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Ken Cooper is a Principal Development Manager - Windows Silicon and System Integration at Microsoft. He possess expertise in win32 api, distributed systems, software design, windows azure, scalability and 17 more skills.
Microsoft
View- Website:
- microsoft.com
- Employees:
- 10
- Company phone:
- 0124 415 8000
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Principal Development ManagerMicrosoft Dec 2021 - PresentRedmond, Washington, UsBuilding a software team while driving multimedia initiatives as part of the Windows Silicon and System Integration team. -
Principal Software Development LeadMicrosoft Mar 2019 - Dec 2021Redmond, Washington, UsLead for the Mixed Reality Sensors, Audio and Firmware team, providing software and firmware development, hardware bring-up support, manufacturing support, and other areas associated with audio and sensor interconnection and integration. *) Managing a team of systems/embedded software developers across a broad set of VR/AR projects and technologies while incorporating agile methodologies *) Leading my team with modelling, coaching and caring to instill an inclusive environment with strong, positive team culture *) Providing architecture and developer contributions on multiple projects, particularly in the areas of audio and speech *) Mentoring employees from recent graduates through principle level to enhance and guide their advancement and success *) Facilitating and fostering positive relationships with partner teams and stakeholders to help ensure mutual success *) Providing systems/embedded development and debugging expertise -
Principal Software Development EngineerMicrosoft Mar 2014 - Mar 2019Redmond, Washington, UsDeveloped audio and speech solutions for Microsoft HoloLens and other VR/AR devices. *) Developed HoloLens keyword spotting solution **) Windows kernel audio driver development **) Embedded keyword detection algorithm porting, tuning, debugging and validation on DSP in audio codec **) Full speech stack end-to-end integration, including speech runtime and audio stack components *) Prototype development of 3rd party 6DOF tracking module for VR **) Driver development for interfacing with tracker module **) Integration and transformation of tracker poses into the current pose infrastructure -
Director Of Software EngineeringIntel Corporation Mar 2013 - Mar 2014Santa Clara, California, UsBuilt and managed a development team across several technology areas in support of new System-On-a-Chip (SoC) devices for Intel Mobile and Communications Business Unit.• Driving and coordinating a globally distributed team for SoC sensor technologies.• Building from scratch and managing a development team for audio and speech technologies.• Mentoring and providing hands-on assistance to and collaboration with developers.• Involved in internal and external partner engagement. -
Principal Development LeadMicrosoft Corporation 2005 - 2013Redmond, Washington, UsWindows Multimedia - AudioLed the Windows Multimedia Audio development team, owning all audio platform code in Windows including WASAPI, MMDevApi, DirectSound, DirectMusic, XAudio2, and all core audio and driver code.• Managed team of user and kernel mode software developers while maintaining an individual contributor presence and successfully shipped audio features for Vista, Windows 7, and Windows 8.• Authored several white papers on Windows audio and successfully delivered audio WDK content.• Designed, developed and debugged key kernel and user mode audio functionality -
Senior Software Development EngineerMicrosoft Corporation 2003 - 2005Redmond, Washington, UsWindows Device Experience - Network Connected DevicesResponsible in a senior individual contributor role for several components in the PnP-X feature of Windows Vista, a feature that extends the PnP device experience to network connected devices.• Owned and successfully designed, developed, debugged and shipped IPBusEnum, a user mode system service that enumerates IP connected devices.• Owned and successfully designed, developed, debugged and shipped fdWSD, a WS-Discovery provider.• Contributed significant design, development, and debugging expertise to WSDApi (a WS-Discovery XML parser/generator module), fdSSDP (an SSDP discovery provider), and umBus (a generic kernel mode bus driver). -
Senior Software Development EngineerMicrosoft Corporation 2001 - 2003Redmond, Washington, UsWindows Base OS Kernel - Wow64Was a member of a small team within the core Windows Base OS Kernel group responsible for developing WoW64, the technology that enables 32-bit Windows applications to run on 64-bit Windows. • Developed and debugged numerous API and callback thunks to enable 32-bit applications to call into the 64-bit kernel.• Was instrumental in enabling 32-bit entertainment and multimedia applications to run on 64-bit Windows through thunk development and debugging of GDI, Direct3D and other related APIs.• Coordinated with several CD copy protection technology ISVs to enable compatibility with 64-bit Windows.• Developed a performance measuring and monitoring tool that generated XML performance data formatted with a generated XSL stylesheet and used the tool to tune WoW64 performance.• Delivered WoW64 on a special release for AMD64 and on Server 2003. -
Senior Software Development EngineerMicrosoft Corporation 2000 - 2001Redmond, Washington, UsWindows CE for AutomotiveWorked as a senior developer on the AutoPC team, focusing on development of multimedia features for the AutoPC platform.• Designed, developed and debugged an audio renderer component enabling playback of high quality multi-channel audio of various sampling rates.• Developed and debugged DVD playback and MP3/WMA audio playback from various media.• Successfully delivered Windows CE for Automotive 3.5. -
Senior Development LeadMicrosoft Corporation 1996 - 2000Redmond, Washington, UsWindows AudioManaged a small team of audio driver developers and performed significant design and development as Windows audio transitioned to the WDM driver model.• Designed, developed, and debugged PortCls, the audio class driver..• Assisted numerous audio IHVs in their initial WDM audio driver developments.• Wrote audio driver sample drivers and DDK documentation.• Successfully transitioned Windows audio to the WDM driver model and shipped audio driver infrastructure in Win98, Win98SE, and Win2K. -
Software Development EngineerMicrosoft Corporation 1995 - 1996Redmond, Washington, UsMultimedia Research - TalismanResponsible for the audio infrastructure and algorithm development portion of a multimedia research project.• Developed embedded audio infrastructure for several processors, including the Samsung MSP. -
Principal EngineerSpectral Synthesis, Inc 1992 - 1995Combined hardware, software, and DSP algorithm development responsibilities for a small company developing digital audio workstations for the professional audio market. Developed the “Audio Prisma”, which was the company’s flagship product for several years.• Designed, developed, debugged and shipped the “Audio Prisma”, a single PCI card digital audio workstation consisting of an embedded i386, multiple DSPs, onboard DRAM, an onboard SCSI disc interface, and multiple FPGAs.• Designed, developed, debugged and shipped all on-board software for the “Audio Prisma”, including embedded code in the i386 and hand-tuned audio processing algorithms in the DSPs
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Electrical EngineerUniversity Of Washington Applied Physics Laboratory 1990 - 1992Responsible for hardware design and development for the Applied Physics Laboratory, a Navy-University Laboratory working on research contracts for the Navy. Had a security clearance while working at APL.• Designed, developed, and debugged a multi-gigaflop processor board as part of a hyper-cube system for morphological image processing research, incorporating high-speed digital circuit design, gate array and PLD development, and circuit board layout.• Designed, developed, and debugged a high-speed serial cross-point switch board to facilitate reconfigurable serial image/data transfers between processing boards.
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Senior Systems Design EngineerEldec Corporation 1981 - 1990Avionics hardware and systems design responsibility for the Sensing Systems Division, a division that designs and manufactures landing gear control and indication systems for the aerospace industry.• Developed and delivered analog and digital hardware for military and commercial aerospace avionics.• Served as Lead Systems Engineer on the landing gear control and indication units for the McDonnel-Douglas MD-11 and the Dornier DO-328 aircraft.• Authored/Co-authored several successful technical proposals for avionics systems.• Represented Eldec Corporation on the Airlines Electronic Engineering Committee (AEEC) subcommittee on integrated avionics.
Ken Cooper Skills
Ken Cooper Education Details
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Stanford UniversityElectrical Engineering -
Seattle UniversityElectrical Engineering -
University Of Southern CaliforniaComputer Science
Frequently Asked Questions about Ken Cooper
What company does Ken Cooper work for?
Ken Cooper works for Microsoft
What is Ken Cooper's role at the current company?
Ken Cooper's current role is Principal Development Manager - Windows Silicon and System Integration.
What is Ken Cooper's email address?
Ken Cooper's email address is fr****@****ail.com
What is Ken Cooper's direct phone number?
Ken Cooper's direct phone number is +142582*****
What schools did Ken Cooper attend?
Ken Cooper attended Stanford University, Seattle University, University Of Southern California.
What skills is Ken Cooper known for?
Ken Cooper has skills like Win32 Api, Distributed Systems, Software Design, Windows Azure, Scalability, Kernel Drivers, Kernel Debugging, Bluetooth, Digital Audio, Debugging, Multimedia, Digital Signal Processors.
Who are Ken Cooper's colleagues?
Ken Cooper's colleagues are Igor Balashov, Akash Sangale, Bega Baitikova, Luna Choi, Shefali Singh, Nosaiba Mohammed, Path An.
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