Junior graphics programmer with a solid background in computer graphics and an eye for visual aesthetics.
Self-Employed
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Graphics ProgrammerSelf-EmployedRiyadh, Sa
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Graphics ProgrmmerThe Forge Interactive, Inc Apr 2024 - Jun 2024 -
Graphics ProgrammerSelf-Employed Oct 2023 - Apr 2024Working on my private fork of the Hazel Engine. Here are some of my acheivements: - Engineered a ray tracer leveraging the Vulkan’s hardware-accelerated ray tracing pipeline.- Incorporated NVIDIA RTX Global Illumination (RTXGI) to facilitate dynamic and fast global illumination.- Devised a physically-based path tracer to generate realistic graphics, thereby improving cinematic rendering quality.- Utilized Block Compression (BCn) formats coupled with caching to optimize memory… Show more Working on my private fork of the Hazel Engine. Here are some of my acheivements: - Engineered a ray tracer leveraging the Vulkan’s hardware-accelerated ray tracing pipeline.- Incorporated NVIDIA RTX Global Illumination (RTXGI) to facilitate dynamic and fast global illumination.- Devised a physically-based path tracer to generate realistic graphics, thereby improving cinematic rendering quality.- Utilized Block Compression (BCn) formats coupled with caching to optimize memory usage. Show less
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Rendering EngineerSensor Foundries Inc. May 2022 - Apr 2024United States- Transitioned numerous features from Vulkan-based Hazel to the OpenGL-based Tensor.- Implemented Planar Reflections, significantly improving reflection quality in rendered scenes.- Integrated Linearly Transformed Cosines (LTC) area lights, resulting in improved lighting effects and visual appeal.- Introduced Weighted Blended Order-Independent Transparency (WBOIT), enhancing transparency rendering.- Utilized Atlas-Based Shadow Maps, improving shadow mapping efficiency.
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Rendering EngineerStudio Cherno Mar 2021 - Apr 2022Melbourne, Victoria, AustraliaFull-time volunteering to The Cherno's Hazel Engine.- Developed a Forward+ Renderer to enhance lighting performance. (Watch: youtu.be/e0YTiO0Ur4o)- Integrated Screen Space Reflections (SSR), utilizing cone tracing for rough reflections.- Introduced Horizon-Based Ambient Occlusion (HBAO) for improved visual depth.- Integrated Ground Truth Ambient Occlusion (GTAO), a substantial enhancement over HBAO.- Implemented Percentage-Closer Soft Shadows (PCSS) tailored for point/spot… Show more Full-time volunteering to The Cherno's Hazel Engine.- Developed a Forward+ Renderer to enhance lighting performance. (Watch: youtu.be/e0YTiO0Ur4o)- Integrated Screen Space Reflections (SSR), utilizing cone tracing for rough reflections.- Introduced Horizon-Based Ambient Occlusion (HBAO) for improved visual depth.- Integrated Ground Truth Ambient Occlusion (GTAO), a substantial enhancement over HBAO.- Implemented Percentage-Closer Soft Shadows (PCSS) tailored for point/spot lights. Show less
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Rendering EngineerStudio Cherno Apr 2021 - Jun 2021Melbourne, Victoria, Australia
Karim Sayed Education Details
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Computer Software Engineering
Frequently Asked Questions about Karim Sayed
What company does Karim Sayed work for?
Karim Sayed works for Self-Employed
What is Karim Sayed's role at the current company?
Karim Sayed's current role is Graphics Programmer.
What schools did Karim Sayed attend?
Karim Sayed attended Multimedia University.
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Karim Sayed
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