Keith Wolf

Keith Wolf Email and Phone Number

CTO at Rewardify @ Rewardify
Keith Wolf's Location
Atlanta, Georgia, United States, United States
Keith Wolf's Contact Details

Keith Wolf personal email

n/a
About Keith Wolf

Unity DevelopmentGameplay Programming, C++, C#Software:Unity, Unreal Engine, Houdini, Substance, Photoshop, Bitbucket, Gitlab, Perforce, Plastic SCM, Sourcetree

Keith Wolf's Current Company Details
Rewardify

Rewardify

View
CTO at Rewardify
Website:
rewardify.com
Employees:
4
Keith Wolf Work Experience Details
  • Rewardify
    Chief Technology Officer
    Rewardify Apr 2023 - Present
  • Rewardify
    Technical Director
    Rewardify Sep 2022 - Present
  • Rewardify
    Senior Game Engineer
    Rewardify Sep 2021 - Sep 2022
  • Jet Play
    Senior Game Developer
    Jet Play 2020 - 2021
    Seattle, Washington, United States (Remote)
    Turbo Rush (iOS), Airport Frenzy (iOS), Slingshot Rally (iOS)- Deconstructed and analyzed mobile game mechanics- Developed prototypes from game concept to finished product- Developed playable ads from prototypes for marketability testing- Integrated third-party plugins: Facebook, Firebase, Game Analytics, Tenjin, Ironsource
  • Appogee Games
    Game Developer
    Appogee Games 2019 - 2020
    Seattle, Washington, United States (Remote)
    Ball Slide Puzzle (iOS), Maze Runner (iOS)- Developed prototypes from game concept to finished product- Developed custom level editor- Optimized projects to run on mobile devices- Integrated third-party plugins: Facebook, Firebase, Game Analytics, Tenjin, Ironsource
  • Appvant Garde
    Game Developer
    Appvant Garde 2018 - 2019
    New York, New York, United States (Remote)
    Touchdown Toss(iOS), Spiral Hop(iOS), Window Breaker(iOS), Hill.io(iOS), Flower Fields(iOS)- Developed prototypes from game concept to finished product- Developed an AI/Fuzzy Logic system to scale game difficulty based on user’s skill- Developed boilerplate game templates and mechanics for testing game concepts- Integrated third-party plugins: Facebook, Game Analytics, Ironsource
  • Fancy Rabbit Games
    Game Developer
    Fancy Rabbit Games 2015 - 2018
    Harrisonburg, Virginia, United States (Remote)
    From Beneath Ep. 1 (iOS, Android)- Responsible for AI, gameplay mechanics, cut-scene sequences, and UI - Workflow and performance optimization - Developed an external downloader to download external packages and assets- Developed custom systems for an adaptive camera system, weapon system, and an IK system to support various movements such as twisting, rotating, and spine and wrist recoil impacts
  • Siesta Seven
    Software Engineer
    Siesta Seven 2014 - 2015
    Budapest, Hungary
    Siesta Slots (iOS, Android)- Animations and game logic - Workflow and performance optimization - Software architecture and design for 3rd party developers - Native plugin development for Unity - Experience working on games from pre-production, launch and update cycles
  • Kiloo
    Game Programmer
    Kiloo 2013 - 2014
    Denmark (Remote)
    Monster Hunter (iOS, Android)- Responsible for all code and structure for all design and game mechanic implementations - Developed custom systems for an adaptive camera system, weapon system, and an IK system to support various movements such as twisting, rotating, and spine and wrist recoil impacts- Wrote a custom AI library to support behavior trees, reaction tress, and navmesh navigation
  • Emotional Robots Inc.
    Game Programmer
    Emotional Robots Inc. 2012 - 2013
    Niagara, Ontario, Canada (Remote)
    4Mation (iOS), Pixel Rush (iOS), Galaxy Drift (iOS)- Developed prototypes from game concept to finished product- Integrated third-party plugins: AdColony, Chartboost, AdmobMaximum Overdrive (iOS)- Responsible for all code and structure for all design and game mechanic implementations - Designed and implemented the entire menu system using NGUI - Handled all player progression and vehicle physics - Handled implementation of all networking including client-server network module, hosting, searching, and joining gamesWarm Gun (iOS), Warm Gun: Carnival of Bullets (iOS)- Oversaw migration of online sub-systems from GameSpy to GameCenter- Optimized and rewrote major parts of the menu system- Implemented Deathmatch game type and all replication code to support the game type- Handled migration from Unreal Engine to Unreal Development Kit
  • Native Studio
    Game Programmer
    Native Studio 2011 - 2012
    Chicago, Illinois, United States
    Paper Sky (Xbox)- Responsible for implementing UI and AI for all ship types

Keith Wolf Education Details

Frequently Asked Questions about Keith Wolf

What company does Keith Wolf work for?

Keith Wolf works for Rewardify

What is Keith Wolf's role at the current company?

Keith Wolf's current role is CTO at Rewardify.

What is Keith Wolf's email address?

Keith Wolf's email address is ka****@****ard.org

What is Keith Wolf's direct phone number?

Keith Wolf's direct phone number is (954) 357*****

What schools did Keith Wolf attend?

Keith Wolf attended Devry University.

Who are Keith Wolf's colleagues?

Keith Wolf's colleagues are Jesse Lindahl, M.s., Alan Khamdeyev.

Not the Keith Wolf you were looking for?

  • Keith Wolf

    Greater Houston
    5
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  • Keith Wolf

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    3
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  • Keith Wolf

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    3
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  • Keith Wolf

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    1
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  • Keith Wolf

    Executive Director - Food At Hydrite
    Brookfield, Wi
    2
    hotmail.com, hydrite.com

    3 +141729XXXXX

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