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Jason Key Email & Phone Number

Principal VFX Artist and Evangelist at JangaFX
Location: Atlanta, Georgia, United States 15 work roles 2 schools
1 work email found @jangafx.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@jangafx.com
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Current company
Role
Principal VFX Artist and Evangelist
Location
Atlanta, Georgia, United States
Company size

Who is Jason Key? Overview

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Quick answer

Jason Key is listed as Principal VFX Artist and Evangelist at JangaFX, a company with 19 employees, based in Atlanta, Georgia, United States. AeroLeads shows a work email signal at jangafx.com and a matched LinkedIn profile for Jason Key.

Jason Key previously worked as Member at Visual Effects Society and Principal VFX Artist / Evangelist at Jangafx. Jason Key holds Master'S Degree, Mechanical Engineering from Georgia Institute Of Technology.

Company email context

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{first}@jangafx.com
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AeroLeads found 1 current-domain work email signal for Jason Key. Compare company email patterns before reaching out.

Profile bio

About Jason Key

25 years of experience with 3D computer graphics in film, games, and product designSpecialized in FX, lighting, rendering, and compositing.

Listed skills include Visual Effects, Texturing, Computer Graphics, Lighting, and 15 others.

Current workplace

Jason Key's current company

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JangaFX
Jangafx
Principal VFX Artist and Evangelist
Atlanta, GA, US
Website
Employees
19
AeroLeads page
15 roles · 31 years

Jason Key work experience

A career timeline built from the work history available for this profile.

Principal Vfx Artist And Evangelist

Atlanta, GA, US

Principal Vfx Artist / Evangelist

Current

Austin, Texas, US

Aug 2020 - Present

Lead Vfx Artist

Alpharetta, GA, US

Rogue Company - Unreal Engine - PC / Xbox One / PS4 / Nintendo Switchwww.roguecompany.com

Jan 2017 - Aug 2020

Vfx Artist

Woodland Hills, CA, US

Created VFX ranging from epic cinematic moments to ambient VFX & destructible objects for Call of Duty: Infinite Warfare (shipped November 2016 - PC / Xbox One / PS4).

Jun 2016 - Sep 2016

Vfx Artist

Cumming, Select State, US

Created a wide variety of VFX for "Lichdom: BattleMage", including magical spells, environmental & cinematic VFX. (CryENGINE 3, shipped August 2014 - PC, Xbox One, PS4)

Sep 2013 - Jan 2016

Vfx Artist

Reykjavik, NA, IS

  • Utilized proprietary engine to create real-time VFX for “World of Darkness” (cancelled).
Mar 2012 - May 2013

Vfx / Lighting Artist

Santa Monica, California, US

  • Principal VFX artist during pre-production of "Deadpool" (shipped July 2013 - PC / PS3 / Xbox / PS4 / Xbox One).
  • Principal VFX artist for "Transformers: Dark of the Moon" (shipped June 2011 - PS3 / Xbox). Additionally responsible for implementation and technical integration of over 200 outsourced VFX. Also provided cinematic.
  • Created lighting and VFX for "Transformers: War for Cybertron" (shipped June 2010 - PC / PS3 / Xbox). Also provided art direction and implementation support for two VFX outsourcing houses.
  • Performed lighting for game cinematics in “The Bourne Conspiracy” (shipped June 2008 - PS3 / Xbox).[all titles - Unreal Engine 3]
Feb 2007 - Jan 2012

Lighting / Compositing Artist

San Francisco, CA, US

  • Performed lighting and compositing for the Quentin Tarantino / Robert Rodriguez film “Grindhouse” integrating photo-real CG elements with live action plates. Prepared shots for multiple daily reviews with VFX and CG.
Oct 2006 - Dec 2006

Lighting / Compositing Artist

US

  • Performed lighting and compositing for the Paramount / Nickelodeon CG film “Barnyard”.
  • Prepared shots for multiple daily reviews with Art Director and CG Supervisor.
  • Created lead sequence lighting setups to establish look, feel, and mood based on art direction and color storyboards.
  • Lit shots in a variety of environments including interior / exterior / day / night scenes.
  • Utilized large scale render farms and proprietary tools to deliver final renders and composites.
  • Worked extensively with hair / fur characters.
Jun 2005 - Jul 2006

Lighting / Compositing / Vfx Artist

US

  • Created lighting setups and visual effects in an all CG environment using an array of commercial and proprietary tools to create the look and feel of scenes for the CG animated movie “Delgo”.
  • Worked with the Director, Producer and Lighting Supervisor to establish and ensure the consistency of mood, time of day and color of shot compositions.
  • Performed final compositing in a distributed render farm environment.
Dec 2003 - Jun 2005

Ux Designer

Atlanta, Georgia, US

  • Responsible for designing the user experience for collaborative 3D internet application services. This involved continuous interaction and feedback from product marketing, customers and product development team.
  • Conducted formal usability studies and used results to drive critical user interface issues through product development.
  • Created style guides and functional web-based mock-ups to illustrate user interface designs.
2001 - 2003 ~2 yrs

3D Application Manager

Atlanta, Georgia, US

  • Conceived, specified, and oversaw the development of an online catalog application involving 2D & 3D technical and visualization data for manufactured products.
  • Conducted in-depth product requirement research about 3D technology with world class companies including Motorola, Dell, Hitachi and Microsoft (XBOX division).
1999 - 2001 ~2 yrs

Technical Marketing Engineer

Atlanta, Georgia, US

  • Instrumental in driving IronCAD’s successful entry into the highly competitive 3D solid modeling marketplace.
  • Worked closely with key customers to help win new business and grow usage of 3D modeling, rendering, and animation at strategic accounts such as Ford Motor Company, Hewlett Packard, Pratt & Whitney and Qualcomm.
  • Developed technical tutorials and training course materials on 3D modeling, rendering, and animation. Conducted training classes, sales demonstrations, and trade show presentations.
  • Created in-depth customer case studies for marketing use.
1996 - 1999 ~3 yrs

3D Specialist

Smyrna, Georgia, US

  • Created 3D virtual models and fly-through animations for architectural presentations.
  • Produced 3D renderings and animations for visualization of prototype products.
  • Laser cutting, injection molding, and CNC machining of parts for physical product design prototypes and architectural site models.
  • Customers included the Coca-Cola Company, NASA, and Hellmuth, Obata+Kassabaum.
1995 - 1996 ~1 yr
Team & coworkers

Colleagues at JangaFX

Other employees you can reach at jangafx.com. View company contacts for 19 employees →

2 education records

Jason Key education

Master'S Degree, Mechanical Engineering

Georgia Institute Of Technology

Bachelor'S Degree, Mechanical Engineering

Georgia Institute Of Technology
FAQ

Frequently asked questions about Jason Key

Quick answers generated from the profile data available on this page.

What company does Jason Key work for?

Jason Key works for JangaFX.

What is Jason Key's role at JangaFX?

Jason Key is listed as Principal VFX Artist and Evangelist at JangaFX.

What is Jason Key's email address?

AeroLeads has found 1 work email signal at @jangafx.com for Jason Key at JangaFX.

Where is Jason Key based?

Jason Key is based in Atlanta, Georgia, United States while working with JangaFX.

What companies has Jason Key worked for?

Jason Key has worked for Jangafx, Visual Effects Society, Hi-Rez Studios, Infinity Ward, and Xaviant.

Who are Jason Key's colleagues at JangaFX?

Jason Key's colleagues at JangaFX include Mackenzie Shirk, Robert Hack, Jeremiah Goerdt, Javier Meseguer De Paz, and Gil Damoiseaux.

How can I contact Jason Key?

You can use AeroLeads to view verified contact signals for Jason Key at JangaFX, including work email, phone, and LinkedIn data when available.

What schools did Jason Key attend?

Jason Key holds Master'S Degree, Mechanical Engineering from Georgia Institute Of Technology.

What skills is Jason Key known for?

Jason Key is listed with skills including Visual Effects, Texturing, Computer Graphics, Lighting, Compositing, Cinematics, Rendering, and Photoshop.

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