Joshua Marlowe Email & Phone Number
@playags.com
2 phones found area 702
LinkedIn matched
Who is Joshua Marlowe? Overview
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Joshua Marlowe is listed as TCG Retail Specialist at Giga-Bites Tabletop Cafe, a with 3 employees, based in Atlanta, Georgia, United States. AeroLeads shows a work email signal at playags.com, phone signal with area code 702, and a matched LinkedIn profile for Joshua Marlowe.
Joshua Marlowe previously worked as Software Engineer I at Ags - American Gaming Systems and Bookstore Student Assistant at Digipen Institute Of Technology. Joshua Marlowe holds Bachelor Of Science (B.S.), Computer Science And Game Design from Digipen Institute Of Technology.
Email format at Giga-Bites Tabletop Cafe
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AeroLeads found 1 current-domain work email signal for Joshua Marlowe. Compare company email patterns before reaching out.
About Joshua Marlowe
I'm an extroverted game designer and programmer with 10+ years of experience in both the computer science and game design fields. Currently looking to enter a new role! I've previously worked as a Software Engineer building casino games at American Gaming Systems (AGS), Producer and Gameplay Programmer for Supernova Softworks' VALO: Frozen Light, game development at Blok.Party for their PlayTable, and the producer and gameplay programmer for HydroSpark. I enjoy coding, card games, designing new game ideas, and talking with people to gain a new perspective.
Listed skills include Game Development, C++, Programming, Computer Science, and 20 others.
Joshua Marlowe's current company
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Joshua Marlowe work experience
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Tcg Retail Specialist
Current- Contribute to a welcoming and inclusive enviornment from the moment customers enter the store- Making product recommendations to customers- Processed customer transactions and maintained accurate cash drawer - Assist fellow work associates with running TCG tournaments- Utilize CrystalPOS to manage newly acquired and already existing singles stock- Quickly and efficiently pull customers' TCG singles orders from expansive back catalog of product
Software Engineer I
- Lead developer on six Class II conversions, based on C3I Jurisdiction games made by company’s ATL, AUS, and SYD studios to keep gameplay as similar to the Class III version as possible, working within legal restrictions- Co-authored and iterated documentation for converting C3 games to C2 to assist onboarding current and new engineers working on conversions- Documented over 20 common bugs across company’s litany of C3 -> C2 conversions to assist both US-based and overseas developers and reduce time spent converting games
Bookstore Student Assistant
- Work the register, helping get through customers when the lines in the cafe are too large, or when the store has a busier time.- Assist customers in finding products in the store.- Act as a liaison between students and the store, sending comments and product recommendations up through the chain of command.
Producer, Gameplay Programmer
- Authored design and monetization documents- Organized timelines for project to keep up to date on deadlines- Assisted in the design of physical prototype
Producer And Designer
- Developed enemy mechanics and A.I alongside other team programmers using Unity and C#- Managed team objectives to meet deadlines and other due dates
Unity Developer
- Converted the Toys-to-Life game BattleGrid from Windows-based to Android-based architecture to better connect with the new PlayTable OS- Constructed Game Design Documents used by the company to use as guidelines for producing content- Utilized self-written game design documents to create content for the PlayTable, from simple playing card games to much more complexly built board games.- Wrote articles posted to the products' social media pages detailing my work on porting BattleGrid, general design process for the PlayTable, among other topics- Led demonstrations of the PlayTable across multiple San Francisco events, game developer meetups, and at GenCon 2018 in Indianapolis
Producer And Programmer
- Headed production of VALO: Frozen Light, a color-based puzzle platformer, featured at DigiPen's PAX 2018 booth.- Managing team dynamics to create better synergy between the team. - Utilized time and team management apps like Trello, Slack, and custom-built Excel timesheets to keep the team on schedule.- Programmed parts of the developer-side editor, level architecture, and gameplay- Designed and tested levels with playtesters, getting a better understanding of what areas of said levels to change
Instructor
- Taught courses in Video Game Development, specializing in 3D Modelling with Maya, and game development using Unreal Engine 4.14, Fusion 2.5, and RPG Maker MX.- Frequently received high praise from students' parents at a week's end.- Worked with the other instructors to create game playtesting periods so students could have their games/mods tested by peers, resulting in higher quality projects.
Programmer, Design Director, Sound Programmer
Designed levels and major gameplay elements, as well as programming necessary state manager engine functions for the then-upcoming project, Light Source, slated to be released by April 2017. Development problems with the engine had us swap to the project Color Rush, where I still coded state manager engine functions and worked on conceptualizing major gameplay elements, as well as creating the sound system for the game. The game was finalized and launched April 2017.
Programmer And Design Director
Worked as the design director on the Lab Escape Windows Console project for GAM 100. I designed the levels and wrote much of the in-game story, as well as designing a modular room system that was easy for other team members to use.
Game Tester
Tested their then-new RTS project Battle Battalions (earlier called Victory Command) and RTS project Grey Goo.
Joshua Marlowe education
Bachelor Of Science (B.S.), Computer Science And Game Design
High School, Computer Science
Frequently asked questions about Joshua Marlowe
Quick answers generated from the profile data available on this page.
What company does Joshua Marlowe work for?
Joshua Marlowe works for Giga-Bites Tabletop Cafe.
What is Joshua Marlowe's role at Giga-Bites Tabletop Cafe?
Joshua Marlowe is listed as TCG Retail Specialist at Giga-Bites Tabletop Cafe.
What is Joshua Marlowe's email address?
AeroLeads has found 1 work email signal at @playags.com for Joshua Marlowe at Giga-Bites Tabletop Cafe.
What is Joshua Marlowe's phone number?
AeroLeads has found 2 phone signal(s) with area code 702 for Joshua Marlowe at Giga-Bites Tabletop Cafe.
Where is Joshua Marlowe based?
Joshua Marlowe is based in Atlanta, Georgia, United States while working with Giga-Bites Tabletop Cafe.
What companies has Joshua Marlowe worked for?
Joshua Marlowe has worked for Giga-Bites Tabletop Cafe, Ags - American Gaming Systems, Digipen Institute Of Technology, Supernova Softworks, and Hydrospark.
Who are Joshua Marlowe's colleagues at Giga-Bites Tabletop Cafe?
Joshua Marlowe's colleagues at Giga-Bites Tabletop Cafe include Rachel Ristau and Mesakh Alberto.
How can I contact Joshua Marlowe?
You can use AeroLeads to view verified contact signals for Joshua Marlowe at Giga-Bites Tabletop Cafe, including work email, phone, and LinkedIn data when available.
What schools did Joshua Marlowe attend?
Joshua Marlowe holds Bachelor Of Science (B.S.), Computer Science And Game Design from Digipen Institute Of Technology.
What skills is Joshua Marlowe known for?
Joshua Marlowe is listed with skills including Game Development, C++, Programming, Computer Science, Game Design, Game Programming, Computer Gaming, and Gameplay.
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