Lead Quest Designer
CurrentHelping the incredible folks on the Fortnite Quest team make fun things!Releases:2024 - Ch5S1, Ch5S2, Ch5S3, Ch5S4
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Josh Augustine is listed as Lead Quest Designer at Epic Games at Epic Games, a with 201 employees, based in San Diego, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Josh Augustine.
Josh Augustine previously worked as Lead Quest Designer at Epic Games and Lead Quest Designer at Blizzard Entertainment. Josh Augustine holds B.A., English from Uc Irvine.
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Compassionate leader helping awesome game devs create memorable moments, exciting adventures, and fun surprises for millions of players.Specialties: Content and System design, mentoring, vision casting, prototyping, wild and crazy ideas!Favorite beer: Funky saisons and sours
Listed skills include Video Games, Editorial, Editing, Content Strategy, and 23 others.
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Cary, Nc, Us
Helping the incredible folks on the Fortnite Quest team make fun things!Releases:2024 - Ch5S1, Ch5S2, Ch5S3, Ch5S4
Irvine, Ca, Us
Mentor, support, and guide the WoW Quest team as they fill Azeroth with memorable characters, stories, and gameplay. Cultivate healthy relationships with partner teams built on empathy, trust, and respect. Cast a compelling vision for the future of outdoor content.Releases:World of Warcraft: Dragonflight (2022)Patches: 10.0.5, 10.0.7, 10.1, 10.1.5, 10.1.7, 10.2Unannounced UpdatePre-production and early production
Irvine, Ca, Us
Evolve the content of WoW in bold new directions that surprise and engage players. Lead projects, mentor devs, and build relationships to achieve great things on tight schedules.World of Warcraft: Dragonflight (2022)Projects: Waking Shores, Dragonscale Expedition, Red and Black DragonflightsWorld of Warcraft: Shadowlands (2020)Projects: Revendreth, Ember Court, Maw Assaults, Korthia Rares
Irvine, Ca, Us
Implement fan-favorite questlines and repeatable content in WoW's outdoor world.World of Warcraft: Battle for Azeroth (2018)Projects: Vol'dun, Alliance War Campaign, Faction Assaults, Mechagon
I enjoy talking about great games and helping others have more fun while playing them.Writing:LoLesports.com, PC Gamer, Red Bull Esports, DraftKings, IGN, Gamespy, PCGamesN, The Official World of Warcraft Magazine, The Official Playstation/Xbox Magazines, @GamerPodcasts:Game Diplomat, Happy Hearthstone, WoW Pet Battle Crew, Threshold: The Hex Podcast, Rush Tactics, TOR Reporter, Lore Library
San Diego, Ca, Us
I learned so much at my first studio on the dev side of the games industry. Working on different teams exposed me to a lot of experiences and processes. I designed and implemented new content and systems, dreamt up zones and stories, created and curated lore for a cohesive universe, and led community interaction.Shipped Games:EverQuest: Rain of Fear (2012)EverQuest: Call of the Forsaken (2013)EverQuest: The Darkened Sea (2014)EverQuest: The Broken Mirror (2015)Landmark (2016)EverQuest: Empires of Kunark (2016)Unreleased Games:EverQuest Next (2014-2015)My Titles:Associate Game Designer (2012-2013)Game Designer (2013-2014)Senior Game Designer (2015-2017)
London, England, Gb
I had tons of fun at PC Gamer and learned so much from the wonderful people there. At times, I was a writer, editor, designer, video personality, community manager, relationship-builder, and content planner. It was a small team, so we all chipped in wherever we were needed.It felt like a family, and I really enjoyed the trust I was given when creating content—mostly around MMOs, MOBAs, and free-to-play games. Best of all, I got to meet all sorts of great people, including many friends and freelancers (friendlancers?) that I still talk with regularly.My Titles:Editor (2010-2011)Senior Editor (2011-2012)
London, England, Gb
Editor for the World of Warcraft Official Magazine was my first full-time writing gig and an absolute dream come true for a longtime Blizzard fanboy. I worked with wonderful editors, designers, and artists internally and got to team up with Blizzard to write about my all-time favorite game, World of Warcraft.This is still the most beautiful magazine I've ever seen. The art assets were super high quality, the direction was visionary, and the physical materials were out-of-this-world (not literally, although a space magazine made out of stardust does sound pretty awesome).The most valuable thing I learned here was probably how to train and coordinate a large number of freelancers to design and produce top quality content on a tight schedule. We had some long nights, but the product was worth it.
London, England, Gb
I was so eager to get into the games industry that I moved up to San Francisco to work an unpaid gig for a full year. I don't regret a single second of that cash-strapped journey—even those couple of weeks when I had nothing but a sleeping bag and a computer stacked on some cardboard boxes. (Although, maybe I do sort of regret letting my boss record me dancing in that sleeping bag for his amusement... Don't search YouTube for it.)I learned more in this period of my life than any other, and I'm thankful to all of the kind and generous people that helped me grow as a person and professional.
Perris, California, Us
Before I entered the Promised Land that is the games industry, I paid the bills with database management.Although I ultimately chose to pursue other opportunities I was more passionate about, I'm very thankful for the technical knowledge this time brought me. This job really set the foundation for my strengths in scripting that let me create the more unique content I love most today—and I got to work from home in my pajamas, which is always a plus.
Washington, Dc, Us
It was 2008. Presidential election fever was starting to build around the nation. I wanted to get a better understanding of how it all worked, so I volunteered at my local Congressman's office for a few months (48th district of California).On the surface, the tasks sound a bit mundane—answer phones, help local businesses or constituents, represent the office at events, hand out flyers—but, for me, it was extremely enlightening to get a view into how our government process works. I didn't make many lasting friends there, but the experience was very rewarding personally.
Other employees you can reach at epicgames.com. View company contacts for 201 employees →
Daniel Silver
Colleague at Epic GamesLeander, Texas, United States
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Laura Bacon
Colleague at Epic GamesRaleigh-Durham-Chapel Hill Area, United States
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Suman Brijesh
Colleague at Epic GamesBengaluru, Karnataka, India
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Matej Kuric
Colleague at Epic GamesBratislava Metropolitan Area, Slovakia
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Adad Morales
Colleague at Epic GamesAustin, Texas, United States
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Hannah Marquardt
Colleague at Epic GamesGreater Seattle Area, United States
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Suppy Fn
Colleague at Epic GamesWest Midlands, England, United Kingdom
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Chris Murphy
Colleague at Epic GamesGreater Melbourne Area, Australia
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Jessica Marshall
Colleague at Epic GamesCity Of Peterborough, England, United Kingdom
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Daniel Dumont
Colleague at Epic GamesMadison, Alabama, United States
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Quick answers generated from the profile data available on this page.
Josh Augustine works for Epic Games.
Josh Augustine is listed as Lead Quest Designer at Epic Games at Epic Games.
AeroLeads has found 2 work email signals at @blizzard.com for Josh Augustine at Epic Games.
Josh Augustine is based in San Diego, California, United States while working with Epic Games.
Josh Augustine has worked for Epic Games, Blizzard Entertainment, Self-Employed, Daybreak Games, and Pc Gamer.
Josh Augustine's colleagues at Epic Games include Daniel Silver, Laura Bacon, Suman Brijesh, Matej Kuric, and Adad Morales.
You can use AeroLeads to view verified contact signals for Josh Augustine at Epic Games, including work email, phone, and LinkedIn data when available.
Josh Augustine holds B.A., English from Uc Irvine.
Josh Augustine is listed with skills including Video Games, Editorial, Editing, Content Strategy, Storytelling, Publishing, Magazines, and Mmo.
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