Joshua Mitchell Email & Phone Number
@hotheadgames.com
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Who is Joshua Mitchell? Overview
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Joshua Mitchell is listed as Design Director at Offworld, a with 135 employees, based in Winnipeg, Manitoba, Canada. AeroLeads shows a work email signal at hotheadgames.com and a matched LinkedIn profile for Joshua Mitchell.
Joshua Mitchell previously worked as Head Of Design at Offworld Industries and Design Director at Hothead Games.
Email format at Offworld
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AeroLeads found 1 current-domain work email signal for Joshua Mitchell. Compare company email patterns before reaching out.
About Joshua Mitchell
I have touched almost all areas of game design and developed for a variety of platforms. I'm comfortable with concept development and documentation, rolling up my sleeves with mission scripting and level design, supporting a game post-launch with A/B testing and live ops tuning, as well as mentoring new designers. The console games that I’ve had the honour of working on have sold well over 30 million copies world wide, including the critical and commercial hit "The Simpsons: Hit & Run."I have extensive free-to-play, mobile games experience. I led the design on highly successful titles like "Kill Shot", "Kill Shot Bravo", and “Hero Hunters”. (Kill Shot Bravo and Hero Hunters both continue to maintain healthy performances years after launching.) I also directed the design on a suite of new idle/simulation games.Recently, I have returned to PC game development, where I look forward to applying my nearly 20 years of design knowledge to the next generation of PC games. I’m excited to work with, and learn from, a young and talented team of designers, who are passionate about making games.Specialties: - Concept Development and Collaboration (including original IP development)- Gameplay Design and Documentation- Design Mentorship and Leadership- Game Structure, Systems, Progression, and Economy Design- Free-to-play engagement, retention, and monetization- Live Ops development
Listed skills include Game Design, Xbox 360, Gameplay, Video Games, and 41 others.
Joshua Mitchell's current company
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Joshua Mitchell work experience
A career timeline built from the work history available for this profile.
Head Of Design
Design Director
Overseeing the design of all new mobile idle games at Hothead.- Responsible for identifying new market opportunities, developing initial concepts and design pillars, setting update priorities to address the needs of each project, (working closely with the leads group, the analytics team, and marketing team) and managing all game designers in the idle games division.- Box Office Tycoon, Tasty Tycoon, Turbulence Tycoon, and a new project (unannounced).
Lead Game Designer
Lead Designer (iOS, Android - smart phones and tablets) - Oversee all areas of the design: IP creation, documentation, feature and system design, game structure, progression and economy, level design and mission scripting, AI design, tutorial and welcome flow design, update planning, and live ops testing and tuning, (using analytic tools such as SWRVE, Upsight, and Flurry). - Manage design team: plan milestones, establish design goals, and review all design work; assign tasks and areas of responsibility; mentor and guide all levels of designers; and represent the design team to senior studio management. - Box Office Tycoon - Hero Hunters - Kill Shot franchise - "Kill Shot" and "Kill Shot Bravo" - Rivals at War franchise - "Rivals at War", "Rivals at War: 2084", and "Rivals at War: Firefight" - Early Hothead mobile titles - "Zombie Ace", "Sea Stars", "JAWS Revenge", and "Chromanoids"
Senior Game Designer
Senior Designer (PSN, XBLA, PC, and Mac) - Responsible for designing and scripting adventure gameplay, (character creation, dialog writing/scripting, enemy design/scripting/tuning, dialog scripting, enemy placement) world layout and level design, mission and combat design, scripting and tuning, tutorial design, game economy and progression design and tuning. - DeathSpank series - "DeathSpank", "DeathSpank: Thongs of Virtue" and "The Baconing" - Penny Arcade Adventures: Episodes 1 & 2
Game Designer
Senior Designer - Crash of the Titans (Wii, PS2, Xbox 360) - Responsible for design documentation, (including developing the gameplay pillars of the game) world design, enemy design, level design and scripting, and progression/rewards designDesigner - Crash Tag-Team Racing (PS2, Xbox, GC, PSP) - Designed and oversaw all areas of the "on foot" sections of the game, including character move-sets, level design and scriptingDesign Consulting on: Incredible Hulk: Ultimate DestructionDesigner - The Simpsons: Hit & Run (PS2, Xbox, GC, PC) - Responsible for designing, scripting, and tuning the story missions
Correctional Officer
Corrections Officer at: Matsqui Institution and the Regional Health Centre (BC)
Residential Counselor
Esl Instructor
Advanced Conversational English Instructor
Residential Counselor
Colleagues at Offworld
Other employees you can reach at joinsquad.com. View company contacts for 135 employees →
Christopher Townsend
Colleague at OffworldGreater Vancouver Metropolitan Area, Canada
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EJ
Edjohn Joseph Nicolas
Colleague at OffworldSurrey, British Columbia, Canada
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GT
Galen Tsao
Colleague at OffworldCanada
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PF
Palina Freidlina
Colleague at OffworldVancouver, British Columbia, Canada
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SZ
Shoko Z.
Colleague at OffworldGreater Vancouver Metropolitan Area, Canada
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ST
Scott Tobin
Colleague at OffworldIreland
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SD
Shiva Deonarine
Colleague at OffworldVancouver, British Columbia, Canada
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JG
Josh Green
Colleague at OffworldVancouver, British Columbia, Canada
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DR
Dustin Ross
Colleague at OffworldGeorgetown, Texas, United States
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EY
Eric Yim
Colleague at OffworldRichmond, British Columbia, Canada
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Frequently asked questions about Joshua Mitchell
Quick answers generated from the profile data available on this page.
What company does Joshua Mitchell work for?
Joshua Mitchell works for Offworld.
What is Joshua Mitchell's role at Offworld?
Joshua Mitchell is listed as Design Director at Offworld.
What is Joshua Mitchell's email address?
AeroLeads has found 1 work email signal at @hotheadgames.com for Joshua Mitchell at Offworld.
Where is Joshua Mitchell based?
Joshua Mitchell is based in Winnipeg, Manitoba, Canada while working with Offworld.
What companies has Joshua Mitchell worked for?
Joshua Mitchell has worked for Offworld, Offworld Industries, Hothead Games, Radical Entertainment, and Electronic Arts Canada.
Who are Joshua Mitchell's colleagues at Offworld?
Joshua Mitchell's colleagues at Offworld include Christopher Townsend, Edjohn Joseph Nicolas, Galen Tsao, Palina Freidlina, and Shoko Z..
How can I contact Joshua Mitchell?
You can use AeroLeads to view verified contact signals for Joshua Mitchell at Offworld, including work email, phone, and LinkedIn data when available.
What skills is Joshua Mitchell known for?
Joshua Mitchell is listed with skills including Game Design, Xbox 360, Gameplay, Video Games, Game Mechanics, Game Development, Level Design, and Mobile Games.
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