Sound Designer
CurrentCreating original sound effects and implementing them into the engine including creating sound cues and mixing. Responsibilities and description will be updated when project completes.
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Kevin Greenlee is listed as Audio Engineer / Multimedia at Instinct Games, a with 17 employees, based in Huntsville, Alabama, United States. AeroLeads shows a matched LinkedIn profile for Kevin Greenlee.
Kevin Greenlee previously worked as Sound Designer at Instinct Games and Sound Designer at Inworld Ai.
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Experienced Sound Designer / Audio Engineer primarily for video games with over 10 years of experience working with audio. I have done sound design and original soundtracks across 20 games of all genres, styles, and sizes.Software Experience: Reaper/FLStudio/Protools, Audition/IzotopeRX, Wwise/FMOD, JIRA and GIT/Perforce/SVN systemsI also have additional skills in Operations Management and Multimedia Design/Marketing in eCommerce. From company logos and design, product photography, and web design to order fulfillment and inventory management.Software Experience: Software: Photoshop, Cart.com (formally Americommerce), Atom, Excel, TrelloI'm interested in new and exciting opportunities, and open to remote work or relocation.
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Creating original sound effects and implementing them into the engine including creating sound cues and mixing. Responsibilities and description will be updated when project completes.
Huntsville, Alabama Area
๐ ๐ฎ๐ฟ๐ธ๐ฒ๐๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐๐ฒ๐๐ถ๐ด๐ป โข Creating engaging email newsletters for email marketing, includes email graphics and product write ups. โข Responsible for staging, posing, taking photos and editing of all custom product images for product listings and blog posts โข Designed all company logos and front facing designs of the businesses โข Designing and printing custom inserts and stickers for customer orders โข Responsible for creating and designing main company website with HTML/CSS/JS with Bootstrap 5 โข Creating and listing products on eCommerce Platforms with custom excel spreadsheet tools โข Creating and listing products with custom HTML template on eBay with top selling product results๐ข๐ฟ๐ฑ๐ฒ๐ฟ ๐๐๐น๐ณ๐ถ๐น๐น๐บ๐ฒ๐ป๐ โข Responsible for overlooking the operation process and improving quality, productivity, and efficiency with 99% fulfillment accuracy โข Managing and reporting of inventory quantity โข Accepting freight shipments and checking for damages and invoice accuracy on products โข Physically active in a fast paced work environment and being able to manage many different tasks at onceSoftware: Photoshop, Cart.com (formally Americommerce), Atom, Excel, Trello
Huntsville, Alabama
Worked on over 20 games of many different genres. โข ๐ฆ๐ผ๐๐ป๐ฑ ๐๐ฒ๐๐ถ๐ด๐ป - Creating, editing, processing sound effects. From foley to modulating synthetic sounds. Sound editing, realistic reloading sounds, explosions, monsters, large moving mechanical objects, item pickups, musical stingers, etc.โข ๐ฆ๐ผ๐๐ป๐ฑ ๐๐บ๐ฝ๐น๐ฒ๐บ๐ฒ๐ป๐๐ฎ๐๐ถ๐ผ๐ป - Unity and Unreal audio tools/Wwise/FMod. Dialogue, adaptive music, location based atmospheres/ambiences, sound states, triggers, etc. โข ๐๐ผ๐บ๐ฝ๐ผ๐๐ถ๐๐ถ๐ผ๐ป/๐ฃ๐ฟ๐ผ๐ฑ๐๐ฐ๐๐ถ๐ผ๐ป - In-game music, adaptive music, ambiance, cutscenes, trailers, and stingers, complete game soundtracks. โข ๐ฆ๐ผ๐๐ป๐ฑ ๐๐ฎ๐ฟ๐ฑ๐๐ฎ๐ฟ๐ฒ - Instrumental Recording, Live PA Consoles/Systems, and Foley Recording.โข ๐ฆ๐ผ๐ณ๐๐๐ฎ๐ฟ๐ฒ ๐๐ ๐ฝ๐ฒ๐ฟ๐ถ๐ฒ๐ป๐ฐ๐ฒ - FLStudio, Cubase, Protools, Reaper, Audition, iZotope RX, FMOD, Wwise, JIRA, Unity, Unreal, GIT, and AGILE Development.Every project consisted of myself writing an audio design document with references, key words, mood boards/art, literature, music/atmospheres and explanations. Projects have been released on Steam, Playstation, Switch, and Mobile.
Edmonton, Alberta
(May 2014 - October 2018 On-site)Responsible for creating/composing/producing 3 complete soundtracks and over 2000+ unique sound effects completed within schedule constraints. Implementing sound effects into the game engines library and assigning them accordingly in Unity. Sounds ranged from footsteps, gunshots, material impacts, level-ups, atmospheres, etc. During the transition between large tasks, I was responsible for Quality Assurance testing of the project/game for bugs, glitches, crashes, errors and overall audio quality assessment. Projects: HEAT (2019), Reign of Kings (2016), StarForge (2014)AccomplishmentsCreating original sounds for sounds that didnโt exist in sound libraries.Managing and assigning tasks for myself and programmers for additional implementation.Responsible for game/projects audio direction and quality.
North Alabama
Responsible for monitoring audio levels, queuing sounds/music and setting up equipment from microphones, instruments, mixers, to computers, projectors, lights for live events ranging from church productions to live shows/bands.
Other employees you can reach at instinctgames.com. View company contacts for 17 employees →
Ossama Gad-Allah
Colleague at Instinct GamesEgypt
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Hesham Seddik
Colleague at Instinct GamesCairo, Egypt
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Abanob Atef
Colleague at Instinct GamesCairo, Egypt
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Ahmed El-Meshry
Colleague at Instinct GamesEgypt
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Amir Tayie
Colleague at Instinct GamesGiza, Al Jizah, Egypt
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Mohammad Yusuf
Colleague at Instinct GamesCairo, Egypt
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Islam Moamen
Colleague at Instinct GamesQesm Embaba, Al Jizah, Egypt
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Ziad Mohamed
Colleague at Instinct GamesEgypt
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Nada Mohamed
Colleague at Instinct GamesEgypt
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Abdallah Saeed
Colleague at Instinct GamesCairo, Egypt
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Quick answers generated from the profile data available on this page.
Kevin Greenlee works for Instinct Games.
Kevin Greenlee is listed as Audio Engineer / Multimedia at Instinct Games.
Kevin Greenlee is based in Huntsville, Alabama, United States while working with Instinct Games.
Kevin Greenlee has worked for Instinct Games, Inworld Ai, Rapidcommerce, Inc., Kevin Greenlee Audio, and Codehatch Corp..
Kevin Greenlee's colleagues at Instinct Games include Ossama Gad-Allah, Hesham Seddik, Abanob Atef, Ahmed El-Meshry, and Amir Tayie.
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