Luna Simpson Email & Phone Number
@blueshift-interactive.com
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Who is Luna Simpson? Overview
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Luna Simpson is listed as CEO and Technical Art Director at Blueshift Interactive, a company with 2 employees, based in Nottingham, England, United Kingdom. AeroLeads shows a work email signal at blueshift-interactive.com and a matched LinkedIn profile for Luna Simpson.
Luna Simpson previously worked as CEO & Technical Art Director at Blueshift Interactive and Principal Technical Artist at Radical Forge. Luna Simpson holds Bachelor’S Degree, Computer Games Art Ba (Hons), 1St (Hons) from Teesside University.
Email format at Blueshift Interactive
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AeroLeads found 1 current-domain work email signal for Luna Simpson. Compare company email patterns before reaching out.
About Luna Simpson
Charting the cosmos of game development with Blueshift Interactive!I founded Blueshift Interactive in 2023 after working on many projects across indie, AA, & AAA, with the purpose of creating ground-breaking internal projects, and providing technical & creative problem solving services to clients.www.blueshift-interactive.comMy background is in Technical Art with a focus on engineering, traditional art, and 3D Art.I specialise in rendering & shaders, proceduralism, and tools-dev - walking the line between engineering & art to help make the game look awesome, while making everyone's lives easier.
Luna Simpson's current company
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Luna Simpson work experience
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Ceo & Technical Art Director
CurrentCharting the cosmos of game development at Blueshift Interactive!Working on producing internal projects with some ground-breaking new IPs such as X-GRAVITY!While also partnering with clients to integrate into their teams and help solve technical & creative problems.
Principal Technical Artist
Working as a Principal Technical Artist on external projects @ Radical Forge part-time.Consulted on a client project creating an in-depth audit deck, which turned into getting my hands dirty.Written a very in-depth plugin in C++ for UE5 to handle procedural generation needs for the client..- Core system written in C++ using a subsystem and editor settings.
Lead Technical Artist
Managing a small team of technical artists across different client projects, while also working directly on a client project with some of those technical artists, and conversing with the client to represent technical art as a function.Worked on an upcoming multiplayer Android/iOS/Switch game based on a very popular existing IP.Briefly consulted for.
Senior Technical Artist
Worked on an unannounced project, and working on (another) unannounced project.Completed leadership essentials training.
Technical Artist
Working at MPG Improbable.Primarily responsible for rendering & shaders, tools & procedural generation.Provided support for Midwinter Entertainment on Scavengers.
Technical Artist
Worked on Sackboy a Big Adventure (PS4/PS5).Key responsibilities: - Advanced shader development & VFX - HLSL, some working knowledge of PSSL - PBR shaders & materials + supporting material artists - Procedural material creation (Substance Designer & Houdini) - Houdini and supporting Houdini pipeline - procedural modelling, tools-dev, HDA creation, point of.
Freelance Technical & Vfx Artist
Worked on: - Sackboy a Big Adventure - Vampire the Masquerade: Blood Hunt - Ctrl: Remaster (VR) Worked primarily with high quality real-time shaders, particle effects, animation implementation, and providing technical support.
Technical & 3D Artist Intern
Paid placement as an artist (June - July).Working on the creation of PBR textured low/medium poly assets for a VR game, as well as the creation of scripts for the 3ds Max modelling package - including a mesh exporter for an in-house mesh file type I helped to develop.
Luna Simpson education
Bachelor’S Degree, Computer Games Art Ba (Hons), 1St (Hons)
High School, A Levels - Mathematics/Computing/Art, Aab
Frequently asked questions about Luna Simpson
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What company does Luna Simpson work for?
Luna Simpson works for Blueshift Interactive.
What is Luna Simpson's role at Blueshift Interactive?
Luna Simpson is listed as CEO and Technical Art Director at Blueshift Interactive.
What is Luna Simpson's email address?
AeroLeads has found 1 work email signal at @blueshift-interactive.com for Luna Simpson at Blueshift Interactive.
Where is Luna Simpson based?
Luna Simpson is based in Nottingham, England, United Kingdom while working with Blueshift Interactive.
What companies has Luna Simpson worked for?
Luna Simpson has worked for Blueshift Interactive, Radical Forge, The Multiplayer Group (Mpg), Sumo Digital Ltd, and Self Employed.
How can I contact Luna Simpson?
You can use AeroLeads to view verified contact signals for Luna Simpson at Blueshift Interactive, including work email, phone, and LinkedIn data when available.
What schools did Luna Simpson attend?
Luna Simpson holds Bachelor’S Degree, Computer Games Art Ba (Hons), 1St (Hons) from Teesside University.
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