Justin Crabtree

Justin Crabtree Email and Phone Number

Quality Assurance @ Denali Advanced Integration
redmond, washington, united states
Justin Crabtree's Location
Seattle, Washington, United States, United States
Justin Crabtree's Contact Details

Justin Crabtree work email

Justin Crabtree personal email

n/a
About Justin Crabtree

Justin Crabtree is a Quality Assurance at Denali Advanced Integration. Colleagues describe him as "I had the pleasure to work with Justin many years ago, he was the very first person I worked with in the game industry, and I had learned much from him. Game testing can get very chaotic at crunch time, at those times Justin was the anchor for his team, his ability to remain collected and organized at stressful situation made him a natural leader. Justin is also a very detail oriented person, restrains from drawing a quick conclusion, Justin likes to dive deep into the problem, the… Show more"

Justin Crabtree's Current Company Details
Denali Advanced Integration

Denali Advanced Integration

View
Quality Assurance
redmond, washington, united states
Website:
denaliai.com
Employees:
409
Justin Crabtree Work Experience Details
  • Denali Advanced Integration
    Qa Analyst
    Denali Advanced Integration Feb 2022 - Present
    T-Mobile (through Denali AI)
  • Big Fish Games
    Game Tester Iii, Release Qa
    Big Fish Games Apr 2011 - Sep 2020
    Seattle, Washington, United States
    ♦ Game Tester III, Release QA◊ Promoted to Game Tester III for contributing to the testing department's overall success in the face of lost personnel with little or no reduction of tasks◊ Testing focused on releasability, copyright compliance, company standards and general operation◊ Personally claimed game testing assignments from release calendar SharePoint◊ Self-managed testing time and made final assessments about games' overall pass (release) or fail condition◊ Provided… Show more ♦ Game Tester III, Release QA◊ Promoted to Game Tester III for contributing to the testing department's overall success in the face of lost personnel with little or no reduction of tasks◊ Testing focused on releasability, copyright compliance, company standards and general operation◊ Personally claimed game testing assignments from release calendar SharePoint◊ Self-managed testing time and made final assessments about games' overall pass (release) or fail condition◊ Provided weekly status reports for all U.S. and International game releases slated to management◊ Knowledge base for co-workers providing QA coverage during crunch♦ Game Tester II, Release QA♦ Shipped Lifeline 2: Bloodline (mobile game) on Android♦ Shipped Lifeline: Silent Night (mobile game) on iOS and Android◊ Shipped thousands of casual PC games for the company's U.S. and International sites◊ Testing focused on executing suite of tests cases and writing bug reports that provided necessary details for successful reproduction using concise and easy to understand language and structure◊ Verified pricing, downloadability, purchase conversion, in-app purchasing ("IAP") and DRM for passed games before final online deployment to the company website(s)◊ Performed additional E.S.R.B. content testing on a number of select games intended for physical (boxed) release Show less
  • Appleone Technical Staffing
    Release Qa Tester At Big Fish Games
    Appleone Technical Staffing Dec 2010 - Mar 2011
    Seattle, Washington, United States
    ♦ Game Tester II, Release QA at Big Fish Games◊ Shipped hundreds of casual PC games for the company's U.S. and International sites◊ Testing focused on executing suite of tests cases and writing bug reports that provided necessary details for successful reproduction using concise and easy to understand language and structure◊ Verified pricing, downloadability, purchase conversion, in-app purchasing ("IAP") and DRM for passed games before final online deployment to the company… Show more ♦ Game Tester II, Release QA at Big Fish Games◊ Shipped hundreds of casual PC games for the company's U.S. and International sites◊ Testing focused on executing suite of tests cases and writing bug reports that provided necessary details for successful reproduction using concise and easy to understand language and structure◊ Verified pricing, downloadability, purchase conversion, in-app purchasing ("IAP") and DRM for passed games before final online deployment to the company website(s) Show less
  • Goggle (Through Aerotek)
    Visual Data Specialist / Local Data Evaluator
    Goggle (Through Aerotek) May 2010 - Dec 2010
    Visual Data Specialist responsibilities:Used in-house applications to create roads, railways, waterbodies, and points-of-interest by analyzing raw terrain photography and public-domain resources, adhering to strict but ever-changing policies. Responded directly to publicly-submitted error reports pertaining to roads, addresses, and directions, making corrections to the published maps. Received ongioing training throughout the contract to maximize knowledge base and data accuracy, as… Show more Visual Data Specialist responsibilities:Used in-house applications to create roads, railways, waterbodies, and points-of-interest by analyzing raw terrain photography and public-domain resources, adhering to strict but ever-changing policies. Responded directly to publicly-submitted error reports pertaining to roads, addresses, and directions, making corrections to the published maps. Received ongioing training throughout the contract to maximize knowledge base and data accuracy, as well as to review policies and update workflow procedures. Local Data Evaluator responsibilites:Contacted businesses across the United States that submitted listings to the published maps to verify their information and keep the database current. Show less
  • Rose International
    Skeletal Tracking Test Engineer On Kinect (Project Natal)
    Rose International Aug 2009 - May 2010
    Redmond, Washington, United States
    ♦ Test Associate II at XBOX Game Studios◊ Compared 3D skeletal animation generated by Kinect to subject's bodily gestures in video clips with were recorded by it◊ Manually adjusted 3D skeleton at key intervals (keyframes) when the skeleton didn't match the subject's gestures and movements◊ Routinely performed a suite of gestures and bodily movements which were captured by Kinect to test its tracking capabilities, created skeletal animations from tracking test videos◊ Analyzed… Show more ♦ Test Associate II at XBOX Game Studios◊ Compared 3D skeletal animation generated by Kinect to subject's bodily gestures in video clips with were recorded by it◊ Manually adjusted 3D skeleton at key intervals (keyframes) when the skeleton didn't match the subject's gestures and movements◊ Routinely performed a suite of gestures and bodily movements which were captured by Kinect to test its tracking capabilities, created skeletal animations from tracking test videos◊ Analyzed processed 3D skeletal animations against associated video footage and wrote bug reports detailing inconsistencies◊ Was involved in training personnel and developing procedures dedicated to multiple branches of the project Show less
  • Excell, A Division Of Compucom Systems
    Hardware/Mobile Device Tester
    Excell, A Division Of Compucom Systems Oct 2008 - Jan 2009
    Kirkland, Washington, United States
    ♦ Test Associate II at Bluetooth S.I.G.◊ Executed a test case-matrix of all Bluetooth-related operations between hands-free devices such as headsets, stereo speakers, and in-car receivers against cell phones, portable media players, Windows mobile smart phones, laptops and PCs. ◊ Performed interoperability tests against Bluetooth-stack network protocol-enabled PCs. ◊ Used proprietary Profile Tuning Suite 2.1 software to execute automated test cases against existing Bluetooth 1.0 –… Show more ♦ Test Associate II at Bluetooth S.I.G.◊ Executed a test case-matrix of all Bluetooth-related operations between hands-free devices such as headsets, stereo speakers, and in-car receivers against cell phones, portable media players, Windows mobile smart phones, laptops and PCs. ◊ Performed interoperability tests against Bluetooth-stack network protocol-enabled PCs. ◊ Used proprietary Profile Tuning Suite 2.1 software to execute automated test cases against existing Bluetooth 1.0 – 2.0 devices, writing bug reports if/when the tests failed. Show less
  • Excell, A Division Of Compucom Systems
    Game Test Associate Ii
    Excell, A Division Of Compucom Systems Jun 2007 - Jun 2008
    Redmond, Washington, United States
    ♦ Shipped Scene It? Lights, Camera, Action (XBOX 360 game)◊ Completed various test case suites relating to the game’s voice over audio, graphics and animation, trivia questions and answers, video playback, and final team scoring (with the expectation of writing bugs outside the scope of the test cases)◊ Wrote detailed bug reports and entered them into a searchable database that was available to the development and testing teams◊ Developed testing methods to verify the 1,800 trivia… Show more ♦ Shipped Scene It? Lights, Camera, Action (XBOX 360 game)◊ Completed various test case suites relating to the game’s voice over audio, graphics and animation, trivia questions and answers, video playback, and final team scoring (with the expectation of writing bugs outside the scope of the test cases)◊ Wrote detailed bug reports and entered them into a searchable database that was available to the development and testing teams◊ Developed testing methods to verify the 1,800 trivia questions had correct/incorrect answer states that could be selected using Excel◊ Performed Technical Certification Requirement ("TCR") testing against release candidate builds until the game went gold.◊ Testing with the Big Button Pad (peripherals included with the game) for exploits/advantages over standard input devices◊ Performed Localization Testing on menus, speech, and in-game text in foreign language builds of the game♦ Shipped two Project Gotham Racing 4 Downloadable Content ("DLC") Packages◊ Executed numerous test case suites, filed bug reports, and performed bug regressions against updated builds of the game♦ Game Tester on Lost Odyssey (XBOX 360 game)◊ Performed Playthrough tests on release candidate builds until the game went gold.♦ Shipped Too Human (XBOX 360 game)◊ Performed testing on assigned areas, eventually landing ownership the cooperative mode◊ Helped establish the project’s testing timetables with regards to the developer’s needs◊ Completed various test case suites for the campaign (solo, co-op modes), mostly involving loot item names, statistics, visual representations, and drop/spawn rates◊ Wrote detailed bugs and entered them into a searchable database accessible to the development and testing teams◊ Captured/edited videos to provide development team easily reproducible bugs.◊ Performed bug regression against updated builds of the game◊ Regularly provided feedback directly to the development team on the designs of assigned areas of the game Show less
  • Excell, A Division Of Compucom Systems
    Game Tests Associate Ii
    Excell, A Division Of Compucom Systems May 2006 - Dec 2006
    Redmond, Washington, United States
    ♦ Game Tester on Original XBOX/XBOX 360 Backwards Compatibility (multiple XBOX games) at XBOX Game Studios◊ Utilized broad knowledge of game mechanics to perform comprehensive (100%) functionality testing on a numerous original XBOX games across multiple genres ◊ Filed bug reports into a searchable database that was accessible to the development and testing teams◊ Helped standardize audio/video testing methods (US and International SD and HD modes, Stereo audio and various 5.1… Show more ♦ Game Tester on Original XBOX/XBOX 360 Backwards Compatibility (multiple XBOX games) at XBOX Game Studios◊ Utilized broad knowledge of game mechanics to perform comprehensive (100%) functionality testing on a numerous original XBOX games across multiple genres ◊ Filed bug reports into a searchable database that was accessible to the development and testing teams◊ Helped standardize audio/video testing methods (US and International SD and HD modes, Stereo audio and various 5.1 Surround Sound audio profiles)◊ Tested the cooperative and competitive online multiplayer capabilities of original XBOX games for maximum player counts, race conditions, network latency/lag, and host migration scenarios◊ Performed VoIP audio testing with the XBOX 360 wireless headset peripheral on original XBOX games ♦ Software Tester on HD-DVD Player (Disk Drive peripheral for XBOX 360)◊ Performed functionality testing on the disk player’s software with 30+ U.S. and International HD-DVD films◊ Executed numerous test case suites that involved checking picture and sound quality, frame rate and performance, crashes and stability, aspect ratio, and menu/remote functionality◊ Wrote detailed bug reports and entered them into a searchable database that was available to the development and testing teams Show less
  • Excell, A Division Of Compucom Systems
    Game Test Associate Ii
    Excell, A Division Of Compucom Systems Mar 2006 - Apr 2006
    Redmond, Washington, United States
    ♦ Device Tester on XBOX Live Vision (Camera peripheral for XBOX 360) at XBOX Game Studios◊ Completed various test case suites relating to the camera’s functions, system interface, usability in extreme lighting conditions, and user profile scenarios (age restrictions, unpaid vs. paid profiles, network stability)◊ Wrote detailed bug reports and entered them into a searchable database that was available to the development and testing teams◊ Performed bug regression against new, updated… Show more ♦ Device Tester on XBOX Live Vision (Camera peripheral for XBOX 360) at XBOX Game Studios◊ Completed various test case suites relating to the camera’s functions, system interface, usability in extreme lighting conditions, and user profile scenarios (age restrictions, unpaid vs. paid profiles, network stability)◊ Wrote detailed bug reports and entered them into a searchable database that was available to the development and testing teams◊ Performed bug regression against new, updated builds of the game when they became available◊ Tested the camera’s functionality in Spyglass Board Games (XBOX 360 downloadable game) Show less
  • Excell, A Division Of Compucom Systems
    Game Test Associate I
    Excell, A Division Of Compucom Systems Apr 2005 - Nov 2005
    Redmond, Washington, United States
    ♦ Game Tester on Perfect Dark Zero (XBOX 360 game) at XBOX Game Studios◊ Performed directed and ad-hoc testing on assigned areas, eventually landing ownership of Mission 10: Temple in the campaign◊ Wrote detailed bug reports and entered them into a searchable database that was available to the development and testing teams◊ Performed bug regression against new, updated builds of the game when they became available◊ Executed numerous test case suites for the campaign (in… Show more ♦ Game Tester on Perfect Dark Zero (XBOX 360 game) at XBOX Game Studios◊ Performed directed and ad-hoc testing on assigned areas, eventually landing ownership of Mission 10: Temple in the campaign◊ Wrote detailed bug reports and entered them into a searchable database that was available to the development and testing teams◊ Performed bug regression against new, updated builds of the game when they became available◊ Executed numerous test case suites for the campaign (in single-player and co-operative modes) and the competitive multiplayer modes (Deathmatch, Team Deathmatch, Capture the Flag)Performed Localization Testing on menus, speech, and in-game text in foreign language builds of the game◊ Performed Technical Certification Requirement (“TCR”) testing against release candidate builds until the game went gold.◊ Coordinated with Prima on the Perfect Dark Zero Official Game Guide Show less

Justin Crabtree Education Details

  • Itt Technical Institute
    Itt Technical Institute
    Information Technology - Multimedia

Frequently Asked Questions about Justin Crabtree

What company does Justin Crabtree work for?

Justin Crabtree works for Denali Advanced Integration

What is Justin Crabtree's role at the current company?

Justin Crabtree's current role is Quality Assurance.

What is Justin Crabtree's email address?

Justin Crabtree's email address is jc****@****iai.com

What schools did Justin Crabtree attend?

Justin Crabtree attended Itt Technical Institute.

Who are Justin Crabtree's colleagues?

Justin Crabtree's colleagues are James Sultz, Kaitlyn Stiager, Katherine Mcnaghten, Ashlie Santora, Ethan Winsor, Alina Roth, Danny Sullivan.

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