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Kevin Doolan Email & Phone Number

Entrepreneur
Location: Ireland 6 work roles 1 school
1 work email found @storytoys.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 86%

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Work email k****@storytoys.com
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Role
Entrepreneur
Location
Ireland

Who is Kevin Doolan? Overview

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Quick answer

Kevin Doolan is listed as Entrepreneur based in Ireland. AeroLeads shows a work email signal at storytoys.com and a matched LinkedIn profile for Kevin Doolan.

Kevin Doolan previously worked as Co-founder, CTO at Storytoys and Senior Software Engineer at Upstart Games. Kevin Doolan holds Bsc, Computer Science from Trinity College Dublin.

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Email format at storytoys.com

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{first}.{last}@storytoys.com
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Profile bio

About Kevin Doolan

Solid track record of consistently designing and creating highly innovative commercial software, featured by Google and Apple both online and in physical retail stores on demo devices.Background in 2D computer art and animation. Highly skilled real-time 3D graphics / game programmer. Broad range of experience from high-end PC to low-end mobile development and porting in a variety of languages, as well as the design and implementation of real-time, interactive cloud based applications, both front and back-end.Specialties: Commercially focused App Design and Development with a keen eye on Market Demand, Real-time 3D Software Development, Graphics Programming, Porting, Cross-Platform Middleware Development, Cloud Architecture Design and Development, Art and Animation.

Listed skills include Software Architecture, Real Time Software Development, Code Optimization, Real Time Api Design, and 25 others.

6 roles · 33 years

Kevin Doolan work experience

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Co-Founder, Cto

The original founder, established the core technology and direction for the company, brought on Aidan Doolan and together we proved we could design, build and market critically and commercially successful products on the App Store. Then joined by Barry O'Neill and the three of us scaled the business by assembling an amazing team, producing amazing work.Designed and created UtopiaGL and UTBuild, our in-house middleware and build system, through three major releases over an eight year period. UtopiaGL is a mobile-focused, highly optimized cross-platform 3D game engine that shielded developers from low level details (e.g. devs didn't need any knowledge of OpenGL, only a superficial awareness of performance issues) and allowed them to focus on game logic exclusively.Co-designed and implemented several mini-engines with Aidan Doolan, built on top of my UtopiaGL engine, including the Soft Paper Book engine (world's first fully 3D simulation of an old classic book, including folding pop-ups) and Card Book engine (world's first fully 3D simulation of a traditional children's card book, complete with folding pop-ups.) Basic hooks were provided to allow each app built using the above engines to provide just the logic for pop-up scenes. This reduced the expertise-level required to produce high quality apps.Co-created the following award-winning apps with Aidan Doolan (all built using Utopia and the Soft Paper book engine):• 3D Bookshelf (aka 3D Classic Literature Collection)• Grimms Rumpelstiltskin• Grimms Rapunzel• Grimms Red Riding Hood• Grimms Hansel and Gretel • Grimms BookshelfWorked on several other apps in various capacities. See videos & production notes below for some examples.Established the Coding Standard and SCM Development Practices for the company.Scaled the engineering department.Performed code reviews and provided support and guidance on all apps built using Utopia.Executed, documented and tracked research and development activities.

2008 - 2017 ~9 yrs

Senior Software Engineer

While at Upstart I ported several J2ME games to BREW (Frogger, Castlevania, Silent Scope among others), developed the BREW component of USCL v1, our internal porting middleware, and designed and implemented USCL2. USCL2 allowed rapid porting of J2ME projects to BREW by reproducing the J2ME environment (Garbage Collection etc) and API in C++. This allowed the J2ME code to be recompiled as C++ BREW code with only very minor modifications.I also helped create graphics for some of the games developed in-house, e.g. 'Stealth' for Sony Pictures.

Oct 2003 - Sep 2007

Co-Founder, Cto

Rua2 Technology

I co-founded Rua2 Technology with Aidan Doolan. We developed 3D middleware for games and e-learning projects.Our engine, 'Continuum', was capable of BSP / Portal / Terrain / Track rendering using per-pixel projected lighting / normal mapping, skeletal animation and vehicle physics, real-time world editing directly in the App (brush based CSG / BSP, curve based race track generation etc). Our tool chain included mesh decimation (normal map capture), exporters, and geometry optimizers (vcache guided stripification).

1999 - 2003 ~4 yrs

Lead Engineer

Smartforce

I wrote a 3D engine (Sub-pixel accurate software rasterizer, hardware support via D3D) which I licensed to Smartforce and worked in-house customizing it for the Angel Research and Development project. Also designed a novel user interface for performing tasks in a simulated 3D environment which became a defining part of the Angel project.The project earned Smartforce a Computerworld Smithsonian award nomination (based on a recommendation from Craig Barrett, then CEO of Intel), and a description of the project is on permanent display at the Smithsonian Museum in Washington, representing the state of the art in real-time 3D web based e-learning at the turn of the millennium.

Jan 1998 - Jan 2000

Co-Founder, Animator / Pixel Artist

Neurotech (Game Dev)

Co-founded with Aidan Doolan and Dave Byrne. We produced two games, Impact SL9 and Crazy Drake (published internationally by eGames). I was responsible for character animation and presentation graphics on both games.

1994 - 1997 ~3 yrs

Assistant Animator

Gremlin Graphics (Ireland)

I was an assistant animator on the PC Game, Litil Divil. I used Deluxe Paint Animation on PC to create graphics and animation used in the game.

Jun 1993 - Aug 1993
1 education record

Kevin Doolan education

FAQ

Frequently asked questions about Kevin Doolan

Quick answers generated from the profile data available on this page.

What is Kevin Doolan's role at their current company?

Kevin Doolan is listed as Entrepreneur.

What is Kevin Doolan's email address?

AeroLeads has found 1 work email signal at @storytoys.com for Kevin Doolan.

Where is Kevin Doolan based?

Kevin Doolan is based in Ireland.

What companies has Kevin Doolan worked for?

Kevin Doolan has worked for Storytoys, Upstart Games, Rua2 Technology, Smartforce, and Neurotech (Game Dev).

How can I contact Kevin Doolan?

You can use AeroLeads to view verified contact signals for Kevin Doolan, including work email, phone, and LinkedIn data when available.

What schools did Kevin Doolan attend?

Kevin Doolan holds Bsc, Computer Science from Trinity College Dublin.

What skills is Kevin Doolan known for?

Kevin Doolan is listed with skills including Software Architecture, Real Time Software Development, Code Optimization, Real Time Api Design, App Design, 3D Engine Development, Middleware, and Software Development.

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