Senior Game Designer
Current- Full ownership of Core Systems for an unannounced Resource Management title- Redesigned a forever franchise match-3 title, introducing a persistent set of metasystems- Designed economies for 4 titles, including F2P and subscription models- Designed character, world, and meta progression systems, loot tables, and crafting maps- Designed quest systems, rarity systems, customization features, and priority systems- Designed character abilities, power-ups, and core mechanic affordances (e.g. swiping)- Designed feature and event content and their respective cadences