Kyle Furey
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Kyle Furey Email & Phone Number

Information Technology Help Desk Technician at Hitchiner Manufacturing
Location: Woodbury, New Jersey, United States 5 work roles 2 schools
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✓ Verified August 2026 3 data sources Profile completeness 86%

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Current company
Role
Information Technology Help Desk Technician
Location
Woodbury, New Jersey, United States
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Who is Kyle Furey? Overview

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Quick answer

Kyle Furey is listed as Information Technology Help Desk Technician at Hitchiner Manufacturing, a with 511 employees, based in Woodbury, New Jersey, United States. AeroLeads shows a matched LinkedIn profile for Kyle Furey.

Kyle Furey previously worked as Information Technology Help Desk at Hitchiner Manufacturing and VR Systems and Data Visualization Programmer at University Of New Hampshire. Kyle Furey holds Bachelor'S Degree, Computer Games And Programming Skills, 3.9 Gpa from Southern New Hampshire University.

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Hitchiner Manufacturing

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Profile bio

About Kyle Furey

Hello! My name is Kyle Furey and I am a game programmer and designer! My strongest skills are programming in C++, C#, Python, Unreal Engine, and Unity Engine. I’m also an Eagle Scout, a Wolak Learning Fellow, and a Service Coordinator at Southern New Hampshire University. I am always looking for new opportunities, so let’s chat!Here is a link to some of the games + projects I have worked on!https://krazyk04.itch.io/ https://github.com/kylepfurey/FureyLib?tab=readme-ov-file-SNHU Undergraduate-Game Simulation and Programming 2025-Chandler Center Service Learning Coordinator-Wolak Center Learning Fellow-Game Design Club Vice President and Former Secretary-Troop 62 Eagle Scout

Current workplace

Kyle Furey's current company

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Hitchiner Manufacturing
Hitchiner Manufacturing
Information Technology Help Desk Technician
Woodbury, NJ, US
Website
Employees
511
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5 roles

Kyle Furey work experience

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Information Technology Help Desk

Current

Milford, New Hampshire, United States

Oct 2024 - Present

Vr Systems And Data Visualization Programmer

Manchester, New Hampshire, United States

Working on the Magnetospheric Multiscale Mission outreach project with UNH, I have been tasked with developing the project's user experience in VR and visualizing various data samples directly from NASA's own satellites.I developed a shader graph in Unity to visualize the contour lines of magnetic data in 3D space and translated some of the researchers' code from Python to C#.Using OpenXR's Unity framework, I also created my own hand-tracking interface in C# and made various systems off it. All systems require no controllers and solely use the player's hands in VR. The full list of the systems are as follows:• HandTrackerVR - A singleton class that allows access to the player's hand data at any time, including the hand's transform values and gestures.• SlingshotVR - An item the user can deploy that will summon an interactive "slingshot" which allows the player to shoot particles into the magnetic fields to visualize their movement.• HandGrabbableVR - A Unity component that allows any game object to be grabbed by the player, including various settings such as throwing the object and gravity behavior.• ButtonVR - A component that creates an interactable button in VR space. It can be pushed or clicked to trigger various unity events.• LeverVR - A movable lever component that can control different objects in the scene using unity events. It has settings for what type of lever it is such as a single-directional lever, a bidirectional lever, or even a joystick.• JetpackVR - A grabbable object in front of the player that allows fluent free movement either in 2 or 3 dimensions without any need of controllers.• MarkerVR - A grabbable marker and erase the player can use to write on a whiteboard and erase it.• RaygunVR - An interactable and customizable pistol in VR space that fires off laser beams and can be reloaded by inserting a clip object into the raygun. The laser beams can trigger unity events such as spawning a particle.

Jan 2024 - Sep 2024

Lead Programmer / Gameplay Systems Programmer

Manchester, New Hampshire, United States

At Inkwell Studio, students are given the opportunity to lead and work on their game projects in a studio environment before entering the industry.Inkwell starts with a game jam to determine what projects will be worked on for the year, and I helped develop a game called The Foundry's weapon system and environmental Hazards. When projects were selected, The Foundry was picked and I was fortunate enough to be chosen as the lead programmer of the Silent Whispers project by Marcus Stamper. In my second semester, I helped co-develop the MMS VR project as a gameplay systems programmer.Silent Whispers is an open-world fantasy RPG featuring turn-based strategy combat and an open world with quests and characters to interact with. As the lead programmer, I was responsible for checking in with other programmers, assigning tasks, and educating new programmers about the systems and framework put into the game before they joined. On top of this, since our team was pretty small, I helped develop a lot of the main systems in the game.You can see all of the sprint progress I made in the attached documents below. You can see what I did for the MMS VR project in the section above.

Sep 2023 - Apr 2024

Employee

GSR and Kitchen

May 2021 - Jan 2024
Team & coworkers

Colleagues at Hitchiner Manufacturing

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2 education records

Kyle Furey education

Bachelor'S Degree, Computer Games And Programming Skills, 3.9 Gpa

Activities and Societies: Chandler Center Service Learning Coordinator Wolak Center Learning Fellow Game Design Club Vice President.

FAQ

Frequently asked questions about Kyle Furey

Quick answers generated from the profile data available on this page.

What company does Kyle Furey work for?

Kyle Furey works for Hitchiner Manufacturing.

What is Kyle Furey's role at Hitchiner Manufacturing?

Kyle Furey is listed as Information Technology Help Desk Technician at Hitchiner Manufacturing.

Where is Kyle Furey based?

Kyle Furey is based in Woodbury, New Jersey, United States while working with Hitchiner Manufacturing.

What companies has Kyle Furey worked for?

Kyle Furey has worked for Hitchiner Manufacturing, University Of New Hampshire, Inkwell Interactive At Snhu, and Mission Bbq.

Who are Kyle Furey's colleagues at Hitchiner Manufacturing?

Kyle Furey's colleagues at Hitchiner Manufacturing include John Lambie, Nick Rice, Kevin Joslyn, Maria Benita Ortiz Estrada, and Alyssa Piechota.

How can I contact Kyle Furey?

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What schools did Kyle Furey attend?

Kyle Furey holds Bachelor'S Degree, Computer Games And Programming Skills, 3.9 Gpa from Southern New Hampshire University.

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