Luna Simpson Email and Phone Number
Luna Simpson work email
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Luna Simpson personal email
Charting the cosmos of game development with Blueshift Interactive!I founded Blueshift Interactive in 2023 after working on many projects across indie, AA, & AAA, with the purpose of creating ground-breaking internal projects, and providing technical & creative problem solving services to clients.www.blueshift-interactive.comMy background is in Technical Art with a focus on engineering, traditional art, and 3D Art.I specialise in rendering & shaders, proceduralism, and tools-dev - walking the line between engineering & art to help make the game look awesome, while making everyone's lives easier.
Blueshift Interactive
View- Website:
- blueshift-interactive.com
- Employees:
- 2
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Ceo And Technical Art DirectorBlueshift InteractiveNottingham, Gb -
Ceo & Technical Art DirectorBlueshift Interactive Jun 2023 - PresentNottingham, England, United KingdomCharting the cosmos of game development at Blueshift Interactive!Working on producing internal projects with some ground-breaking new IPs such as X-GRAVITY!While also partnering with clients to integrate into their teams and help solve technical & creative problems. -
Principal Technical ArtistRadical Forge Jul 2023 - Jan 2024Nottingham, England, United KingdomWorking as a Principal Technical Artist on external projects @ Radical Forge part-time.Consulted on a client project creating an in-depth audit deck, which turned into getting my hands dirty.Written a very in-depth plugin in C++ for UE5 to handle procedural generation needs for the client..- Core system written in C++ using a subsystem and editor settings, and wraps around Houdini Engine- Automated actions such as regeneration on specified aspects of the procedural prices (which will run Houdini Engine without an artist ever having to drag a HDA) - all inputs and data automatically gathered for relevant tiles (i.e brush AABBs which intersect with the tile)- Tracking data on a tile-basis using AABBs to track positional data (i.e brushes)- Brush system to deform terrain, paint, and interact with foliage spawning system- EUW based front-end so their team can support future needs- Tool system using editor utility Blueprints to generate BP actors which can interact with the system- Tools for water bodies, rivers, roads, fences etc- System for sending custom data to Houdini encoded in actor tags- Engine and Houdini Engine changes to support this- Automated repackaging of assets to improve workflow and reduce unused assets in content browser- Terrain HDA which handles bulk of work such as processing brushes and applying them based on data encoded in them, generating cliffs, erosion etc- Foliage HDA which handles abiotic based spawning, weighted spawning, parsing of Unreal data, and removal of self overlaps- River and water HDAs with automatic splitting of the generated mesh by tile bounds (for occlusion and streaming purposes)- More I can't fit into this description.. -
Lead Technical ArtistThe Multiplayer Group (Mpg) Jun 2022 - Jun 2023NottinghamManaging a small team of technical artists across different client projects, while also working directly on a client project with some of those technical artists, and conversing with the client to represent technical art as a function.Worked on an upcoming multiplayer Android/iOS/Switch game based on a very popular existing IP.Briefly consulted for technical art for live-ops support for a recently released multiplayer FPS.Generally just trying to treat people like human beings first though :) -
Senior Technical ArtistThe Multiplayer Group (Mpg) Jul 2021 - Jun 2022Nottingham, England, United KingdomWorked on an unannounced project, and working on (another) unannounced project.Completed leadership essentials training. -
Technical ArtistThe Multiplayer Group (Mpg) Apr 2020 - Jul 2021Nottingham, England, United KingdomWorking at MPG Improbable.Primarily responsible for rendering & shaders, tools & procedural generation.Provided support for Midwinter Entertainment on Scavengers. -
Technical ArtistSumo Digital Ltd May 2018 - Apr 2020Sheffield, United KingdomWorked on Sackboy a Big Adventure (PS4/PS5).Key responsibilities: - Advanced shader development & VFX - HLSL, some working knowledge of PSSL - PBR shaders & materials + supporting material artists - Procedural material creation (Substance Designer & Houdini) - Houdini and supporting Houdini pipeline - procedural modelling, tools-dev, HDA creation, point of contact with SideFX - Mainting internal build of Houdini Engine for Maya plugin (C++, HAPI, OpenMaya, Mel, Python) - Pre-simulated destruction pipeline - Tools development (3ds Max, Maya, Substance, Houdini) using Python+PySide/Mel/MAXScript - Keeping up to date with current software, techniques, & best practices - Supporting vertex animation pipeline & tech - Optimisation of art/animation content - Profiling of art content using engine tools & renderdoc - Working with art to compromise on next-gen visuals which are achievable - Communication between art and code/graphics - Report directly to lead artistWorking heavily with Houdini and writing shaders. Also writing tools for 3ds Max (Python+Max API), Maya (Python, Mel, C++, OpenMaya), & Substance (Designer & Painter). -
Freelance Technical & Vfx ArtistSelf Employed Jun 2017 - May 2018MiddlesbroughWorked on: - Sackboy a Big Adventure - Vampire the Masquerade: Blood Hunt - Ctrl: Remaster (VR) Worked primarily with high quality real-time shaders, particle effects, animation implementation, and providing technical support.
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Technical & 3D Artist InternCoatsink Software Jun 2016 - Jul 2016SunderlandPaid placement as an artist (June - July).Working on the creation of PBR textured low/medium poly assets for a VR game, as well as the creation of scripts for the 3ds Max modelling package - including a mesh exporter for an in-house mesh file type I helped to develop.
Luna Simpson Education Details
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1St (Hons) -
Stockton Riverside College Bede Sixth FormAab
Frequently Asked Questions about Luna Simpson
What company does Luna Simpson work for?
Luna Simpson works for Blueshift Interactive
What is Luna Simpson's role at the current company?
Luna Simpson's current role is CEO and Technical Art Director.
What is Luna Simpson's email address?
Luna Simpson's email address is lu****@****ive.com
What schools did Luna Simpson attend?
Luna Simpson attended Teesside University, Stockton Riverside College Bede Sixth Form.
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