I'm currently working as a Lead Game Designer on a competitive MOBA game for PC. In the past, I worked as a Game Designer and Product Owner on several features in this game. Also, I worked as a Game Designer and Level Designer on other projects: Taikodom, Project Amerika (Square Enix's canceled project), and other small Free-to-Play mobile games.
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Coordenador De Game DesignTapps Games May 2024 - Present -
Senior Game DesignerTapps Games Feb 2022 - May 2024 -
Lead Game DesignerHoplon Nov 2020 - Dec 2021 -
Game DesignerHoplon Oct 2012 - Nov 2020Florianópolis, Santa Catarina, BrasilGame Designer on Heavy Metal Machines (2014 - 2021):Metal Pass (Progression System)- The Product Owner and the Game Designer on the Metal Pass, the main progression and monetization system in the game. In its first year, I was responsible for prioritizing tools and bugs, monitoring the feature's status on Tableau, propose improvements on the system, balance the progression (pacing, defining its items and potential triggers), and help the team to set the themes and its name.Gamepad Support- The Product Owner and the Game Designer on the partial gamepad support and later as the game designer on the full support (navigation through all screens and features)- I was responsible for mapping the buttons, translating and playtesting various advanced actions to the gamepad, prioritize bugs, and help to adapt all the interface to deliver a better experience for the playersTutorial and Bots- I worked on the game tutorial and its several iterations- I worked on the bots IA and all its adjustments to deliver a better overall experience to the playersOthers:- Playtested several gameplay changes, such as character's balance, new control schemes, tutorial adjustments, and a new game mode.- I worked as a team on almost all characters creations.- I worked on the character's balance.- I worked as a Level Designer in one arena (map).- I worked as a Sound Designer, making adjustments and creating some skills SFXs- Designed and specified several features, such as Friends System, Missions System, Pick Screen, Instructor (Voice Guide), and others.--From 2012 to 2014 I also worked as a Game Designer and Level Designer on Taikodom, Project Amerika (Square Enix's canceled project), and others free-to-play mobile projects.
Lucas C. Education Details
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Univali2 Years - Incomplete
Frequently Asked Questions about Lucas C.
What company does Lucas C. work for?
Lucas C. works for Tapps Games
What is Lucas C.'s role at the current company?
Lucas C.'s current role is Game Designer.
What schools did Lucas C. attend?
Lucas C. attended Univali.
Who are Lucas C.'s colleagues?
Lucas C.'s colleagues are Alana Santos, Daniel Bittencourt, Fernando Omar Aluani, Brawler Lopes, Davi Queiroz Albuquerque, Isabela Gissoni, Jenifer Campos.
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