I’ve always loved video games. I’ve been a gaming nerd my whole life.I’ve been lucky enough to turn that life-long passion into a 20+-year career as a game-design leader. I've made online games, in leadership and director positions, for some of the heaviest hitters in the industry.My first professional gaming job was making Magic: the Gathering cards. Over the years, I’ve worked on massive billion-dollar mobile hits for Scopely and WB; MMOs for EA and Tencent; and open-world action games for Ubisoft, Avalanche and Sumo. I started out doing lots of system, progression, meta and MTX design, but now I mostly do IP and creative direction.I’ve worked on some huge IPs (Harry Potter, Star Trek, Warhammer, etc.) and helped create new ones from scratch.
-
Executive ProducerDemiurge StudiosUnited States -
Design/Game DirectorVirtuos Dec 2023 - PresentChengdu, Sichuan, ChinaCurrently leading a team of 40 designers, working on a dozen+ co-dev titles, for AAA publishers, with multi-million-dollar budgets.Championing original projects; Building the Design org; Helping Virtuos on its journey toward full AAA game development. -
Creative Director/ProducerWarner Bros. Discovery Apr 2022 - Dec 2023San Francisco, California, United StatesManaged the creative relationships between the publisher, the IP holder, and the development team for Harry Potter: Magic Awakened, an MMO set in the Wizarding World. Ran the approval loop. Gatekeeper for brand authenticity. Prevented several IP catastrophes.Successfully launched HP:MA worldwide, resulting in $700 million+ in total revenue since launch. -
Creative/Design/Game DirectorSumo Digital Ltd Jan 2020 - Mar 2022Sheffield, United KingdomGame Director and Creative Director for a modern multiplayer iteration of an established AAA open-world sandbox action franchise.Built a 100+ person team from scratch: reworked the IP/creative pillars; designed the full feature set; managed the backlog; pushed the game through development into production. -
Associate Creative DirectorUbisoft Singapore Jun 2018 - Jan 2020SingaporeCreative Direction: Redefined the game vision and re-established the IP pillars as S&B went through a major production pivot, resulting in a more cohesive authentic pirate experience. -
Associate Game DirectorUbisoft Singapore Feb 2017 - Jun 2018SingaporeDesign Direction: Conceptualized original design, and managed the strike teams, that implemented several huge game systems: progression, economy, itemization, GaaS, customization, seasonal play, MTX. -
Design DirectorScopely Jul 2015 - Jan 2017DublinDesign Director and Principal Designer for Star Trek Fleet Command, a F2P mobile MMO strategy game, that has, so far, generated $700 million in revenue.Responsible for the initial design and MTX for ST:FC. Identified our competitor benchmark games; established the key features that we would focus/innovate on; hired the design team; created the backlog; pushed the game into production.Managed the creative client relationships with the publisher and the IP holder; and resolved all… Show more Design Director and Principal Designer for Star Trek Fleet Command, a F2P mobile MMO strategy game, that has, so far, generated $700 million in revenue.Responsible for the initial design and MTX for ST:FC. Identified our competitor benchmark games; established the key features that we would focus/innovate on; hired the design team; created the backlog; pushed the game into production.Managed the creative client relationships with the publisher and the IP holder; and resolved all emerging design/creative misalignments. Show less -
Lead DesignerWooga Sep 2014 - Jun 2015Berlin Area, GermanyLead Designer for two innovative midcore titles: Idle RPG (a F2P mobile loot-based asynchronous idle RPG); and Divinity (a F2P mobile collectible RTS multiplayer gacha-based RPG). -
Lead Multiplayer DesignerAvalanche Studios Apr 2012 - Sep 2014New York, NyLead Multiplayer/Lead Systems Designer — Just Cause 3 • Managed a cross-discipline team tasked with delivering a cutting-edge multiplayer experience for next-gen consoles; including UI, progression, matchmaking, content, combat, progression, economy, and achievements. -
Design Manager - Game MonetizationAvalanche Studios Jan 2012 - Sep 2014New York, NyDesigner Manager – Game Monetization/Social Features• Cross-company position responsible for the design of the monetization and social interaction features of all Avalanche games. -
Lead DesignerTencent Boston, Inc Feb 2009 - Dec 2011Concord, MaLead Designer for Immortal City: a F2P MMO for the Chinese market, published by Tencent. -
Design LeadBioware Mythic Oct 2006 - Feb 2009Fairfax, VaSenior member of the launch team, and Strike-Team Lead, for the MMO Warhammer: Age of Reckoning (WAR) (Metacritic: 86). Designed, documented, and managed the implementation of several key systems.
-
Designer R&DWizards Of The Coast 2003 - 2006Renton, WaWorked in the R&D department designing, developing, and editing collectible card and miniature games for the industry’s #1 company (20+ credited shipped titles), including Magic: the Gathering (12 sets).
Justin Webb Education Details
-
Physics
Frequently Asked Questions about Justin Webb
What company does Justin Webb work for?
Justin Webb works for Demiurge Studios
What is Justin Webb's role at the current company?
Justin Webb's current role is Executive Producer.
What schools did Justin Webb attend?
Justin Webb attended Imperial College London.
Who are Justin Webb's colleagues?
Justin Webb's colleagues are 赫明敏, 王江涛, Ji Xiao, 吉林放, Yihan Bai, 王敏柔, Yihan Bai.
Not the Justin Webb you were looking for?
-
Justin Webb
Washington Dc-Baltimore Area3hotmail.com, x1consulting.com, x1consulting.net2 +154041XXXXX
-
Justin Webb
Mountain View, Ca2gmail.com, google.com -
Justin Webb
Los Angeles Metropolitan Area -
Justin Webb
United States -
Free Chrome Extension
Find emails, phones & company data instantly
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial