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I design big and small web applications that serve millions of requests per minute. I lead complex, cross functional projects that solve hard problems. I prioritize simplicity, performance, and test coverage (in that order). jtschoonhoven.github.io/resume
Chan Zuckerberg Initiative
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Staff Software EngineerChan Zuckerberg InitiativeSan Francisco, Ca, Us -
Principal EngineerListening Apr 2023 - PresentSan Francisco, Ca, UsListening.com provides a mobile, desktop, and web application for converting text documents to speech. We use a suite of AI tools to create beautiful audio for complicated documents like academic PDFs.Leadership: As the Principal Engineer, I led a team of 4 engineers and was responsible for all major technical decisionsMonetization: I developed intricate mobile and web payments infrastructure for thousands of paying customersScale: I designed the infrastructure that has scaled to handle uploads from hundreds of thousands of users, generating tens of thousands of hours of generated audioAI: I deployed and tuned many AI/ML/LLM models at scale with a focus on cost and performance -
Principal Software EngineerRhetoric Oct 2021 - Mar 2023San Francisco, Ca, UsRhetoric is an online service for crafting interactive presentations (like Google Slides) combined with short-form video (like Loom). I lead the technical direction and development of Rhetoric, with achievements including:Leadership: As the Principal Engineer, I oversaw all major technical initiatives and made critical decisions to drive the success of the project.Full-Stack Development: I designed and built a cutting-edge video editing suite that rendered instantly on the frontend while processing edits asynchronously on the backend.Workflow Optimization: I developed a server-side, asynchronous workflow that efficiently converted PDFs and PPTXs to images, extracted and re-added dynamic content from the source, and overlaid it back onto the final output.Monetization: I implemented a Stripe integration and introduced a freemium subscription model with paid plans for premium users and teams, successfully monetizing the app.Feature Development: I implemented various advanced features, including real-time audio transcription over websockets, threaded commenting, document upload/parsing, and sophisticated role-based access controls. -
Principal Software EngineerSherlock Aug 2020 - Feb 2022Sherlock is a legal/health-tech startup that provides "a modern way to navigate life after 60." I lead the technical direction and development of Sherlock, with achievements including:Leadership: As the Founding Engineer, I made key, early-stage technical decisions that laid the foundation for future success. I launched the first working version of the app myself, then scaled the engineering team with two additional full time hires.Compliance: I Implemented a security-first approach to the architecture, ensuring HIPAA and HITECH compliance from the initial version. Sherlock works with the sensitive legal and healthcare details of its clients.Monetization: I implemented a Stripe integration with both a la carte and subscription models, successfully monetizing the app.Security: I led the development of robust data privacy and security standards, maintaining the highest level of security throughout the development process -
Game DeveloperMeow Wolf May 2021 - Sep 2021Santa Fe, Nm, UsThe Convergence Station is the newest, largest, and most ambitious project by Meow Wolf, America’s fastest-growing themed entertainment company. As Game Developer, I was in charge of developing the ATM (Access to Memory) machines that added narrative and gamification throughout the 4-story installation.Technology and Architecture: I served as the principal author of the Convergence Exchange ATM codebase, overseeing all technical decisions for the code.Component Library Creation: I developed the first reusable component library for Meow Wolf using React and NPM, streamlining the development process and promoting code reusability.Game & Narrative Design: My ATMs (Access to Memory machines) were the primary mechanism for storytelling and gameplay at Meow Wolf Denver. -
Art DirectorCuldesac Jan 2021 - Mar 2021Tempe, Arizona, UsCuldesac is a tech-forward, environmentally-conscious real estate developer, building the first car-free neighborhood in the US. I built a self-sufficient, pop-up village so they could test their technology and car-free lifestyle on real residents, ahead of move-in day. My responsibilities included:Budget Management: I was entrusted with a quarter-million dollar budget to construct the village. The project was completed on-time and in-budget.Tech Integration: I integrated key technologies including electric scooter rental, electronic door access controls, smart surveillance cameras, and rental/reservation software, providing Culdesac with a real-world testing environment for their proprietary technology.Artistic Integration: I integrated the work of over a dozen local artists, including fabricators, sculptors, muralists, and more, to create a cohesive and visually stunning experience for visitors.Construction Oversight: I oversaw the construction of a fully functional, pop-up village on a half-acre of formerly-vacant land, coordinating with the city to connect it to essential utilities such as sewers and the power grid. -
Lead Game DesignerThis Is Definitely Real Nov 2019 - Oct 2020In 2020, we released an episodic film, "I Dared My Best Friend to Ruin My Life," each episode of which was connected to a chapter of the Alternate Reality Game (ARG) that I designed and led. Here I demonstrated the following skills:Leadership: Led a team of a dozen creatives and game designers to integrate their work into the ARG, building out a deep and fractally-nested world.Rapid Development: Rapidly designed and created six different gamified websites that could be discovered separately as participants progress through the game.Game Development: Designed and created the Alternate Reality Game (ARG) that served as the central interactive tie-in to the episodic film release, "I Dared My Best Friend to Ruin My Life"Security & Privacy: Leveraged technologies such as Tor, public-key cryptography, face/emotion tracking, and realistic password cracking to create an immersive experience that made participants feel like real hackers, adding dramatic and educational elements to enhance the overall narrative. -
Game DesignerMagnopus Aug 2019 - Oct 2019Los Angeles, California, UsMagnopus is a creative studio best known for its work with Disney on Coco (2017) and The Lion King (2019). Magnopus was asked to recreate the entirety of the World Fair within a 3D virtual adventure game that could be played online (VR) or on site (AR). The game was central to the official World Fair app and was used by tens of millions of visitors (and many more online). As a Game Designer for the project, I demonstrated the following skills:Game Development: Designed the core APIs and data models to support nonlinear quests and AI-assisted dialog for tens of millions of visitors (and millions more in our virtual experience)Game Design: Designed quests that leveraged cutting-edge technologies such as AR, VR, Google Cloud Anchors, and onsite physical interactions to create a unique and immersive experience.Narrative Design: Crafted captivating stories that showcased the rich folklore and history of Dubai, the Emirates, and the Middle East, adding depth and authenticity to the overall game narrative. -
Principal Software EngineerCuldesac Jan 2019 - Aug 2019Tempe, Arizona, UsCuldesac is a tech-forward, environmentally-conscious real estate developer, building the first car-free neighborhood in the US. I was hired to lead the nascent engineering team, and scale their technology to be ready for real residents.Leadership: Oversaw all major technical aspects of Culdesac's APIs and resident-facing apps. I led technical interviews and played a key role in building out the engineering team.Payments Systems: Designed and developed a complex, credit-based payments system that integrated with Stripe and bundled rent payments with food and travel expenses. -
Senior Software EngineerLyft Jul 2015 - Dec 2018San Francisco, Ca, UsGlobal Team: November, 2018 — December, 2018As a Senior Software Engineer at Lyft, I was selected to join the Global Team and led the design and development of systems to translate Lyft into new languages. My project was recognized as a top priority by the executive team.Localization & Internationalization: Spearheaded a high-priority project to translate Lyft into new languages, recognized by the executive team as a top priority for 2018.Tech Specs: Authored the official technical specification defining over a year of cross-functional engineering workSystems Design: Solely responsible for the design and development of the systems required for language translation at LyftInternal Tools Team: April, 2016 — November, 2018As a Senior Software Engineer on Lyft's Internal Tools Team, I played a critical role in owning and optimizing Lyft's geospatial service, which stored essential data related to Lyft's availability and pricing. Reliability: Owned and developed Lyft's geospatial service, the source of truth for business critical data including where Lyft is available and the base price of rides. It is rated Tier-0 (most-essential).Payments: Designed and implemented the payments infrastructure for driver bonuses, processing tens of millions of dollars in transactions.Data Platform Team: July, 2015 — April, 2016As a Software Engineer on Lyft's Data Platform Team, I played a crucial role in designing and implementing tools to process and manage terabytes of event data in realtime.High-Throughput Systems: Designed and implemented the tool used to batch edit and backfill event stream data: it streams data from/to our DB at 10k events per second.Massive Data Migration: I played a key engineering role in the initiative to migrate Lyft’s data out of our Redshift cluster (which was the single biggest cluster in the world) and onto Hive. -
Software EngineerChange.Org Jun 2012 - Jun 2015San Francisco, Ca, UsAs a Senior Software Engineer on the Data Team, I played a key role in building and maintaining critical systems for realtime and batch ETL, experimentation service, and machine learning services.Product Development: Designed and built Curious, an internal BI tool for visualizing data in our Redshift cluster that was essential to decision making for revenue and executive teams. It remained the primary data exploration tool for years after I left the company.Feature Development: Built the frontend for Change.org's internal Experiment Service, from concept to production deployment in under two weeks, demonstrating efficient and rapid development skillsData Engineering: Proven ability to understand and work with complex data systems, experimentation services, and machine learning services, demonstrating deep domain knowledge and technical expertise.
Jonathan Schoonhoven Skills
Frequently Asked Questions about Jonathan Schoonhoven
What company does Jonathan Schoonhoven work for?
Jonathan Schoonhoven works for Chan Zuckerberg Initiative
What is Jonathan Schoonhoven's role at the current company?
Jonathan Schoonhoven's current role is Staff Software Engineer.
What is Jonathan Schoonhoven's email address?
Jonathan Schoonhoven's email address is js****@****yft.com
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Jonathan Schoonhoven's direct phone number is +154172*****
What are some of Jonathan Schoonhoven's interests?
Jonathan Schoonhoven has interest in Org, Fab, Change, Com, Betterworks, The Independent, Pickwick, Fitocracy, Russian River Brewing Company.
What skills is Jonathan Schoonhoven known for?
Jonathan Schoonhoven has skills like International Business, Internet Backbone, D3.js, Curiosity, Nosql, Executive Positions, React.js, Angularjs, Amazon, Admin, Redshift, Php.
Who are Jonathan Schoonhoven's colleagues?
Jonathan Schoonhoven's colleagues are Raiyn A., Jonathon Baron, Santiago Saspiller, Emma Hiza, Brealyn Sheets, Michael Mazza, Stella Underwood.
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