Associate Artist Ii
CurrentAsset creation for vehicles and hard surface game content. Production of assets from concept to game ready. This is a role that I have been doing for about 7-8 months prior, but only now was assigned the title and position for.Standard artist tasks and responsibilities such as: concept review as part of a team, high resolution modeling with sub-d and sculpting, low resolution modeling for use in game, UV mapping, texture baking, texture painting, asset rigging, and general asset memory footprint management. Work with PBR and Photogrammetry for creating content for games.Additional work includes pipeline innovations like minor tools and scripts for use in Maya to expedite content creation processes. Outsource submission review and feedback is also provided to coordinators for delivering to external development vendors.