Currently a Technical Artist at Dimension Studio, working on 3D realtime projects. Responsible for blueprints, particle fx, and layout for digital environments. In 2022, I graduated top of my class and with Honours from Vancouver Institute of Media Arts, where I learned cutting edge skills and concepts in 3D modelling, Unreal Engine 4, texturing, animating, rendering and more. I was the Producer on a game jam title, and led the entire production team to create a playable game within 10 weeks. I was responsible for weekly milestone targets and presentations, as well as performed many Generalist roles to support the team wherever needed. When asking for feedback from my team, they described me as tough, but fair. Since then, I’ve done more game jams and have naturally fell into the leadership role.My strong people and leadership skills were largely built at Apple as a Genius Admin, Technical Expert and Preservations Specialist. I have natural instincts for keeping a timeline and moving with a changing schedule, while also ensuring quality work.I love games and I am all engines firing in finding a position where I can make amazing games!
Listed skills include Customer Service, Photoshop, Illustrator, Adobe Creative Suite, and 16 others.