Josh Watkins Email & Phone Number
Who is Josh Watkins? Overview
A concise factual answer block for searchers comparing this professional profile.
Josh Watkins is listed as Senior Gameplay Engineer at Treyarch, a with 551 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Josh Watkins.
Josh Watkins previously worked as Software Engineer at Relic Entertainment and UI Engineer at United Front Games. Josh Watkins holds Bachelor Of Science (B.S.), Game Development from Full Sail University.
Email format at Treyarch
This section adds company-level context without repeating Josh Watkins's masked contact details.
Review company-level records connected to Josh Watkins before choosing the right outreach path.
About Josh Watkins
- Experienced working in every stage of a game development project, from Pre-Production to Finaling- Experienced working on teams of different sizes, in different roles and capacities- Have experience in both back-end and front-end developmentLanguages:C++C#ActionscriptSQLJavascriptHTMLSoftware:Visual StudioMayaPerforceFlashPhotoshopDevTrackHansoftNodeJS
Josh Watkins's current company
Company context helps verify the profile and gives searchers a useful next step.
Josh Watkins work experience
A career timeline built from the work history available for this profile.
Software Engineer
Generalist gameplay engineer with a focus on animation for multiple titlesAge of Empires 4 - Combat and Animation Programmer- Worked on the gameplay team from Prototype to Ship- Overhauled the studio's animation to support root motion- Worked closely with combat designers to implement and support features- Worked closely with animators and tech artists to troubleshoot and implement features, both in-game and in-pipeline- Worked as part of a strike team to overhaul the structure of the studio's simulation- Worked as part of a strike team to overhaul Age of Empires pathfinding systems- Worked as part of the optimization team to improve game performance for 18 monthsCompany of Heroes 3- Joined the project during Finaling to fix animation and gameplay bugs- Worked closely with animation and gameplay leads to triage and prioritize issuesUnannounced projects- Worked as part of small teams to prototype multiple new projects- Worked to prototype and implement new features quickly including new input schemes and a loot-drop system- Worked to research and document an overhaul of the studio's animation system
Ui Engineer
Marvel Battlegrounds for Disney Infinity 3.0 - UI Engineer- Worked as the only UI Engineer for the majority of the project- Implemented new screens and HUD elements in Flash and Actionscript- Built on existing functionality in the Infinity Octane engine- Worked closely with the project's UI Artist to design and implement all of the game's UISmash+Grab - Live Games Platform Engineer- Was brought on to help the server team ramp up to launch- Improved and maintained the game's automatic smoketesting system- Owned a large project to create a crash-reporting system for the live game- Deployed the game platform to various environments- Gained useful experience working with AWS, Javascript, SQL databases, C#, HTML and live opsSleeping Dogs: Definitive Edition - UI Engineer- In charge of all the game's UI tasks- Worked to bring forward all of the game's UI and various other systems ( save/load, wardrobe ) from last gen to current gen- Worked in a large, complicated, proprietary existing game engineVarious other projects- Brought in to help fix bugs and make games ready for release
Software Engineer 1
EA Sports 2014 FIFA World Cup Brazil – EA Sports Canada Game Modes Software Engineer• Gained valuable experience working in a triple-A environment during every step of a project from Pre-Production to Finaling • Owned the stability of both Tournament-based modes ( World Cup Finals and Road To The World Cup )• Handled the creation, destruction and navigation of various game states between and inside of all of the game’s modes• Built front-end screens with various functions such as game options screens, game bootflow and screens designed to display large amounts of data• Collected back-end data and sent that data to the front end screens in an organized and extensible manner• Interfaced with many different programming disciplines ( Online, Presentation and Rendering, Systems ) to solve problems in their areas and my own• Worked with Interface Designers to solve visual issues on front-end screens
Student
Colleagues at Treyarch
Other employees you can reach at treyarch.com. View company contacts for 551 employees →
Aaron Groening
Colleague at TreyarchNew Westminster, British Columbia, Canada
View →
CS
Claudio Santa
Colleague at TreyarchHillsboro, Oregon, United States
View →
SC
Sabarish Chandramouli
Colleague at TreyarchVancouver, British Columbia, Canada
View →
CL
Corky Lehmkuhl
Colleague at TreyarchLos Angeles, California, United States
View →
BK
Brandon Kidd
Colleague at TreyarchSchenectady, New York, United States
View →
BA
Bairon Alvarez
Colleague at TreyarchGuadalajara, Jalisco, Mexico
View →
AS
Asdfghjk Sdfjdkhvkdjkgdhhhfjhfvjhvgjhvjbbgjgjkd X
Colleague at TreyarchFairborn, Ohio, United States
View →
SY
Steve Young
Colleague at TreyarchLos Angeles, California, United States
View →
CP
Carlos Palomino
Colleague at TreyarchBarcelona, Catalonia, Spain
View →
TB
Tony Bedard
Colleague at TreyarchLos Angeles Metropolitan Area, United States
View →
Josh Watkins education
Bachelor Of Science (B.S.), Game Development
Education record
Frequently asked questions about Josh Watkins
Quick answers generated from the profile data available on this page.
What company does Josh Watkins work for?
Josh Watkins works for Treyarch.
What is Josh Watkins's role at Treyarch?
Josh Watkins is listed as Senior Gameplay Engineer at Treyarch.
Where is Josh Watkins based?
Josh Watkins is based in Vancouver, British Columbia, Canada while working with Treyarch.
What companies has Josh Watkins worked for?
Josh Watkins has worked for Treyarch, Relic Entertainment, United Front Games, Electronic Arts, and Full Sail University.
Who are Josh Watkins's colleagues at Treyarch?
Josh Watkins's colleagues at Treyarch include Aaron Groening, Claudio Santa, Sabarish Chandramouli, Corky Lehmkuhl, and Brandon Kidd.
How can I contact Josh Watkins?
You can use AeroLeads to view verified contact signals for Josh Watkins at Treyarch, including work email, phone, and LinkedIn data when available.
What schools did Josh Watkins attend?
Josh Watkins holds Bachelor Of Science (B.S.), Game Development from Full Sail University.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Josh Watkins you were looking for.
View similar profiles