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Lucas C. Email & Phone Number

Game Designer at Tapps Games
Location: Florianópolis, Santa Catarina, Brazil 4 work roles 1 school
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Current company
Role
Game Designer
Location
Florianópolis, Santa Catarina, Brazil
Company size

Who is Lucas C.? Overview

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Quick answer

Lucas C. is listed as Game Designer at Tapps Games, a with 128 employees, based in Florianópolis, Santa Catarina, Brazil. AeroLeads shows a matched LinkedIn profile for Lucas C..

Lucas C. previously worked as Coordenador de Game Design at Tapps Games and Senior Game Designer at Tapps Games. Lucas C. holds Programação De Jogos Digitais, 2 Years - Incomplete from Univali.

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Email format at Tapps Games

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Tapps Games

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Profile bio

About Lucas C.

I'm currently working as a Lead Game Designer on a competitive MOBA game for PC. In the past, I worked as a Game Designer and Product Owner on several features in this game. Also, I worked as a Game Designer and Level Designer on other projects: Taikodom, Project Amerika (Square Enix's canceled project), and other small Free-to-Play mobile games.

Current workplace

Lucas C.'s current company

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Tapps Games
Tapps Games
Game Designer
brazil
Website
Employees
128
AeroLeads page
4 roles

Lucas C. work experience

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Coordenador De Game Design

Current
May 2024 - Present

Lead Game Designer

Nov 2020 - Dec 2021

Game Designer

Florianópolis, Santa Catarina, Brasil

Game Designer on Heavy Metal Machines (2014 - 2021):Metal Pass (Progression System)- The Product Owner and the Game Designer on the Metal Pass, the main progression and monetization system in the game. In its first year, I was responsible for prioritizing tools and bugs, monitoring the feature's status on Tableau, propose improvements on the system, balance the progression (pacing, defining its items and potential triggers), and help the team to set the themes and its name.Gamepad Support- The Product Owner and the Game Designer on the partial gamepad support and later as the game designer on the full support (navigation through all screens and features)- I was responsible for mapping the buttons, translating and playtesting various advanced actions to the gamepad, prioritize bugs, and help to adapt all the interface to deliver a better experience for the playersTutorial and Bots- I worked on the game tutorial and its several iterations- I worked on the bots IA and all its adjustments to deliver a better overall experience to the playersOthers:- Playtested several gameplay changes, such as character's balance, new control schemes, tutorial adjustments, and a new game mode.- I worked as a team on almost all characters creations.- I worked on the character's balance.- I worked as a Level Designer in one arena (map).- I worked as a Sound Designer, making adjustments and creating some skills SFXs- Designed and specified several features, such as Friends System, Missions System, Pick Screen, Instructor (Voice Guide), and others.--From 2012 to 2014 I also worked as a Game Designer and Level Designer on Taikodom, Project Amerika (Square Enix's canceled project), and others free-to-play mobile projects.

Oct 2012 - Nov 2020
Team & coworkers

Colleagues at Tapps Games

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1 education record

Lucas C. education

  • Univali
    Univali
    2 Years - Incomplete
FAQ

Frequently asked questions about Lucas C.

Quick answers generated from the profile data available on this page.

What company does Lucas C. work for?

Lucas C. works for Tapps Games.

What is Lucas C.'s role at Tapps Games?

Lucas C. is listed as Game Designer at Tapps Games.

Where is Lucas C. based?

Lucas C. is based in Florianópolis, Santa Catarina, Brazil while working with Tapps Games.

What companies has Lucas C. worked for?

Lucas C. has worked for Tapps Games and Hoplon.

Who are Lucas C.'s colleagues at Tapps Games?

Lucas C.'s colleagues at Tapps Games include Daniel Bittencourt, 🕹 João Paulo Guidi Xavier, Yasmin Rei, Rh-Tapps Games, and Davi Queiroz Albuquerque.

How can I contact Lucas C.?

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What schools did Lucas C. attend?

Lucas C. holds Programação De Jogos Digitais, 2 Years - Incomplete from Univali.

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