Jun-Wei Hew Email & Phone Number
@getcruise.com
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Who is Jun-Wei Hew? Overview
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Jun-Wei Hew is listed as Senior Applied Scientist II at Cruise, a with 2220 employees, based in Singapore. AeroLeads shows a work email signal at getcruise.com and a matched LinkedIn profile for Jun-Wei Hew.
Jun-Wei Hew previously worked as Senior Software Engineer II at Cruise and Senior Software Engineer at Cruise Automation. Jun-Wei Hew holds Bachelor Of Science In Computer Science (Bscs), Real-Time Interactive Simulation from Digipen Institute Of Technology, Singapore.
Email format at Cruise
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AeroLeads found 1 current-domain work email signal for Jun-Wei Hew. Compare company email patterns before reaching out.
About Jun-Wei Hew
I've been developing in C++ for about ten years. I am a software generalist, and would like to expose myself to different fields to broaden my experience. There is just so much to learn!One day, I hope to apply these skills to build something awesome.Please e-mail me at junwei.hew@gmail.com to learn more. I look forward to hear from you!
Listed skills include C++, C, Mathematics, Game Programming, and 2 others.
Jun-Wei Hew's current company
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Jun-Wei Hew work experience
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Senior Software Engineer Ii
I develop the company’s solution to vehicle calibration at scale in an unstructured environment for a projected fleet of 1000s of vehicles distributed globally.- Led integration efforts to calibrate autonomous vehicles with different compute systems and configurations.- Deployed across multiple locations, including San Francisco, Milford, Phoenix, and Austin.- Developed the framework and software patterns necessary to allow other engineers to ship sensor specific, but interdependent calibration algorithms.- Served as the main Calibration point of contact for outside teams including Localization, Data Ingestion, Release, Testing, Logging, Embedded Systems, Vehicle Integration, Fleet Reliability, Platform, and Operations.
Senior Software Engineer
I was one of the founding members of a team that developed the company’s automated solution to vehicle calibration in a structured environment for a fleet of 100s of vehicles in San Francisco.- Built and supported an automated, end-to-end in-house solution using C++ and Python in a Unix environment.- Collaborated with engineers on the radar team (training them in C++ in the process) to develop the initial analysis and tools to calibrate the radar extrinsics (improved consistency by 6x).- Integrated the Calibration stack with company processes, and ported it to support three computes across two vehicle platforms.- Onboarded new team members, enabling them to quickly take ownership of parts of the Calibration stack.- Control of Dynamic Scene Motion by Vehicle Based on Vehicle Sensor Capture - US Patent 10,742,969, Issued 11 August 2020 - US Patent 11,166,009, Issued 2 November 2021
Research Engineer
Recap Photo- an end-to-end solution for converting reality captured with photos or scans into high-definition 3D meshes.- Worked on the multi-view stereo pipeline to convert camera poses and accompanying images into a point cloud.
Engineer
Star Wars: Battle Pod (Arcade)- Implemented game and HUD systems in Unreal Engine 3 using C++, Unreal Script, and Actionscript 3.0.- Implemented 3D HUD elements to work with a spherical dome screen.- Integrated audio with Audiokinetic Wwise.- Set up and maintained a continuous integration server with CCNet and Python.
Teaching Assistant
- Designed and developed curriculum content for a freshmen Linear Algebra and Geometry module.- Designed and taught a four-week Algebra and Trigonometry review/refresher course to help prepare incoming freshmen for the curriculum. Students displayed a 40% increase in performance on a basic skills test, taken before and after the course.- Designed and taught a semester-long introductory module, "Precalculus with Linear Algebra and Geometry" to students enrolled in the Bachelor of Arts in Game Design program.- Conducted tutorial sessions for Linear Algebra, Single-Variable Calculus and Vector Calculus.- Provided on-site academic support with Digipen's Academic Support Center.
Games Engineering Intern
Star Wars: First Assault (Unreleased - XBLA, PSN, PC)- Coordinated with off-site design teams in San Francisco to implement game mechanics and systems according to design specifications using C++ and Unreal Script.- Extended in-game data collection and metric systems to track player preferences, statistics, progression and other relevant information to facilitate data-driven gameplay and level design iteration.- Tested features on PC and targeted game consoles.
Colleagues at Cruise
Other employees you can reach at getcruise.com. View company contacts for 2220 employees →
Carlos Portillo
Colleague at CruiseSan Francisco, California, United States
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Carmetta Currie [C]
Colleague at CruiseTempe, Arizona, United States
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Debbie Kim
Colleague at CruiseSan Francisco, California, United States
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Brian Foster
Colleague at CruiseSan Jose, California, United States
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Donshae Hicks
Colleague at CruiseDallas, Texas, United States
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MJ
Mohammad Javed
Colleague at CruiseGreater Allahabad Area, India
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Srivatsan Kandadai
Colleague at CruiseSunnyvale, California, United States
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Nikhil Hulle
Colleague at CruiseSeattle, Washington, United States
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Zhichao Lu
Colleague at CruiseMountain View, California, United States
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Steve Colensky
Colleague at CruiseDetroit Metropolitan Area, United States
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Jun-Wei Hew education
Bachelor Of Science In Computer Science (Bscs), Real-Time Interactive Simulation
Bachelor Of Arts (Ba), Mathematical Sciences
Frequently asked questions about Jun-Wei Hew
Quick answers generated from the profile data available on this page.
What company does Jun-Wei Hew work for?
Jun-Wei Hew works for Cruise.
What is Jun-Wei Hew's role at Cruise?
Jun-Wei Hew is listed as Senior Applied Scientist II at Cruise.
What is Jun-Wei Hew's email address?
AeroLeads has found 1 work email signal at @getcruise.com for Jun-Wei Hew at Cruise.
Where is Jun-Wei Hew based?
Jun-Wei Hew is based in Singapore while working with Cruise.
What companies has Jun-Wei Hew worked for?
Jun-Wei Hew has worked for Cruise, Cruise Automation, Autodesk, Namco Bandai Studios Singapore Pte Ltd, and Digipen Institute Of Technology, Singapore.
Who are Jun-Wei Hew's colleagues at Cruise?
Jun-Wei Hew's colleagues at Cruise include Carlos Portillo, Carmetta Currie [C], Debbie Kim, Brian Foster, and Donshae Hicks.
How can I contact Jun-Wei Hew?
You can use AeroLeads to view verified contact signals for Jun-Wei Hew at Cruise, including work email, phone, and LinkedIn data when available.
What schools did Jun-Wei Hew attend?
Jun-Wei Hew holds Bachelor Of Science In Computer Science (Bscs), Real-Time Interactive Simulation from Digipen Institute Of Technology, Singapore.
What skills is Jun-Wei Hew known for?
Jun-Wei Hew is listed with skills including C++, C, Mathematics, Game Programming, Programming, and Game Development.
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