With nearly a decade of experience in game development, I'm well versed in Unity and Unreal for game development, experienced in the ins-and-outs of remote work, agile/scrum systems, and passionate about GPU utilization. In my most recent role as Senior Technical Artist and game/graphics engineer at BMAD, I worked on several application pipelines to handle asset integration, graphics debugging, and developer tools, as well as shader development and game programming. I've reduced time-to-results by more than 95% for developer tasks by using automation tools, optimized asset delivery and file size by more than 85%, and lead in-person, hybrid, and fully remote teams. If you don't have a tech-art/graphics engineer on staff, you're wasting a lot time.
Listed skills include Photoshop, Adobe Photoshop, C++, C#, and 17 others.