Co-Founder, Cto
The original founder, established the core technology and direction for the company, brought on Aidan Doolan and together we proved we could design, build and market critically and commercially successful products on the App Store. Then joined by Barry O'Neill and the three of us scaled the business by assembling an amazing team, producing amazing work.Designed and created UtopiaGL and UTBuild, our in-house middleware and build system, through three major releases over an eight year period. UtopiaGL is a mobile-focused, highly optimized cross-platform 3D game engine that shielded developers from low level details (e.g. devs didn't need any knowledge of OpenGL, only a superficial awareness of performance issues) and allowed them to focus on game logic exclusively.Co-designed and implemented several mini-engines with Aidan Doolan, built on top of my UtopiaGL engine, including the Soft Paper Book engine (world's first fully 3D simulation of an old classic book, including folding pop-ups) and Card Book engine (world's first fully 3D simulation of a traditional children's card book, complete with folding pop-ups.) Basic hooks were provided to allow each app built using the above engines to provide just the logic for pop-up scenes. This reduced the expertise-level required to produce high quality apps.Co-created the following award-winning apps with Aidan Doolan (all built using Utopia and the Soft Paper book engine):• 3D Bookshelf (aka 3D Classic Literature Collection)• Grimms Rumpelstiltskin• Grimms Rapunzel• Grimms Red Riding Hood• Grimms Hansel and Gretel • Grimms BookshelfWorked on several other apps in various capacities. See videos & production notes below for some examples.Established the Coding Standard and SCM Development Practices for the company.Scaled the engineering department.Performed code reviews and provided support and guidance on all apps built using Utopia.Executed, documented and tracked research and development activities.