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Joshua Mitchell Email & Phone Number

Design Director at Offworld
Location: Winnipeg, Manitoba, Canada 11 work roles
1 work email found @hotheadgames.com LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email j****@hotheadgames.com
LinkedIn Profile matched
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Current company
Role
Design Director
Location
Winnipeg, Manitoba, Canada
Company size

Who is Joshua Mitchell? Overview

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Quick answer

Joshua Mitchell is listed as Design Director at Offworld, a company with 135 employees, based in Winnipeg, Manitoba, Canada. AeroLeads shows a work email signal at hotheadgames.com and a matched LinkedIn profile for Joshua Mitchell.

Joshua Mitchell previously worked as Head Of Design at Offworld Industries and Design Director at Hothead Games.

Company email context

Email format at Offworld

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{first_initial}{last}@hotheadgames.com
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AeroLeads found 1 current-domain work email signal for Joshua Mitchell. Compare company email patterns before reaching out.

Profile bio

About Joshua Mitchell

I have touched almost all areas of game design and developed for a variety of platforms. I'm comfortable with concept development and documentation, rolling up my sleeves with mission scripting and level design, supporting a game post-launch with A/B testing and live ops tuning, as well as mentoring new designers. The console games that I’ve had the honour of working on have sold well over 30 million copies world wide, including the critical and commercial hit "The Simpsons: Hit & Run."​I have extensive free-to-play, mobile games experience. I led the design on highly successful titles like "Kill Shot"​, "Kill Shot Bravo", and “Hero Hunters”. (Kill Shot Bravo and Hero Hunters both continue to maintain healthy performances years after launching.) I also directed the design on a suite of new idle/simulation games.Recently, I have returned to PC game development, where I look forward to applying my nearly 20 years of design knowledge to the next generation of PC games. I’m excited to work with, and learn from, a young and talented team of designers, who are passionate about making games.Specialties: - Concept Development and Collaboration (including original IP development)- Gameplay Design and Documentation- Design Mentorship and Leadership- Game Structure, Systems, Progression, and Economy Design- Free-to-play engagement, retention, and monetization- Live Ops development

Listed skills include Game Design, Xbox 360, Gameplay, Video Games, and 41 others.

Current workplace

Joshua Mitchell's current company

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Offworld
Offworld
Design Director
Winnipeg, MB, CA
Website
Employees
135
AeroLeads page
11 roles

Joshua Mitchell work experience

A career timeline built from the work history available for this profile.

Design Director

Winnipeg, MB, CA

Design Director

Overseeing the design of all new mobile idle games at Hothead.- Responsible for identifying new market opportunities, developing initial concepts and design pillars, setting update priorities to address the needs of each project, (working closely with the leads group, the analytics team, and marketing team) and managing all game designers in the idle games.

Oct 2020 - Apr 2022

Lead Game Designer

Vancouver, Canada Area

Lead Designer (iOS, Android - smart phones and tablets) - Oversee all areas of the design: IP creation, documentation, feature and system design, game structure, progression and economy, level design and mission scripting, AI design, tutorial and welcome flow design, update planning, and live ops testing and tuning, (using analytic tools such as SWRVE.

Oct 2013 - Oct 2020

Senior Game Designer

Senior Designer (PSN, XBLA, PC, and Mac) - Responsible for designing and scripting adventure gameplay, (character creation, dialog writing/scripting, enemy design/scripting/tuning, dialog scripting, enemy placement) world layout and level design, mission and combat design, scripting and tuning, tutorial design, game economy and progression design and.

Jun 2007 - Oct 2013

Game Designer

Radical Entertainment

Senior Designer - Crash of the Titans (Wii, PS2, Xbox 360) - Responsible for design documentation, (including developing the gameplay pillars of the game) world design, enemy design, level design and scripting, and progression/rewards designDesigner - Crash Tag-Team Racing (PS2, Xbox, GC, PSP) - Designed and oversaw all areas of the "on foot" sections of.

Mar 2003 - May 2007

Correctional Officer

Abbotsford, British Columbia, Canada

Corrections Officer at: Matsqui Institution and the Regional Health Centre (BC)

Sep 1998 - Nov 2000

Esl Instructor

Shim Bun Language Institute

Busan, South Korea

Advanced Conversational English Instructor

Jan 1997 - Nov 1997
Team & coworkers

Colleagues at Offworld

Other employees you can reach at joinsquad.com. View company contacts for 135 employees →

FAQ

Frequently asked questions about Joshua Mitchell

Quick answers generated from the profile data available on this page.

What company does Joshua Mitchell work for?

Joshua Mitchell works for Offworld.

What is Joshua Mitchell's role at Offworld?

Joshua Mitchell is listed as Design Director at Offworld.

What is Joshua Mitchell's email address?

AeroLeads has found 1 work email signal at @hotheadgames.com for Joshua Mitchell at Offworld.

Where is Joshua Mitchell based?

Joshua Mitchell is based in Winnipeg, Manitoba, Canada while working with Offworld.

What companies has Joshua Mitchell worked for?

Joshua Mitchell has worked for Offworld, Offworld Industries, Hothead Games, Radical Entertainment, and Electronic Arts Canada.

Who are Joshua Mitchell's colleagues at Offworld?

Joshua Mitchell's colleagues at Offworld include Griffin Wolf, James Mainwaring, Cole Rempel, Dustin Ross, and Michael C..

How can I contact Joshua Mitchell?

You can use AeroLeads to view verified contact signals for Joshua Mitchell at Offworld, including work email, phone, and LinkedIn data when available.

What skills is Joshua Mitchell known for?

Joshua Mitchell is listed with skills including Game Design, Xbox 360, Gameplay, Video Games, Game Mechanics, Game Development, Level Design, and Mobile Games.

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