Lead Writer And Technical Artist
CurrentLead writer in charge of storyboard, dialogue, environmental storytelling design, in-game lore, and UI. Responsibilities include participating in weekly meetings, completing and assigning tasks in accordance with a scheduling board, presenting and editing written drafts for content that would guide the overall narrative and appear in game, and working with others in the writing department and other departments to execute a cohesive and compelling vision within tight deadlines.Technical Artist in charge of UI, UX, character models and textures, rigging and animation, visual effects, character customization systems, and level design. Responsibilities include participating in weekly meetings, completing and assigning tasks in accordance with a scheduling board, communicating on and marrying ideas between programming and art departments.