Keith Jeffery Email & Phone Number
@polycam.ai
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Who is Keith Jeffery? Overview
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Keith Jeffery is listed as Senior Software Engineer Rendering | M.S. in Computer Science at Polycam, a with 2 employees, based in Glendale, California, United States. AeroLeads shows a work email signal at polycam.ai and a matched LinkedIn profile for Keith Jeffery.
Keith Jeffery previously worked as Senior Software Engineer at Polycam and Senior Software Engineer I Rendering at Dreamworks Animation. Keith Jeffery holds Master Of Science (M.S.), Computer Science from University Of Idaho.
Email format at Polycam
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About Keith Jeffery
As a Senior Software Engineer in rendering, I specialize in developing and implementing advanced rendering techniques and algorithms for 3D animation projects. I have a master's degree in computer science and 20 years of experience in computer graphics and rendering.My expertise lies in ray tracing, path tracing, adaptive sampling, de-noising, geometry shaders, and non-photorealistic rendering. I have created scalable solutions to complex rendering problems, such as a low-contention global adaptive sampling framework, a thread-safe vectorized Monte Carlo sampling suite, and a physically-based parallel ray tracing engine. I have mentored several interns and conducted innovative research in rendering, some of which has been presented at prestigious conferences like SIGGRAPH and DigiPro. I am passionate about producing realistic visuals and staying current on the latest advancements in this field. I am an expert in C++ and multi-threaded programming.
Keith Jeffery's current company
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Keith Jeffery work experience
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Senior Software Engineer I Rendering
- Researched, designed, and implemented leading techniques in highly-scalable adaptive sampling, for which I was granted a DreamWorks Animation Technical Achievement Award.- Researched better real-time tone-mapping operations for adaptive sampling.- Designed and converted the distribution of work to threads for rendering from a locking O(n * m) algorithm (where n is the number of active threads and m is the number of raster-space 8x8 pixel tiles) to a lock-free O(1) dynamically load-balancing algorithm, saving minutes of render time per frame.- Designed a lock-free multiple producer/multiple consumer ring buffer with a contiguous memory layout that handles exceptions, allows dynamic, implicit addition or subtraction of producers or consumers, and can communicate data between the CPU and GPU using C++ and CUDA.- Implemented the de-noising tool for use at the studio, including innovative research. - Mentored several interns for de-noising applications and research, including machine learning applications.
Software Engineer Ii Rendering
DreamWorks Animation is a studio that creates animated feature films, television shows, and other entertainment media. I added features and and provided enhancements requested from feature production for the REYES renderer and the Monte Carlo renderer.- Created the thread-safe, vectorized (SIMD) Monte Carlo sampling suite, including quasi-Monte Carlo methods and innovative progressive Monte Carlo methods and research. - Designed the public API for geometry shaders for the Monte Carlo renderer.- Mentored several interns for de-noising and geometry support applications.
Software Engineer
Chief Architect, Inc. is a leading developer of home design software for both the professional and home enthusiast. I added new features to the commercial software. Tasks included the following:- Wrote the physically-based, parallel, SSE-enhanced ray tracing engine from the ground up, including direct lighting, path tracing, bidirectional path tracing, photon mapping, and progressive photon mapping.- Conducted initial design for scene graph for real-time rendering engine.- Moved OpenGL rendering engine to modern techniques. Removed fixed-function pipeline and replaced it with physically-based shaders conducing lighting at the fragment level.- Implemented non-photorealistic rendering techniques, including hand-drawn lines, watercolor, and painting effects.- Organized lecture series for development team. Spoke on C++, Boost libraries, threading, and design patterns.
Colleagues at Polycam
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Jacob Sandlund
Colleague at PolycamSan Francisco, California, United States
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Kristina Wyckoff
Colleague at PolycamChardon, Ohio, United States
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Preet Mehta
Colleague at PolycamAhmedabad, Gujarat, India
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Aze Rs
Colleague at PolycamGreater Paris Metropolitan Region, France
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Ethan Goldspier
Colleague at PolycamLos Angeles, California, United States
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Kamran Snow
Colleague at PolycamConshohocken, Pennsylvania, United States
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Elizabeth Bowden
Colleague at PolycamSan Francisco, California, United States
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Margaret Lindon
Colleague at PolycamLos Angeles, California, United States
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Keith Jeffery education
Master Of Science (M.S.), Computer Science
Bachelor Of Science (B.S.), Computer Science
Frequently asked questions about Keith Jeffery
Quick answers generated from the profile data available on this page.
What company does Keith Jeffery work for?
Keith Jeffery works for Polycam.
What is Keith Jeffery's role at Polycam?
Keith Jeffery is listed as Senior Software Engineer Rendering | M.S. in Computer Science at Polycam.
What is Keith Jeffery's email address?
AeroLeads has found 2 work email signals at @polycam.ai for Keith Jeffery at Polycam.
Where is Keith Jeffery based?
Keith Jeffery is based in Glendale, California, United States while working with Polycam.
What companies has Keith Jeffery worked for?
Keith Jeffery has worked for Polycam, Dreamworks Animation, and Chief Architect, Inc..
Who are Keith Jeffery's colleagues at Polycam?
Keith Jeffery's colleagues at Polycam include Jacob Sandlund, Kristina Wyckoff, Preet Mehta, Aze Rs, and Ethan Goldspier.
How can I contact Keith Jeffery?
You can use AeroLeads to view verified contact signals for Keith Jeffery at Polycam, including work email, phone, and LinkedIn data when available.
What schools did Keith Jeffery attend?
Keith Jeffery holds Master Of Science (M.S.), Computer Science from University Of Idaho.
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