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Josh Watkins Email & Phone Number

Senior Gameplay Engineer at Treyarch
Location: Vancouver, British Columbia, Canada 5 work roles 2 schools
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Current company
Role
Senior Gameplay Engineer
Location
Vancouver, British Columbia, Canada
Company size

Who is Josh Watkins? Overview

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Josh Watkins is listed as Senior Gameplay Engineer at Treyarch, a with 551 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Josh Watkins.

Josh Watkins previously worked as Software Engineer at Relic Entertainment and UI Engineer at United Front Games. Josh Watkins holds Bachelor Of Science (B.S.), Game Development from Full Sail University.

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Treyarch

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Profile bio

About Josh Watkins

- Experienced working in every stage of a game development project, from Pre-Production to Finaling- Experienced working on teams of different sizes, in different roles and capacities- Have experience in both back-end and front-end developmentLanguages:C++C#ActionscriptSQLJavascriptHTMLSoftware:Visual StudioMayaPerforceFlashPhotoshopDevTrackHansoftNodeJS

Current workplace

Josh Watkins's current company

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Treyarch
Treyarch
Senior Gameplay Engineer
santa monica, california, united states
Website
Employees
551
AeroLeads page
5 roles

Josh Watkins work experience

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Senior Gameplay Engineer

Current
Aug 2023 - Present

Software Engineer

Vancouver, British Columbia, Canada

Generalist gameplay engineer with a focus on animation for multiple titlesAge of Empires 4 - Combat and Animation Programmer- Worked on the gameplay team from Prototype to Ship- Overhauled the studio's animation to support root motion- Worked closely with combat designers to implement and support features- Worked closely with animators and tech artists to troubleshoot and implement features, both in-game and in-pipeline- Worked as part of a strike team to overhaul the structure of the studio's simulation- Worked as part of a strike team to overhaul Age of Empires pathfinding systems- Worked as part of the optimization team to improve game performance for 18 monthsCompany of Heroes 3- Joined the project during Finaling to fix animation and gameplay bugs- Worked closely with animation and gameplay leads to triage and prioritize issuesUnannounced projects- Worked as part of small teams to prototype multiple new projects- Worked to prototype and implement new features quickly including new input schemes and a loot-drop system- Worked to research and document an overhaul of the studio's animation system

Oct 2016 - May 2023

Ui Engineer

United Front Games

Marvel Battlegrounds for Disney Infinity 3.0 - UI Engineer- Worked as the only UI Engineer for the majority of the project- Implemented new screens and HUD elements in Flash and Actionscript- Built on existing functionality in the Infinity Octane engine- Worked closely with the project's UI Artist to design and implement all of the game's UISmash+Grab - Live Games Platform Engineer- Was brought on to help the server team ramp up to launch- Improved and maintained the game's automatic smoketesting system- Owned a large project to create a crash-reporting system for the live game- Deployed the game platform to various environments- Gained useful experience working with AWS, Javascript, SQL databases, C#, HTML and live opsSleeping Dogs: Definitive Edition - UI Engineer- In charge of all the game's UI tasks- Worked to bring forward all of the game's UI and various other systems ( save/load, wardrobe ) from last gen to current gen- Worked in a large, complicated, proprietary existing game engineVarious other projects- Brought in to help fix bugs and make games ready for release

Feb 2014 - Oct 2016

Software Engineer 1

Canada

EA Sports 2014 FIFA World Cup Brazil – EA Sports Canada Game Modes Software Engineer• Gained valuable experience working in a triple-A environment during every step of a project from Pre-Production to Finaling • Owned the stability of both Tournament-based modes ( World Cup Finals and Road To The World Cup )• Handled the creation, destruction and navigation of various game states between and inside of all of the game’s modes• Built front-end screens with various functions such as game options screens, game bootflow and screens designed to display large amounts of data• Collected back-end data and sent that data to the front end screens in an organized and extensible manner• Interfaced with many different programming disciplines ( Online, Presentation and Rendering, Systems ) to solve problems in their areas and my own• Worked with Interface Designers to solve visual issues on front-end screens

Feb 2013 - Feb 2014
Team & coworkers

Colleagues at Treyarch

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2 education records

Josh Watkins education

Education record

University Of British Columbia Okanagan
FAQ

Frequently asked questions about Josh Watkins

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What company does Josh Watkins work for?

Josh Watkins works for Treyarch.

What is Josh Watkins's role at Treyarch?

Josh Watkins is listed as Senior Gameplay Engineer at Treyarch.

Where is Josh Watkins based?

Josh Watkins is based in Vancouver, British Columbia, Canada while working with Treyarch.

What companies has Josh Watkins worked for?

Josh Watkins has worked for Treyarch, Relic Entertainment, United Front Games, Electronic Arts, and Full Sail University.

Who are Josh Watkins's colleagues at Treyarch?

Josh Watkins's colleagues at Treyarch include Aaron Groening, Claudio Santa, Sabarish Chandramouli, Corky Lehmkuhl, and Brandon Kidd.

How can I contact Josh Watkins?

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What schools did Josh Watkins attend?

Josh Watkins holds Bachelor Of Science (B.S.), Game Development from Full Sail University.

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