Junfeng Su
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Junfeng Su Email & Phone Number

VFX Artist - Unannounced project at AppLovin
Location: San Francisco Bay Area, United States 6 work roles 2 schools
1 work email found @trugolf.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email j****@trugolf.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
VFX Artist - Unannounced project
Location
San Francisco Bay Area, United States
Company size

Who is Junfeng Su? Overview

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Quick answer

Junfeng Su is listed as VFX Artist - Unannounced project at AppLovin, a with 699 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at trugolf.com and a matched LinkedIn profile for Junfeng Su.

Junfeng Su previously worked as VFX Artist - Reign of Vampires at Applovin and VFX Artist - Final Fantasy XV: War for Eos at Applovin. Junfeng Su holds Master'S Degree, Master - Entertainment Arts And Engineering, 4.0 from University Of Utah.

Company email context

Email format at AppLovin

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{first}@trugolf.com
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AeroLeads found 1 current-domain work email signal for Junfeng Su. Compare company email patterns before reaching out.

Profile bio

About Junfeng Su

Junfeng Su is a VFX Artist - Unannounced project at AppLovin.

Current workplace

Junfeng Su's current company

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AppLovin
Applovin
VFX Artist - Unannounced project
California, United States
Website
Employees
699
AeroLeads page
6 roles

Junfeng Su work experience

A career timeline built from the work history available for this profile.

Vfx Artist - Unannounced Project

California, United States

Vfx Artist - Reign Of Vampires

Current

Palo Alto, California, United States

• Created, optimized, and tested magical VFX—including fire, arcane, blood, and alchemy effects—forbuildings, battle pass elements, events, and diverse characters, enhancing gameplay immersion andmaintaining high performance on mobile.• Collaborated with cross-functional teams to ensure VFX consistency with game lore and design goals,while addressing in-game bugs to maintain visual quality and seamless integration.• Played a key role in developing the visual style and… Show more • Created, optimized, and tested magical VFX—including fire, arcane, blood, and alchemy effects—forbuildings, battle pass elements, events, and diverse characters, enhancing gameplay immersion andmaintaining high performance on mobile.• Collaborated with cross-functional teams to ensure VFX consistency with game lore and design goals,while addressing in-game bugs to maintain visual quality and seamless integration.• Played a key role in developing the visual style and immersive effects for this original IP, contributing to itsunique gameplay identity. Show less

Jun 2023 - Present

Vfx Artist - Final Fantasy Xv: War For Eos

Current

Palo Alto, California, United States

• Created environmental VFX for buildings, events, and UI to enhance user interaction and game feedback.• Designed and implemented character VFX for Final Fantasy characters, including King Noctis, Gladiolus,and Lunafreya.• Received feedback from Square Enix to make adjustments aligning VFX with the Final Fantasy stories andcinematic style, ensuring authenticity and continuity.

Jun 2023 - Present

Teaching Assistant

Salt Lake City, Utah, United States

- 3D Modeling - Digital Content Creation- 3D Asset Pipeline - Texturing for 3D

Jun 2021 - May 2023

Environment Technical Artist

• Designed and modeled realistic trees using SpeedTree, contributing to immersive golf simulation experiences.• Utilized 3D photogrammetry techniques to create 1:1 replicas of Norwegian golf courses with precision and authenticity.• Engineered dynamic environmental effects, including water simulation and Unreal scripts for procedurally generating moss and snow-covered surfaces.• Collaborated with a multidisciplinary team to ensure seamless integration of assets into the simulation… Show more • Designed and modeled realistic trees using SpeedTree, contributing to immersive golf simulation experiences.• Utilized 3D photogrammetry techniques to create 1:1 replicas of Norwegian golf courses with precision and authenticity.• Engineered dynamic environmental effects, including water simulation and Unreal scripts for procedurally generating moss and snow-covered surfaces.• Collaborated with a multidisciplinary team to ensure seamless integration of assets into the simulation environment. Show less

Apr 2021 - Dec 2022

Environment Artist/ Vfx Artist

United States

Work on a student project as an Environment artist/ VFX artist.Published game on Steam: https://store.steampowered.com/app/1570730/Super_Totally_Ultimate_Dad_Showdown/

Aug 2019 - May 2021
Team & coworkers

Colleagues at AppLovin

Other employees you can reach at applovin.com. View company contacts for 699 employees →

2 education records

Junfeng Su education

FAQ

Frequently asked questions about Junfeng Su

Quick answers generated from the profile data available on this page.

What company does Junfeng Su work for?

Junfeng Su works for AppLovin.

What is Junfeng Su's role at AppLovin?

Junfeng Su is listed as VFX Artist - Unannounced project at AppLovin.

What is Junfeng Su's email address?

AeroLeads has found 1 work email signal at @trugolf.com for Junfeng Su at AppLovin.

Where is Junfeng Su based?

Junfeng Su is based in San Francisco Bay Area, United States while working with AppLovin.

What companies has Junfeng Su worked for?

Junfeng Su has worked for Applovin, University Of Utah, Trugolf, and Sandalled Socks.

Who are Junfeng Su's colleagues at AppLovin?

Junfeng Su's colleagues at AppLovin include Blake Thoennes, Tony Dimovski, Kett Smith, Mike Grover, and Caroline Lim.

How can I contact Junfeng Su?

You can use AeroLeads to view verified contact signals for Junfeng Su at AppLovin, including work email, phone, and LinkedIn data when available.

What schools did Junfeng Su attend?

Junfeng Su holds Master'S Degree, Master - Entertainment Arts And Engineering, 4.0 from University Of Utah.

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