Jason Key

Jason Key Email and Phone Number

Principal VFX Artist and Evangelist @ JangaFX
Atlanta, GA, US
Jason Key's Location
Atlanta, Georgia, United States, United States
Jason Key's Contact Details

Jason Key personal email

About Jason Key

25 years of experience with 3D computer graphics in film, games, and product designSpecialized in FX, lighting, rendering, and compositing.

Jason Key's Current Company Details
JangaFX

Jangafx

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Principal VFX Artist and Evangelist
Atlanta, GA, US
Website:
jangafx.com
Employees:
19
Jason Key Work Experience Details
  • Jangafx
    Principal Vfx Artist And Evangelist
    Jangafx
    Atlanta, Ga, Us
  • Visual Effects Society
    Member
    Visual Effects Society Nov 2024 - Present
    Sherman Oaks, California, Us
  • Jangafx
    Principal Vfx Artist / Evangelist
    Jangafx Aug 2020 - Present
    Austin, Texas, Us
  • Hi-Rez Studios
    Lead Vfx Artist
    Hi-Rez Studios Jan 2017 - Aug 2020
    Alpharetta, Ga, Us
    Rogue Company - Unreal Engine - PC / Xbox One / PS4 / Nintendo Switchwww.roguecompany.com
  • Infinity Ward
    Vfx Artist
    Infinity Ward Jun 2016 - Sep 2016
    Woodland Hills, Ca, Us
    Created VFX ranging from epic cinematic moments to ambient VFX & destructible objects for Call of Duty: Infinite Warfare (shipped November 2016 - PC / Xbox One / PS4).
  • Xaviant
    Vfx Artist
    Xaviant Sep 2013 - Jan 2016
    Cumming, Select State, Us
    Created a wide variety of VFX for "Lichdom: BattleMage", including magical spells, environmental & cinematic VFX. (CryENGINE 3, shipped August 2014 - PC, Xbox One, PS4)
  • Ccp Games
    Vfx Artist
    Ccp Games Mar 2012 - May 2013
    Reykjavik, Na, Is
    • Utilized proprietary engine to create real-time VFX for “World of Darkness” (cancelled).
  • Activision | Blizzard (High Moon Studios)
    Vfx / Lighting Artist
    Activision | Blizzard (High Moon Studios) Feb 2007 - Jan 2012
    Santa Monica, California, Us
    • Principal VFX artist during pre-production of "Deadpool" (shipped July 2013 - PC / PS3 / Xbox / PS4 / Xbox One). • Principal VFX artist for "Transformers: Dark of the Moon" (shipped June 2011 - PS3 / Xbox). Additionally responsible for implementation and technical integration of over 200 outsourced VFX. Also provided cinematic lighting and VFX support, including marketing and PR content.• Created lighting and VFX for "Transformers: War for Cybertron" (shipped June 2010 - PC / PS3 / Xbox). Also provided art direction and implementation support for two VFX outsourcing houses. • Performed lighting for game cinematics in “The Bourne Conspiracy” (shipped June 2008 - PS3 / Xbox).[all titles - Unreal Engine 3]
  • The Orphanage
    Lighting / Compositing Artist
    The Orphanage Oct 2006 - Dec 2006
    San Francisco, Ca, Us
    • Performed lighting and compositing for the Quentin Tarantino / Robert Rodriguez film “Grindhouse” integrating photo-real CG elements with live action plates. Prepared shots for multiple daily reviews with VFX and CG supervisors.
  • Omation Studios
    Lighting / Compositing Artist
    Omation Studios Jun 2005 - Jul 2006
    Us
    • Performed lighting and compositing for the Paramount / Nickelodeon CG film “Barnyard”.• Prepared shots for multiple daily reviews with Art Director and CG Supervisor.• Created lead sequence lighting setups to establish look, feel, and mood based on art direction and color storyboards.• Lit shots in a variety of environments including interior / exterior / day / night scenes.• Utilized large scale render farms and proprietary tools to deliver final renders and composites.• Worked extensively with hair / fur characters.
  • Fathom Studios
    Lighting / Compositing / Vfx Artist
    Fathom Studios Dec 2003 - Jun 2005
    Us
    • Created lighting setups and visual effects in an all CG environment using an array of commercial and proprietary tools to create the look and feel of scenes for the CG animated movie “Delgo”.• Worked with the Director, Producer and Lighting Supervisor to establish and ensure the consistency of mood, time of day and color of shot compositions. • Performed final compositing in a distributed render farm environment.
  • Ironcad
    Ux Designer
    Ironcad 2001 - 2003
    Atlanta, Georgia, Us
    • Responsible for designing the user experience for collaborative 3D internet application services. This involved continuous interaction and feedback from product marketing, customers and product development team.• Conducted formal usability studies and used results to drive critical user interface issues through product development.• Created style guides and functional web-based mock-ups to illustrate user interface designs.
  • Ironcad
    3D Application Manager
    Ironcad 1999 - 2001
    Atlanta, Georgia, Us
    • Conceived, specified, and oversaw the development of an online catalog application involving 2D & 3D technical and visualization data for manufactured products.• Conducted in-depth product requirement research about 3D technology with world class companies including Motorola, Dell, Hitachi and Microsoft (XBOX division).
  • Ironcad
    Technical Marketing Engineer
    Ironcad 1996 - 1999
    Atlanta, Georgia, Us
    • Instrumental in driving IronCAD’s successful entry into the highly competitive 3D solid modeling marketplace.• Worked closely with key customers to help win new business and grow usage of 3D modeling, rendering, and animation at strategic accounts such as Ford Motor Company, Hewlett Packard, Pratt & Whitney and Qualcomm.• Developed technical tutorials and training course materials on 3D modeling, rendering, and animation. Conducted training classes, sales demonstrations, and trade show presentations.• Created in-depth customer case studies for marketing use.
  • Real Model International
    3D Specialist
    Real Model International 1995 - 1996
    Smyrna, Georgia, Us
    • Created 3D virtual models and fly-through animations for architectural presentations.• Produced 3D renderings and animations for visualization of prototype products.• Laser cutting, injection molding, and CNC machining of parts for physical product design prototypes and architectural site models.• Customers included the Coca-Cola Company, NASA, and Hellmuth, Obata+Kassabaum.

Jason Key Skills

Visual Effects Texturing Computer Graphics Lighting Compositing Cinematics Rendering Photoshop Unreal Engine 3 User Interface Design 3d Visualization Game Development Video Games Adobe Photoshop Perforce Unreal Engine 4 Cryengine Ps4 Xbox One

Jason Key Education Details

  • Georgia Institute Of Technology
    Georgia Institute Of Technology
    Mechanical Engineering
  • Georgia Institute Of Technology
    Georgia Institute Of Technology
    Mechanical Engineering

Frequently Asked Questions about Jason Key

What company does Jason Key work for?

Jason Key works for Jangafx

What is Jason Key's role at the current company?

Jason Key's current role is Principal VFX Artist and Evangelist.

What is Jason Key's email address?

Jason Key's email address is ej****@****ail.com

What schools did Jason Key attend?

Jason Key attended Georgia Institute Of Technology, Georgia Institute Of Technology.

What skills is Jason Key known for?

Jason Key has skills like Visual Effects, Texturing, Computer Graphics, Lighting, Compositing, Cinematics, Rendering, Photoshop, Unreal Engine 3, User Interface Design, 3d Visualization, Game Development.

Who are Jason Key's colleagues?

Jason Key's colleagues are Jeremiah Goerdt, Most Wanted, Robert Hack, 💻morten Vassvik, Javier Meseguer De Paz, Gil Damoiseaux, Will Clarke.

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