Aaron Brown

Aaron Brown Email and Phone Number

Software Architect / VR-AR Developer @ LuckyNeko Entertainment
Aaron Brown's Location
Wellington, New Zealand, New Zealand
Aaron Brown's Contact Details

Aaron Brown work email

Aaron Brown personal email

n/a
About Aaron Brown

I have been programming for most of my life, covering most disciplines. These include games, user interface, server back-end, computer vision and audio. In particular I have focused on designing and implementing multi-platform real-time software. My latest work has been with volumetric video compression and playback and I am currently studying AR applications for computer vision technology.

Aaron Brown's Current Company Details
LuckyNeko Entertainment

Luckyneko Entertainment

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Software Architect / VR-AR Developer
Aaron Brown Work Experience Details
  • Luckyneko Entertainment
    Owner
    Luckyneko Entertainment Mar 2005 - Present
    Melbourne, Australia
  • Luckyneko Entertainment
    Ios Developer
    Luckyneko Entertainment Mar 2010 - Jun 2010
    Melbourne, Australia
    * iPhone game in development - Objective-C programming using Cocos2D engine - Game design
  • 8I
    Software Architect / Lead Playback Engineer
    8I Jan 2015 - May 2019
    Wellington & Wairarapa, New Zealand
    * Architect and develop a real-time multi-platform playback API for volumetric video.- Support Windows, Linux, MacOS, iOS, Android, Web and PS4- Support OpenGL4, OpenGLES2, OpenGLES3, Metal, D3D11 and GNMX- Support Unity & Unreal engine integration- Support automated testing on all platforms- Use AVX2, AVX, SSE and NEON optimisations* Architect and develop a multi-track data driven volumetric video compression tool.- Support Windows, Linux and MacOS- Support… Show more * Architect and develop a real-time multi-platform playback API for volumetric video.- Support Windows, Linux, MacOS, iOS, Android, Web and PS4- Support OpenGL4, OpenGLES2, OpenGLES3, Metal, D3D11 and GNMX- Support Unity & Unreal engine integration- Support automated testing on all platforms- Use AVX2, AVX, SSE and NEON optimisations* Architect and develop a multi-track data driven volumetric video compression tool.- Support Windows, Linux and MacOS- Support transcoding between all codecs and file formats.- Support pre-processing data before compression, eg gamma correction- Support distributed deployment on render farm* Manage a small team of developers* Assist building and installing volumetric video stage* Assist research of compression techniques. Show less
  • Stash
    Lead Front End Developer
    Stash Feb 2017 - Dec 2018
    Wellington & Wairarapa, New Zealand
    - Developed android prototype using Xamarin & Visual Studio C#- Assisted UI design- Consulted on company direction and product design
  • Sidhe Interactive
    Senior Programmer
    Sidhe Interactive Jun 2010 - Jul 2014
    Wellington, New Zealand
    * 2014 Cancelled Online Multiplayer Game (iOS / Android) - Massively multiplayer inventory tracking system - Offline framework for local testing online systems - Design and maintenance tool integration with online services - Various game specific services* 2013 Internal Engine Technology (PC / OSX / iOS / Android) - Massively multiplayer state storage system for community contribution matches - Research C/C++ cross platform build systems… Show more * 2014 Cancelled Online Multiplayer Game (iOS / Android) - Massively multiplayer inventory tracking system - Offline framework for local testing online systems - Design and maintenance tool integration with online services - Various game specific services* 2013 Internal Engine Technology (PC / OSX / iOS / Android) - Massively multiplayer state storage system for community contribution matches - Research C/C++ cross platform build systems - Multi-platform Sound API development using FMOD - Development of automated soak testing API* 2012 - 2013 Rugby Challenge 2 (PS3 / XBox 360 / PC) - Multi-platform online multiplayer programming - Matchmaking and lobby configuration code - Multilingual Contextual state-driven AI voice over. - Steam specific code, configuration and build processes.* 2011 - 2012 Rugby Challenge (PS Vita) - Vita specific core networking code for 3G and WiFi - Overhaul matchmaking user flow to support mobile play - Gameplay profiling and performance improvements for ARM architecture* 2010 - 2011 Rugby Challenge (PS3 / XBox 360 / PC) - Multi-platform online multiplayer programming - Maintaining determinism across game for networking and tutorial cutscenes - Deterministic and trackable random number generation - In game multiplayer voice chat - Sound FX and DSP programming using FMOD - Crowd AI animation and audio reaction system. - Memory efficient replay recording and playback - Profiling and managing performance of multithreaded gameplay code - Mentoring junior programmers Show less
  • Redtribe
    Junior Gameplay Programmer
    Redtribe Jul 2007 - Sep 2009
    Melbourne, Australia
    * 2009 New Game Object Logic Engine (Wii / PC) - Data driven game object logic - Thread-safe, component style structure - Implement game object components for template objects* 2008 – 2009 Cancelled Title (Wii) - Wii motion and balance board controls - GUI performance testing via Wii profiler - Player input and scoring system and tool integration* 2008 Internal IP Project (Wii / PS3) - Data driven group enemy AI strategy… Show more * 2009 New Game Object Logic Engine (Wii / PC) - Data driven game object logic - Thread-safe, component style structure - Implement game object components for template objects* 2008 – 2009 Cancelled Title (Wii) - Wii motion and balance board controls - GUI performance testing via Wii profiler - Player input and scoring system and tool integration* 2008 Internal IP Project (Wii / PS3) - Data driven group enemy AI strategy manager - Data driven player attack zone system* 2007 – 2008 SpaceChimps (XBox 360 / Wii / PS2) - Designed and programmed player combat, enemy AI and final boss fight - Event based data driven NPC conversation system - Primary programmer for Wii platform - Player first-person controls Show less
  • Luckyneko Entertainment
    It Consultant / Network Engineer
    Luckyneko Entertainment Mar 2005 - Jul 2007
    Melbourne, Australia
    * Install and configure data and communications systems* Trouble shoot IT problems and provide solutions * Manage small business* Design, Develop, Maintain and Operate a PHP based e-Commerce site.
  • Clarity Visual Intelligence
    Field Integration Engineer / System Administrator
    Clarity Visual Intelligence Oct 2003 - Jun 2004
    Melbourne, Australia
    * Install and maintain customer and test installations* Provide IT support for internal and external staff* Purchase hardware for internal use and installations* Support / Maintain Java based portable application* Assist developers with design of Configuration systems
  • Swinburne University
    Software Development Help Desk Tutor
    Swinburne University Jan 2001 - Dec 2002
    Melbourne, Australia
    * Assist students with Java based lab work* Advise students how to approach assignment work

Aaron Brown Skills

Xbox 360 Ps3 C++ Game Development Game Programming Game Design Multiplayer Gameplay Objective C Python Wii Unrealscript Unity3d Artificial Intelligence Java Psp Vita Fmod Cuda Opengl Unreal Engine

Aaron Brown Education Details

Frequently Asked Questions about Aaron Brown

What company does Aaron Brown work for?

Aaron Brown works for Luckyneko Entertainment

What is Aaron Brown's role at the current company?

Aaron Brown's current role is Software Architect / VR-AR Developer.

What is Aaron Brown's email address?

Aaron Brown's email address is aa****@****eko.com

What schools did Aaron Brown attend?

Aaron Brown attended Swinburne University Of Technology, Swinburne University Of Technology, Emerald Secondary College.

What are some of Aaron Brown's interests?

Aaron Brown has interest in Japanese Culture, Robotics, Games Design, Cooking, Hifi, Rock Climbing, Technology, Education, Environment, Photography.

What skills is Aaron Brown known for?

Aaron Brown has skills like Xbox 360, Ps3, C++, Game Development, Game Programming, Game Design, Multiplayer, Gameplay, Objective C, Python, Wii, Unrealscript.

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