Joshua Marlowe Email and Phone Number
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I'm an extroverted game designer and programmer with 10+ years of experience in both the computer science and game design fields. Currently looking to enter a new role! I've previously worked as a Software Engineer building casino games at American Gaming Systems (AGS), Producer and Gameplay Programmer for Supernova Softworks' VALO: Frozen Light, game development at Blok.Party for their PlayTable, and the producer and gameplay programmer for HydroSpark. I enjoy coding, card games, designing new game ideas, and talking with people to gain a new perspective.
Giga-Bites Tabletop Cafe
View- Website:
- giga-bitescafe.com
- Employees:
- 3
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Tcg Retail SpecialistGiga-Bites Tabletop CafeAtlanta, Ga, Us -
Tcg Retail SpecialistGiga-Bites Tabletop Cafe Feb 2024 - Present- Contribute to a welcoming and inclusive enviornment from the moment customers enter the store- Making product recommendations to customers- Processed customer transactions and maintained accurate cash drawer - Assist fellow work associates with running TCG tournaments- Utilize CrystalPOS to manage newly acquired and already existing singles stock- Quickly and efficiently pull customers' TCG singles orders from expansive back catalog of product -
Software Engineer IAgs - American Gaming Systems Jan 2021 - Aug 2023Las Vegas, Nevada, Us- Lead developer on six Class II conversions, based on C3I Jurisdiction games made by company’s ATL, AUS, and SYD studios to keep gameplay as similar to the Class III version as possible, working within legal restrictions- Co-authored and iterated documentation for converting C3 games to C2 to assist onboarding current and new engineers working on conversions- Documented over 20 common bugs across company’s litany of C3 -> C2 conversions to assist both US-based and overseas developers and reduce time spent converting games -
Bookstore Student AssistantDigipen Institute Of Technology Jan 2018 - Mar 2020Redmond, Wa, Us- Work the register, helping get through customers when the lines in the cafe are too large, or when the store has a busier time.- Assist customers in finding products in the store.- Act as a liaison between students and the store, sending comments and product recommendations up through the chain of command. -
Producer, Gameplay ProgrammerSupernova Softworks Sep 2019 - Jan 2020- Authored design and monetization documents- Organized timelines for project to keep up to date on deadlines- Assisted in the design of physical prototype
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Producer And DesignerHydrospark Sep 2018 - Apr 2019- Developed enemy mechanics and A.I alongside other team programmers using Unity and C#- Managed team objectives to meet deadlines and other due dates
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Unity DeveloperBlok Party May 2018 - Aug 2018San Francisco, Ca, Us- Converted the Toys-to-Life game BattleGrid from Windows-based to Android-based architecture to better connect with the new PlayTable OS- Constructed Game Design Documents used by the company to use as guidelines for producing content- Utilized self-written game design documents to create content for the PlayTable, from simple playing card games to much more complexly built board games.- Wrote articles posted to the products' social media pages detailing my work on porting BattleGrid, general design process for the PlayTable, among other topics- Led demonstrations of the PlayTable across multiple San Francisco events, game developer meetups, and at GenCon 2018 in Indianapolis -
Producer And ProgrammerSupernova Softworks Jul 2017 - Aug 2018- Headed production of VALO: Frozen Light, a color-based puzzle platformer, featured at DigiPen's PAX 2018 booth.- Managing team dynamics to create better synergy between the team. - Utilized time and team management apps like Trello, Slack, and custom-built Excel timesheets to keep the team on schedule.- Programmed parts of the developer-side editor, level architecture, and gameplay- Designed and tested levels with playtesters, getting a better understanding of what areas of said levels to change
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InstructorId Tech Camps May 2017 - Jul 2017Campbell, Ca, Us- Taught courses in Video Game Development, specializing in 3D Modelling with Maya, and game development using Unreal Engine 4.14, Fusion 2.5, and RPG Maker MX.- Frequently received high praise from students' parents at a week's end.- Worked with the other instructors to create game playtesting periods so students could have their games/mods tested by peers, resulting in higher quality projects. -
Programmer, Design Director, Sound ProgrammerArt3Mis Prime Dec 2016 - Apr 2017Designed levels and major gameplay elements, as well as programming necessary state manager engine functions for the then-upcoming project, Light Source, slated to be released by April 2017. Development problems with the engine had us swap to the project Color Rush, where I still coded state manager engine functions and worked on conceptualizing major gameplay elements, as well as creating the sound system for the game. The game was finalized and launched April 2017.
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Programmer And Design DirectorGoto_Main Sep 2016 - Dec 2016Worked as the design director on the Lab Escape Windows Console project for GAM 100. I designed the levels and wrote much of the in-game story, as well as designing a modular room system that was easy for other team members to use.
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Game TesterPetroglyph Games May 2013 - Oct 2015Las Vegas, Nv, UsTested their then-new RTS project Battle Battalions (earlier called Victory Command) and RTS project Grey Goo.
Joshua Marlowe Skills
Joshua Marlowe Education Details
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Digipen Institute Of TechnologyComputer Science And Game Design -
Advanced Technologies AcademyComputer Science
Frequently Asked Questions about Joshua Marlowe
What company does Joshua Marlowe work for?
Joshua Marlowe works for Giga-Bites Tabletop Cafe
What is Joshua Marlowe's role at the current company?
Joshua Marlowe's current role is TCG Retail Specialist.
What is Joshua Marlowe's email address?
Joshua Marlowe's email address is jm****@****ags.com
What is Joshua Marlowe's direct phone number?
Joshua Marlowe's direct phone number is +170229*****
What schools did Joshua Marlowe attend?
Joshua Marlowe attended Digipen Institute Of Technology, Advanced Technologies Academy.
What skills is Joshua Marlowe known for?
Joshua Marlowe has skills like Game Development, C++, Programming, Computer Science, Game Design, Game Programming, Computer Gaming, Gameplay, Trading Cards, Video Games, Quality Assurance, C.
Who are Joshua Marlowe's colleagues?
Joshua Marlowe's colleagues are Mesakh Alberto, Rachel Ristau.
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