Keith Pullin
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Keith Pullin Email & Phone Number

Freelance Games Consultant at Freelance
Location: Long Ditton, England, United Kingdom 7 work roles 3 schools
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Current company
Freelance
Role
Freelance Games Consultant
Location
Long Ditton, England, United Kingdom

Who is Keith Pullin? Overview

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Quick answer

Keith Pullin is listed as Freelance Games Consultant at Freelance, based in Long Ditton, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Keith Pullin.

Keith Pullin previously worked as Games Consultant at Freelance and Game Developer Program Manager at Meta. Keith Pullin holds Design And Innovation In Environmental Engineering, Environmental Design, Bsc from The Open University.

Profile bio

About Keith Pullin

Experienced, multi-disciplined games professional with a background in product evaluation, design, journalism and publishing.Specialities: AAA/mobile/F2P game design, digital content and portfolio/catalogue management, partner identification and acquisition, content creation, feature and article writing, editing, gamification, Creative Problem Solving, Design Thinking, production & planning, budget and staff management, time-management, organisation, product delivery to meet business objectives, strategic planning, working on multiple projects, coping with pressure and deadlines, adaptability and flexibility, teamwork, excellent written/oral communicator and confident presenter at all levels, diplomacy, negotiation, French speaker, media trained.

Listed skills include Video Games, Content Management, Editing, Publishing, and 14 others.

Current workplace

Keith Pullin's current company

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Freelance
Freelance
Freelance Games Consultant
7 roles

Keith Pullin work experience

A career timeline built from the work history available for this profile.

Games Consultant

Current
Freelance

London Area, United Kingdom

  • Honest pre-release reviews, content evaluation and analysis for game developers.
  • Apply 'Gamification' principles and methodology to local education and community projects.
Jan 2024 - Present

Game Developer Program Manager

London, England, United Kingdom

  • Develop analytics and tools for global Instant Games submissions and evaluation process.
  • Produce detailed game evals for stakeholders (partnerships, engineering, legal, product) to assist in forecasting, partner onboarding and product integration.
  • Identify new titles for the FB Gaming ecosystem: Instant Games, Cloud Games, (aOS and PC), Metaverse.
  • Identify and analyse key features of social, retention, gameplay and monetisation (IAP, IAA, etc).
  • Ensure game quality guidelines are followed via Instant Games content review.
  • Analyse payment yields and monetisation flows, develop recommendations for revenue optimisation based on key feature performance.
Feb 2022 - Dec 2023

Games Consultant

Self-Employed

London, United Kingdom

  • Honest pre-release reviews, content evaluation and analysis for game developers.
  • Use gamification and design board games to educate local schools and communities on environmental issues.
  • Consulting with UK universities and Accreditation Managers to ensure MSc, BSc and BA degree syllabi encompass the skills and content required for successful graduate transition to media industry professional.
  • Contribute to Screenskills accreditation panels, website and print materials.
  • Discuss content and teaching methods with lecturers and students to maintain and improve standards in leading university video game degree courses at Leicester De Montford, Sheffield Hallam, Dundee Abertay and others..
Sep 2017 - Feb 2022

Games Consultant/Analyst

London, United Kingdom

  • Thinking creatively to produce original gameplay and features that maximised PSP, PSVita, PS3 and PS4 unique platform strengths (Touch Pad, Mono Speaker, Light Bar, PSVR, Playlink etc) for exclusive content in games.
  • Analysed hundreds of GDDs, TDDs and game concepts. Examined prototypes, vertical slices and alpha code on consoles, PC/Mac, Android, iOS and social media platforms to identify future hits.
  • Mentored multiple new studios in emerging markets like India, Middle East and South America. Support developers and students participating in PlayStationFirst incubation and academia initiatives in universities across.
  • Attended consumer and trade events like E3, Tokyo Game Show, Gamescom and Indie-focused events to analyse trends and forecast future popular genres and products.
  • Supported Commercial Directors and Senior VP of Publisher and Developer Relations by supplying content intelligence, forecasts, competitor and trend analysis to create exciting digital and retail product portfolios.
  • Identified objectionable/offensive content within third party PlayStation products and presented potentially objectionable games to Sony Executive to help plan PR responses to any negative media coverage.
Apr 2010 - Aug 2017

Editor - Gamers Edition

London, United Kingdom

  • Managed team of 12 freelance writers, 2 production editors, 2 sub-editors and external designer.
  • Successful delivery of 2008 and 2009 Guinness World Records: Gamer’s Edition books. Both books topped the non-fiction hardback charts in numerous countries generating £1 million+ revenue.
  • Responsible for ensuring design, copy, art assets and printing costs remained within budget.
  • Final sign-off on all creative content and design. Key involvement in marketing/PR and licensing decisions including book release date, cover images, commercial partnerships and brand promotion.
  • Identified alternative revenue streams like paid adjudications.
  • Generated content and product buzz by organising, attending and hosting international record-breaking events at shows like Leipzig Games Convention, GDC San Francisco and London Games Festival.
Nov 2007 - Jan 2009

Games Consultant

London, United Kingdom

  • Worked with Content Management team and Account Managers to ensure third party games reached standards outlined in official Sony PAA (Product Assessment Application) and IPA (International Product Approval) guidelines.
  • Worked with European publishers and studios to integrate development schedules into the PAA and IPA process. This involved careful negotiations and feature prioritisation to ensure maximum quality within time and budget.
  • Identified potentially successful new IP - ideally at the concept stage - but also at various work-in-progress stages. This involved analysing hundreds of game concepts and testing a similar amount of prototypes with a.
  • Devised and implemented quality assurance process to identify objectionable/offensive content within third party game trailers and ensure safe digital delivery to Playstation®Store.Presented examples of potentially.
  • Compiled detailed reports on consumer and trade shows like E3 and Tokyo Game Show to analyze trends within the industry and forecast future popular genres and products.
Dec 2003 - Nov 2007

Nintendo Games Counsellor/Media Liaison

Fareham, England, United Kingdom

Employed as the first ever UK Games Counsellor on a video games tips and tricks hotline! These were pre-internet days and looking back it was an astonishing feat of both gameplay and memory to complete and memorise every NES and SNES game available at the time. Promoted to Media Liaison after two years.

Dec 1989 - Dec 1992
3 education records

Keith Pullin education

Design And Innovation In Environmental Engineering, Environmental Design, Bsc

Btec Diploma In Computer Science, Computers

Fareham College

Pascal, COBOL, Dbase4 - all important stuff that I use on a daily basis.

Education record

British School Of Paris - Croissy-Sur-Seine

Activities and Societies: School football and rugby team which involved multiple European tours and student exchange programs. British.

FAQ

Frequently asked questions about Keith Pullin

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What company does Keith Pullin work for?

Keith Pullin works for Freelance.

What is Keith Pullin's role at Freelance?

Keith Pullin is listed as Freelance Games Consultant at Freelance.

Where is Keith Pullin based?

Keith Pullin is based in Long Ditton, England, United Kingdom while working with Freelance.

What companies has Keith Pullin worked for?

Keith Pullin has worked for Freelance, Meta, Self-Employed, Sony Interactive Entertainment Europe., and Guinness World Records.

How can I contact Keith Pullin?

You can use AeroLeads to view verified contact signals for Keith Pullin at Freelance, including work email, phone, and LinkedIn data when available.

What schools did Keith Pullin attend?

Keith Pullin holds Design And Innovation In Environmental Engineering, Environmental Design, Bsc from The Open University.

What skills is Keith Pullin known for?

Keith Pullin is listed with skills including Video Games, Content Management, Editing, Publishing, Level Design, Game Design, Mobile Design, and Content Strategy.

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