Lucas Zanenga Email & Phone Number
Who is Lucas Zanenga? Overview
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Lucas Zanenga is listed as Senior Game Designer | Expertise in Game Development at Super Evil Megacorp, a company with 64 employees, based in Porto Alegre, Rio Grande Do Sul, Brazil. AeroLeads shows a matched LinkedIn profile for Lucas Zanenga.
Lucas Zanenga previously worked as Senior Game Designer at Super Evil Megacorp and Senior Systems Designer at Hexworks. Lucas Zanenga holds Bachelor Of Technology - Btech, Game Development from Universidade Do Vale Do Rio Dos Sinos.
Email format at Super Evil Megacorp
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About Lucas Zanenga
I'm a game designer with over 12 years of experience. During most of those, I've focused on RPG mechanics, combat, progression systems, itemization and player abilities. I have experience with multiple game engines, most notably Unity 3D and Unreal, as well as a technical background and coding experience. I love mentoring others and improving pipelines, tools, communication, and best practices. Also a spreadsheet nerd.
Lucas Zanenga's current company
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Lucas Zanenga work experience
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Senior Systems Designer
- Working on Lords of the Fallen:
- Player Magic and Ranged abilities design and implementation
- RPG systems design and balance (player attributes, weapons, armor, shields, spells, status effects)
- Support for bosses and enemies design and implementation
Senior Combat Designer
- Worked as a Combat and Systems designer:
- Overall systems, design direction and good practices
- Combat mechanics, player input, enemy movesets and itemization
Lead Game Designer
Looney Tunes: World of Mayhem (iOS/Android):As the lead designer, I was responsible for communicating and aligning the product vision with the team and mentoring 6 other designers. I also focused on making sure that the design team was healthy and that designers were working on tasks aligned with their personal strengths and career goals whenever possible.
Systems Designer
- Looney Tunes: World of Mayhem (iOS/Android):
- Design and implementation of character skills
- Balance of all characters, including skills and attributes (100+ characters)
- Automation and improvement of design workflows through Google Sheets and/or Excel
- Creation of Game Design Documents for new features and improvements
- Helped improving workflow of art assets and localization
Game Designer
- Ballistic Overkill (PC - Steam):
- Balance of all classes, including character skills, traits and attributes
- Balance of all weapons
- Creation and debugging of new skills via visual scripting
- Player progression and steam item drop system design
- During a few months, I was also a programmer for the project, finishing up the implementation of 4 classes into the game
Game Developer
During most of 2015 and some of 2016, I worked as a freelance developer while I worked in personal projects on the side and/or worked at Aquiris.Using mainly Unity3D/C#.
Game Designer, Programmer And Owner
As an indie dev, I was responsible for all areas of game development in my games (game design, programming, sound, UI, UX, art). Beyond that, I also went to events, made trailers, and dealt with the business aspect of having a game company.Mainly used Cocos 2D (Objective-C) and Unity (C#).
Colleagues at Super Evil Megacorp
Other employees you can reach at superevilmegacorp.com. View company contacts for 64 employees →
Maia Kozik
Colleague at Super Evil Megacorp
Stockholm, Stockholm County, Sweden, Sweden
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KC
Kyle Ce
Colleague at Super Evil Megacorp
Edmonton, Alberta, Canada, Canada
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JM
Jerry Mandering
Colleague at Super Evil Megacorp
Severn, Maryland, United States, United States
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JK
Jormpon Karnjanakeit
Colleague at Super Evil Megacorp
Thailand, Thailand
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DM
Davi Moura
Colleague at Super Evil Megacorp
Andaraí, Bahia, Brazil, Brazil
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JC
Judy Chu
Colleague at Super Evil Megacorp
San Francisco, California, United States, United States
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BR
Bob Roberts
Colleague at Super Evil Megacorp
Sterling, Virginia, United States, United States
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ZA
Zé Alexandre
Colleague at Super Evil Megacorp
São Paulo, São Paulo, Brazil, Brazil
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JG
Jesús Gumbau, Phd
Colleague at Super Evil Megacorp
Greater Valencia Metropolitan Area, Spain
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BA
Bryan Alves
Colleague at Super Evil Megacorp
Uberlândia, Minas Gerais, Brazil, Brazil
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Lucas Zanenga education
Frequently asked questions about Lucas Zanenga
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What company does Lucas Zanenga work for?
Lucas Zanenga works for Super Evil Megacorp.
What is Lucas Zanenga's role at Super Evil Megacorp?
Lucas Zanenga is listed as Senior Game Designer | Expertise in Game Development at Super Evil Megacorp.
Where is Lucas Zanenga based?
Lucas Zanenga is based in Porto Alegre, Rio Grande Do Sul, Brazil while working with Super Evil Megacorp.
What companies has Lucas Zanenga worked for?
Lucas Zanenga has worked for Super Evil Megacorp, Hexworks, Tequila Works, Aquiris, and Aquiris Game Studio.
Who are Lucas Zanenga's colleagues at Super Evil Megacorp?
Lucas Zanenga's colleagues at Super Evil Megacorp include Maia Kozik, Kyle Ce, Jerry Mandering, Jormpon Karnjanakeit, and Davi Moura.
How can I contact Lucas Zanenga?
You can use AeroLeads to view verified contact signals for Lucas Zanenga at Super Evil Megacorp, including work email, phone, and LinkedIn data when available.
What schools did Lucas Zanenga attend?
Lucas Zanenga holds Bachelor Of Technology - Btech, Game Development from Universidade Do Vale Do Rio Dos Sinos.
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