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Joe Pintozzi Email & Phone Number

Engineering Lead at Epic Games at Epic Games
Location: Greater Chicago Area, United States, United States 17 work roles 1 school
1 work email found @roarstudiosla.com 2 phones found area 815 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@roarstudiosla.com
Direct phone (815) ***-****
LinkedIn Profile matched
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Current company
Role
Engineering Lead at Epic Games
Location
Greater Chicago Area, United States, United States
Company size

Who is Joe Pintozzi? Overview

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Quick answer

Joe Pintozzi is listed as Engineering Lead at Epic Games at Epic Games, a company with 201 employees, based in Greater Chicago Area, United States, United States. AeroLeads shows a work email signal at roarstudiosla.com, phone signal with area code 815, and a matched LinkedIn profile for Joe Pintozzi.

Joe Pintozzi previously worked as Engineering Lead at Epic Games and Director of Engineering at Yuga Labs. Joe Pintozzi holds Bachelor Of Science (B.S.), Computer Engineering from Marquette University.

Company email context

Email format at Epic Games

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{first}{last}@roarstudiosla.com
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AeroLeads found 1 current-domain work email signal for Joe Pintozzi. Compare company email patterns before reaching out.

Profile bio

About Joe Pintozzi

Dad, engineering manager, motorcycle enthusiast, video game fanboy, MtG and D&D hobbyist.

Listed skills include Ios Development, Android Sdk, Objective C, Php, and 28 others.

Current workplace

Joe Pintozzi's current company

Company context helps verify the profile and gives searchers a useful next step.

Epic Games
Epic Games
Engineering Lead at Epic Games
Cary, NC
Website
Employees
201
AeroLeads page
17 roles · 23 years

Joe Pintozzi work experience

A career timeline built from the work history available for this profile.

Engineering Lead

Current

Cary, NC, US

Apr 2024 - Present

Director Of Engineering

Aug 2023 - Apr 2024

Founding Engineer

Los Angeles, CA, US

(Acquired by Yuga Labs)* Work with game designers to implement game systems* Designed, deployed, and maintain Unreal Engine CI\/CD system* Maintained VPN, source control, SSO, and other remote-work systems

Apr 2022 - Aug 2023

Lead Client Software Engineer

Bellevue, Washington, US

Lead Client Engineer for Magic the Gathering: Arena's Live team. Resolved game breaking bugs, improved uptime and performance, reduced operational cost, and added features to the live game.

Jul 2020 - Jul 2021

Engineering Manager

Los Angeles, CA, US

Previously manager for Riot's Data Infrastructure team. Helping Riot to:* Plan for future R&D project needs* Manage FT and contract employee engagements* Tie stakeholder needs to engineering deliverables* Drove and communicated cost-saving efforts to make room in our customer budgets for future projects* Collaborated across multi-team efforts to improve.

Nov 2018 - Jul 2020

Software Engineer

Los Angeles, CA, US

Tackled various projects, both internal and external, leveling up craft quality and lowering operational overhead.* Repaired a legacy test framework for an internal ETL tool (Ruby) that had no maintainer* Integrated CI/CD to multiple projects* Converted a smatter of Javascript files into a proper React.JS project (Player Feedback Tool)* Created.

Apr 2016 - Nov 2018

Senior Software Engineer

Minneapolis, Minnesota, US

Responsible for maintaining and improving a legacy system taken over from a former group. 3mil users!* Ran analytics database (Postgres) for in-house BI reporting* Revamped front-end deployment to leverage rolling restarts for zero-downtime deploys* Created VM dev environments for all engineers to use during development* Migrated single XMPP node to.

Dec 2014 - Mar 2016

Software Engineer

Minneapolis, Minnesota, US

Worked on projects "for good", involving non-profits and other good natured efforts.* Wrote cross-platform mobile app that would allow for tracking instrument inventory in public schools (http://www.instrumentsinthecloud.org)* Integrated multiple social media data streams into a real-time mega social feed for big events, including E! Red Carpet, with.

Sep 2013 - Nov 2014

Mobile Application Developer

Minneapolis, MN, US

Mobile development, bringing designed iOS and Android apps to reality.

Jun 2012 - Sep 2013

Software Developer/Manager

St. Petersburg, FL, US

⋄ Develop iPhone, iPad, and Android applications⋄ Manage both iOS and Android software development teams∗ Manage project tasks, delegating to employees and following up with upon completion∗ Assisting other developers with completing tasks that are too large for a single individual ∗ Ensuring feature parity across both mobile application platforms⋄.

Oct 2010 - Jun 2012

Software Developer

Grafton, WI, US

⋄ Designed and developed iPhone applications according to documented specifications ⋄ Set up and maintained both physical and virtual web/database servers⋄ Collaborated with other development teams to ensure milestone completion⋄ Managed Amazon EC2 servers used for testing environments⋄ Customized e-commerce installations to fulfill requirements

Mar 2010 - Oct 2010

Gis Client Intern

Milwaukee, WI, US

⋄ Responsible for 1st and 2nd level help desk support, providing support over the phone/remote access and in person⋄ Supported technical workstations, standard desktops, and laptops used for mobile work⋄ Imaged and deployed workstations⋄ Recorded and maintained records of technical incidents within a tracking system

Sep 2008 - Aug 2009

It

Milwaukee, Wisconsin, US

⋄ Responsible for updating, maintaining, and troubleshooting a small business network ⋄ Managed AD-linked servers⋄ Maintained a 17 node MATLAB cluster used for mathematical computations⋄ Set up secure single-client access websites

Sep 2006 - May 2008

Is

Crystal Lake, IL, US

⋄ Responsible for supporting personal computers used by medical staff within the hospital ⋄ Updated software and configured for use on workstations and servers⋄ Held training sessions to teach end users how to best utilize software⋄ Provided quick and efficient over-the-phone technical support

2007 - 2008 ~1 yr
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 201 employees →

1 education record

Joe Pintozzi education

  • Marquette University
    Marquette University
    Computer Engineering
FAQ

Frequently asked questions about Joe Pintozzi

Quick answers generated from the profile data available on this page.

What company does Joe Pintozzi work for?

Joe Pintozzi works for Epic Games.

What is Joe Pintozzi's role at Epic Games?

Joe Pintozzi is listed as Engineering Lead at Epic Games at Epic Games.

What is Joe Pintozzi's email address?

AeroLeads has found 1 work email signal at @roarstudiosla.com for Joe Pintozzi at Epic Games.

What is Joe Pintozzi's phone number?

AeroLeads has found 2 phone signal(s) with area code 815 for Joe Pintozzi at Epic Games.

Where is Joe Pintozzi based?

Joe Pintozzi is based in Greater Chicago Area, United States, United States while working with Epic Games.

What companies has Joe Pintozzi worked for?

Joe Pintozzi has worked for Epic Games, Yuga Labs, Roar Studios Inc., Amazon Web Services (Aws), and Wizards Of The Coast.

Who are Joe Pintozzi's colleagues at Epic Games?

Joe Pintozzi's colleagues at Epic Games include Elpri Pro, Grigory Lebidko, Jose P.B, Rm Team, and Thomas Eubanks.

How can I contact Joe Pintozzi?

You can use AeroLeads to view verified contact signals for Joe Pintozzi at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Joe Pintozzi attend?

Joe Pintozzi holds Bachelor Of Science (B.S.), Computer Engineering from Marquette University.

What skills is Joe Pintozzi known for?

Joe Pintozzi is listed with skills including Ios Development, Android Sdk, Objective C, Php, C, Mac Os X, Json, and Windows.

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