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Lee Irvin Email & Phone Number

Quality Assurance Project Lead at Disney Consumer Products and Interactive
Location: Glendale, California, United States 9 work roles
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Role
Quality Assurance Project Lead
Location
Glendale, California, United States
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Lee Irvin is listed as Quality Assurance Project Lead at Disney Consumer Products and Interactive, a with 2834 employees, based in Glendale, California, United States. AeroLeads shows a matched LinkedIn profile for Lee Irvin.

Lee Irvin previously worked as Quality Assurance Tester at Volt Technical Resources and Quality Assurance Tester at 2K.

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Disney Consumer Products and Interactive

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Profile bio

About Lee Irvin

Quality Assurance professional with 10+ years of industry experience. Adept in testing for multiple platforms including, but not limited to: Mobile Applications (iOS, Android and Amazon), Web Browsers, Console Titles (Microsoft, Sony and Nintendo) and PC testing. Dedicated and flexible, capable of receiving and giving out instructions while maintaining a personable approach to the workplace and my fellow employees.

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Disney Consumer Products and Interactive
Disney Consumer Products And Interactive
Quality Assurance Project Lead
Glendale, CA, US
Employees
2834
AeroLeads page
9 roles

Lee Irvin work experience

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Quality Assurance Project Lead

Glendale, California

Responsibilities:Several years of experience testing PC, console, mobile and web developments.Managed QA teams small and large that range from only a handful of resources all the way up to hundreds of testers. Experienced in creating and executing Test Plans for multiple titles.Trusted with speaking on QA's behalf when dealing with production and development teams via in person meetings, conference calls and email.Provided reporting and feedback to all stakeholders on a daily, weekly and milestone basis.Achievements:Spent time in Florida working on site with production and development teams from Disney Imagineering while testing on the recently opened NBA Experience.Involved in leading QA testing on the #1 Toys to Life product during its time on the market. (Disney Infinity 1 through 3)Led QA testing on one of the first Kinect titles for the original Xbox One while working with Harmonix on Disney's Fantasia.Spent time as an embedded resource working with the Movies Anywhere development team through the launch of their app.After several years of grinding temporary QA contracts out of high school, I was able to skip the Senior Tester position and achieve the role of a permanent full time Project Lead within Disney.

Quality Assurance Tester

Glendale, California

Background:I was employed with Disney Interactive as a contract Quality Assurance Tester through Volt. This was my fourth and final contract position with Disney Interactive via Volt. At this point, my responsibilities mirrored that of the Senior Testers (Permanent employees) within Disney. After this contract was finished, I was brought on as a full time employee with a Project Lead title.Responsibilities:-Finding defects during the development phase for various console and handheld games.-Reporting and regressing of defects within DevTrack. (Defect tracking database)-Database management.-Working with development and production teams to plan out our testing focus and schedule.-Additional reporting responsibilities in regards to specific testing assignments.

Oct 2011 - Feb 2013

Quality Assurance Tester

2K

Northridge, California

Background:I was employed with 2K Interactive as a contract Quality Assurance Tester. Disney Interactive adopted a contract employee policy in which temps were required to take a full year off in between contracts. During this time, I worked briefly with 2K interactive on various titles.Responsibilities:-Finding defects during the development phase for various console and handheld games.-Reporting and regressing of defects within DevTrack. (Defect tracking database)

Feb 2011 - Jun 2011

Quality Assurance Tester

Glendale, California

Background:I was employed with Disney Interactive as a contract Quality Assurance Tester through Volt. This was my third contract working with Disney. At this point, I started to see some additional responsibility. I was more involved in meetings, communication with development and was tasked with database management.Responsibilities:-Finding defects during the development phase for various console and handheld games.-Reporting and regressing of defects within DevTrack. (Defect tracking database)-Database Management

Feb 2010 - Nov 2010

Quality Assurance Tester

Glendale, California

Background:I was employed with Disney Interactive as a contract Quality Assurance Tester through Volt. I returned to Disney for a second contract after my brief stint with TreyArch. I'd work here for just under a year until the contract was ended due to the end of the test cycle.Responsibilities:-Finding defects during the development phase for various console and handheld games.-Reporting and regressing of defects within DevTrack. (Defect tracking database)

Jan 2009 - Nov 2009

Quality Assurance Production Tester

Santa Monica, California

Background:I was employed with Call of Duty: World At War developer TreyArch as a contract Quality Assurance Production Tester through Volt. I took this contract position after my previous contract work with Disney had finished. This position was held for a brief time since I joined late in the development cycle. This allowed me to fill time between my contracts within Disney.Responsibilities:-Finding defects during the development phase for Call of Duty: World at War.-Reporting and regressing of defects within DevTrack. (Defect tracking database)-Working directly with the development team to troubleshoot important/rare issues.

Aug 2008 - Oct 2008

Quality Assurance Tester

Glendale, California

Background:I was employed with Disney Interactive as a contract Quality Assurance Tester through Volt. This was my first contract working with Disney.Responsibilities:-Finding defects during the development phase for various console and handheld games.-Reporting and regressing of defects within DevTrack. (Defect tracking database)-The highlight of this employment experience would have to be the responsibility I was given in regards to managing the multiplayer testing for the title Pure. A permanent employee had originally been tasked with that responsibility, but he was pulled off to test on another title. My lead at the time felt that I had shown some promise and decided to let me have a shot at it. I was given one resource to work with and later was responsible for managing a large team as we worked on the 16 player functionality.

Jul 2007 - Aug 2008
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FAQ

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What company does Lee Irvin work for?

Lee Irvin works for Disney Consumer Products and Interactive.

What is Lee Irvin's role at Disney Consumer Products and Interactive?

Lee Irvin is listed as Quality Assurance Project Lead at Disney Consumer Products and Interactive.

Where is Lee Irvin based?

Lee Irvin is based in Glendale, California, United States while working with Disney Consumer Products and Interactive.

What companies has Lee Irvin worked for?

Lee Irvin has worked for Disney Consumer Products And Interactive, Volt Technical Resources, and 2K.

Who are Lee Irvin's colleagues at Disney Consumer Products and Interactive?

Lee Irvin's colleagues at Disney Consumer Products and Interactive include Jessica Boyne, Rosemanie Damour, Diana Gabriel, Kali Dudich, and Anna Wiederek.

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