Paweł Kubiak Email & Phone Number
Who is Paweł Kubiak? Overview
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Paweł Kubiak is listed as Principal AI Engineer at The Coalition at The Coalition Studio, a company with 159 employees, based in Toronto, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Paweł Kubiak.
Paweł Kubiak previously worked as Principal AI Engineer at The Coalition Studio and Technical Lead, AI at Ubisoft. Paweł Kubiak holds Master'S Degree, Mathematics And Computer Science from University Of Lodz.
Email format at The Coalition Studio
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About Paweł Kubiak
I'm a passionate gamer and game developer. Programming since I got my Atari 65XE in 1996. Always looking for new challenges. I specialize in gameplay systems, artificial intelligence and performance analysis. In spare time I developed open source neural networks, reinforcement learning libraries, and work on navigation project. I also make game bots for educational purposes (and so I don't have to grind myself ;P).Titles:Watch Dogs Legion (Ubisoft)Dying Light (Techland)Dead Island (Techland)Call of Juarez: Bound In Blood (Techland)
Paweł Kubiak's current company
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Paweł Kubiak work experience
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Technical Lead, Ai
Building foundation for various AI sub-systems (FSM and BT, investigations, search, detection, and senses). Developed light and shadow system (evaluating lighting level of objects/agents) extensively used by AI vision. Prototyping mirrors support and player shadows detection in AI system. Integrating internal motion matching solution into locomotion and.
Technical Lead, Gameplay
Providing technical support on gameplay side after Watch Dogs Legion went live. Extending spawning system to support hordes of zombies for WD:L zombie mode expansion. Technical leadership over gameplay team, investigating and proposing solutions for various gameplay systems (ECS, interactive cinematics, quest systems, etc.) for unannounced project.
Senior Generalist Programmer
Overseeing a team responsible for maintaining, redesigning and expanding spawning system for an open world project (Watch Dogs Legion). Technical leadership over optimization efforts of gameplay and AI including performance analysis, work planning and the actual optimizations. Designing and prototyping automated testing solution using bots. Participating.
Lead Game Programmer
Further improvements and extensions for AI in Dying Light (spiritual successor of Dead Island). Low level game systems support and refactoring. Improvements in build system including automated patch and game package generation. Implementing platform specific functionality related to PS4/XBO consoles in engine (i.e. Streaming install/PlayGo). Game code.
Senior Ai/Gameplay Programmer
Implementing game mechanics prototypes like active ragdoll. Improvements in animation events system allowing it to be customized with actions. Refactoring and expanding existing AI systems. Taking care of external physics engine integration into ChromeEngine. Designed and implemented weapon crafting and coop difficulty balancing systems. Developed local.
Ai Programmer
Designed and implemented goal oriented AI (HTN) with P2P network simulation. Developed from scratch AI locomotion, navigation, spawning, senses, combat. Preparation and oversight over mocap sessions for enemies animations. Implemented player navigation, quests management, enemies behavior for Dead Island. Developing coop AI for Call of Juarez: Bound in.
Gameplay Programmer
Part of small group of passionate indie developers, working on Fallout spinoff cRPG game, with isometric view, taking place in post-apocalyptic Poland. Using open-source OGRE 3D engine. Implemented world partitioning and streaming. Design and implementation of core game systems (buildings, actors, items, inventory, etc.), and in-game editor. Integration.
Colleagues at The Coalition Studio
Other employees you can reach at thecoalitionstudio.com. View company contacts for 159 employees →
Alexander Nicholas
Colleague at The Coalition Studio
Coquitlam, British Columbia, Canada, Canada
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Karl Romanowski
Colleague at The Coalition Studio
Greater Vancouver Metropolitan Area, Canada
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Yi Liu
Colleague at The Coalition Studio
Burnaby, British Columbia, Canada, Canada
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Joseph Walden
Colleague at The Coalition Studio
Burnaby, British Columbia, Canada, Canada
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Graham Vair
Colleague at The Coalition Studio
Vancouver, British Columbia, Canada, Canada
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Aryaman Chadha
Colleague at The Coalition Studio
Vancouver, British Columbia, Canada, Canada
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HW
Hanson Wang
Colleague at The Coalition Studio
Burnaby, British Columbia, Canada, Canada
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HB
Hassan Bajwa
Colleague at The Coalition Studio
Surrey, British Columbia, Canada, Canada
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Oleg Barsukevich
Colleague at The Coalition Studio
Vancouver, British Columbia, Canada, Canada
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Dustin Conley
Colleague at The Coalition Studio
Mount Vernon, Washington, United States, United States
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Paweł Kubiak education
Master'S Degree, Mathematics And Computer Science
High School, Mathematics
Frequently asked questions about Paweł Kubiak
Quick answers generated from the profile data available on this page.
What company does Paweł Kubiak work for?
Paweł Kubiak works for The Coalition Studio.
What is Paweł Kubiak's role at The Coalition Studio?
Paweł Kubiak is listed as Principal AI Engineer at The Coalition at The Coalition Studio.
Where is Paweł Kubiak based?
Paweł Kubiak is based in Toronto, Ontario, Canada while working with The Coalition Studio.
What companies has Paweł Kubiak worked for?
Paweł Kubiak has worked for The Coalition Studio, Ubisoft, Techland, and Ground Zero.
Who are Paweł Kubiak's colleagues at The Coalition Studio?
Paweł Kubiak's colleagues at The Coalition Studio include Alexander Nicholas, Karl Romanowski, Yi Liu, Joseph Walden, and Graham Vair.
How can I contact Paweł Kubiak?
You can use AeroLeads to view verified contact signals for Paweł Kubiak at The Coalition Studio, including work email, phone, and LinkedIn data when available.
What schools did Paweł Kubiak attend?
Paweł Kubiak holds Master'S Degree, Mathematics And Computer Science from University Of Lodz.
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