Len Cunningham

Len Cunningham Email and Phone Number

Game Designer, Narrative Designer & Game Writer @ Gambrinous Ltd
Len Cunningham's Location
Dublin, County Dublin, Ireland, Ireland
About Len Cunningham

A game designer, narrative designer and writer with extensive experience developing video games with a specialty in developing stories backed by a strong creative vision and unique voice. 7 years of professional experience in designing and producing exciting gameplay features, fantastical worlds, unique casts of characters, punchy dialogue, gripping plots, effective narrative delivery systems and engaging questlines. Passionate about collaborating with development teams through every stage of the development process in order to create impactful player experiences. Their work as a Lead Game Writer can be seen in the indie title Cardpocalypse (available on Apple Arcade, Epic Games Store, PS4, Nintendo Switch and Xbox One).

Len Cunningham's Current Company Details
Gambrinous Ltd

Gambrinous Ltd

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Game Designer, Narrative Designer & Game Writer
Website:
gambrinous.com
Employees:
7
Len Cunningham Work Experience Details
  • Planchette Games
    Narrative Designer, Writer And Artist
    Planchette Games Sep 2018 - Present
    Ireland
    - Worked alongside co-creative director and business partner to conceptualise reasonably scoped and artistically meaningful projects with limited time on a small budget. - Created a variety of visual concept art from moodboards to environmental and character designs. - Created detailed and effective documentation including; character outlines, plot outlines, design documents, style plans and more. - Conducted research to create meaningful, informed and authentic worlds, stories, scenes and characters, - Consistently collaborated, iterated on design plans and provided constructive feedback on design and goals at the meta game level and smaller game loops and modes. - Created and developed narrative plans and content including; casts of characters, specific character outlines, plot outlines, branching dialogue design plans, dialogue, descriptions, barks, technical writing and more. - Implemented and tested function of narrative content as well as assuring quality of many aspects of gameplay. - Created all art assets including; Character designs and animations, background environments, minigame assets and animations, UI elements, title screens and more. - Tight management of schedule to facilitate rapid iteration of design and presentation of content within limited time. - Managed communication with game journalists and streamers to gain coverage and ensure target audiences found our projects, which included creation and distribution of merchandise.
  • Gambrinous Ltd
    Lead Game Writer And Narrative Designer
    Gambrinous Ltd May 2017 - Present
    County Dublin, Ireland
    - Contributed to 'Cardpocalypse', 'Cardpocalypse Out of Time DLC', 'Guild of Dungeoneering Ultimate Edition' and 3 additional unannounced projects.- Created and developed casts of characters where each character's outline ensured they were distinct from other characters. - Designed and drafted compelling plots built around a variety of themes. These plots were filled with conflict and challenge, captured player attention and facilitated the gameplay.- Wrote dialogue, choices, narration and song lyrics that were punchy, polished and comedic with a focus on emotional sincerity.- Conceptualised and designed questlines; including combat and narrative encounters- Conceptualised and designed levels and maps- Ensured focused design of branching dialogue with meaningful choices, consistent pacing and manageable complexity.- Produced descriptions, character barks, tool tips and other UI text elements.- Created clear and concise documentation throughout all stages of development to communicate conceptualisation.- Produced narrative bibles, writing guides and documentation provided to other writers on the team to ensure consistency of tone, style and approach. - Worked with advocacy consultants on accessibility, accuracy and representation of characters, themes and topics.- Iterated, edited and proofread written content and dialogue based on testing, team feedback and player feedback; including testing of flow and function. - Implemented written content and quests utilising custom in-engine visual scripting tools.- Casted voice talent, oversaw and provided feedback in recording sessions, created foley sound effects.- Produced explanatory notes on dialogue for the localisation team to facilitate accurate translation.- Implemented, tested and provided bug-fixing for various features.- Self directed and self motivated work while working remotely. - Represented the company and demonstrated projects to press at international games conferences.
  • Trinity College Dublin
    Adjunct Lecturer
    Trinity College Dublin Jun 2020 - Dec 2020
    County Dublin, Ireland
    Adjunct Lecturer ('Writing for Video Games' MPhil in Screenwriting)
  • Gamesparks
    Quality Assurance Tester
    Gamesparks May 2016 - Aug 2016
    County Dublin, Ireland
  • Windmill Lane
    Nuke Compositor
    Windmill Lane Aug 2014 - Feb 2015
    County Dublin, Ireland
  • Egg Post Production
    Trainee Compositor
    Egg Post Production 2013 - 2014
    County Dublin, Ireland

Len Cunningham Education Details

Frequently Asked Questions about Len Cunningham

What company does Len Cunningham work for?

Len Cunningham works for Gambrinous Ltd

What is Len Cunningham's role at the current company?

Len Cunningham's current role is Game Designer, Narrative Designer & Game Writer.

What schools did Len Cunningham attend?

Len Cunningham attended Technological University Dublin.

Who are Len Cunningham's colleagues?

Len Cunningham's colleagues are Angelo Nikolaou, Mario Sena.

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