendo and Sega Genesis consoles.
  • The Sales Curve (Sci)
    Artist / Designer
    The Sales Curve (Sci) May 1992 - May 1993
  • The One, Emap Images
    Staff Writer
    The One, Emap Images May 1991 - May 1992

Jools Watsham Skills

Game Development Video Games Game Design Gameplay Animation Creative Direction Ps3 Concept Design Level Design Mobile Games Photoshop User Interface Design Wii Character Animation 3d Studio Max Entertainment Social Games Graphic Design Texturing Casual Games Console Xbox 360 Production Uv Mapping Art Art Direction Modeling

Frequently Asked Questions about Jools Watsham

What company does Jools Watsham work for?

Jools Watsham works for Enduring Games

What is Jools Watsham's role at the current company?

Jools Watsham's current role is Design Director.

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What skills is Jools Watsham known for?

Jools Watsham has skills like Game Development, Video Games, Game Design, Gameplay, Animation, Creative Direction, Ps3, Concept Design, Level Design, Mobile Games, Photoshop, User Interface Design.

Who are Jools Watsham's colleagues?

Jools Watsham's colleagues are Nick Lowery, John Russell, Adam Graziano, Stephen Kelly.

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