Lydia Cockerham
AeroLeads people directory · profile

Lydia Cockerham Email & Phone Number

Associate Lead Narrative Designer at Dambuster Studios
Location: London, England, United Kingdom 8 work roles 1 school
1 work email found @skeletonproductions.com 2 phones found area 754 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email l****@skeletonproductions.com
Direct phone (754) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Associate Lead Narrative Designer
Location
London, England, United Kingdom
Company size

Who is Lydia Cockerham? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Lydia Cockerham is listed as Associate Lead Narrative Designer at Dambuster Studios, a with 199 employees, based in London, England, United Kingdom. AeroLeads shows a work email signal at skeletonproductions.com, phone signal with area code 754, and a matched LinkedIn profile for Lydia Cockerham.

Lydia Cockerham previously worked as Senior Narrative Designer at Deep Silver Dambuster Studios and Narrative Designer at Deep Silver Dambuster Studios. Lydia Cockerham holds Bachelor Of Arts (Ba), English And Philosophy, 1St Class from University Of Nottingham.

Company email context

Email format at Dambuster Studios

This section adds company-level context without repeating Lydia Cockerham's masked contact details.

{first}.{last}@skeletonproductions.com
86% confidence

AeroLeads found 1 current-domain work email signal for Lydia Cockerham. Compare company email patterns before reaching out.

Profile bio

About Lydia Cockerham

Dedicated, passionate, decisive Narrative Designer & Writer based in London with 6 years' experience writing and designing for games.Currently Senior Narrative Designer at Dambuster Studios working on Dead Island 2.My focus is on turning collaborative, clear, cohesive work into powerful narratives that weave together all disciplines in game dev to reflect why players play. I've worked on games across PC, console and mobile – from AAA to indie.See my portfolio at www.lydiacockerham.com

Listed skills include Writing, Editing, Marketing, Blogging, and 23 others.

Current workplace

Lydia Cockerham's current company

Company context helps verify the profile and gives searchers a useful next step.

Dambuster Studios
Dambuster Studios
Associate Lead Narrative Designer
London, GB
Website
Employees
199
AeroLeads page
8 roles

Lydia Cockerham work experience

A career timeline built from the work history available for this profile.

Senior Narrative Designer

Current

SoLA (story expansion DLC for Dead Island 2):• Served as Narrative Owner leading development of narrative for the DLC over a one-year period, from concepting to execution to polish - all the way to launch• Served as de facto Lead for 11 months for a team of narrative designers in between hiring a new Lead Narrative Designer, including assigning work and constructing realistic schedules within tight timescales• Undertook initial concepting into setting, gameplay, characters and… Show more SoLA (story expansion DLC for Dead Island 2):• Served as Narrative Owner leading development of narrative for the DLC over a one-year period, from concepting to execution to polish - all the way to launch• Served as de facto Lead for 11 months for a team of narrative designers in between hiring a new Lead Narrative Designer, including assigning work and constructing realistic schedules within tight timescales• Undertook initial concepting into setting, gameplay, characters and theme, then worked closely alongside GD and Art to create a comprehensive Narrative Outline document• Presented narrative pitches to studio directors; adapted based on feedback and pushed back where appropriate• Structured the DLC story into a memorable and impactful three-act framework, incorporating must-haves from other departments into compelling, characterful beats• Created and maintained keystone narrative documentation, including a “Beat Sheet” detailing all major story moments and updated weekly as the project progressed• Designed, cast, wrote and voice directed a new IP-friendly character, Grace, for the DLC• Championed our story to the wider studio and maintained critical communication for other departments to do their job effectively• Reviewed pitches for side content from more junior narrative designers and fed back, gave guidance and signed off on concepts which were then pushed into active development• Brainstormed striking but economical cinematics within constraints, wrote first drafts of scripts and worked collaboratively with the Animation team to bring these to reality• Wrote clear, evocative narrative briefs for key assets from audio to animation to art• Wrote design documents for several narrative-heavy puzzle and combat mechanics• Co-wrote for all crit path and optional content, including key conversations with NPCs, player VO, flavour dialogue and text journals Show less

Apr 2023 - Present

Narrative Designer

Dead Island 2 (AAA action RPG):• Pulpy, vivid narrative design for quests; unifying gameplay, environmental storytelling, VO and text through compelling stories• Developed a unique voice for player character Carla - including backstory and motivation - and wrote all her cinematics, conversations, VO, barks, etc• Brainstormed, pitched ideas and edited work as part of a collaborative Narrative team, including mentoring junior teammates in narrative design• Conceptualised and wrote… Show more Dead Island 2 (AAA action RPG):• Pulpy, vivid narrative design for quests; unifying gameplay, environmental storytelling, VO and text through compelling stories• Developed a unique voice for player character Carla - including backstory and motivation - and wrote all her cinematics, conversations, VO, barks, etc• Brainstormed, pitched ideas and edited work as part of a collaborative Narrative team, including mentoring junior teammates in narrative design• Conceptualised and wrote text journals to guide players and develop worldbuilding/lore• Wrote clear yet punchy text for major tutorials, skill descriptions & UI menus• Directed voice talent in the booth and assisted in casting• Assisted in placing dialogue in our VO system and preparing recording sessions• Set up logic for "Hub States", periods in our game when different dialogue is played depending on the player's progression• Worked in Unreal Engine 4 (using Perforce version control) to set emotions for NPCs, trigger dialogue and organise journals• Created and maintained key documentation used throughout the studio, including LocKit, player-facing terms glossary and character "cheat sheets"• Represented the game and studio during press interviews, and at Gamescom '22• Served on the Diversity Council to promote diversity and inclusion in our game and studio Show less

Oct 2020 - Apr 2023

Narrative Designer

Avakin Life (mobile game):• Narrative design for twice monthly LiveOps events (7+ million players each month)• Developed exciting narrative arcs that spanned months and created characters to appeal to our players, including bold and unapologetic fan-favourite Nadia Fox• Wrote snappy, flavourful dialogue• Playtested in Unity, gave feedback to ensure consistency and maintained documentation• Crafted Style Guides & Tone of Voice documents used across the brand• Worked with… Show more Avakin Life (mobile game):• Narrative design for twice monthly LiveOps events (7+ million players each month)• Developed exciting narrative arcs that spanned months and created characters to appeal to our players, including bold and unapologetic fan-favourite Nadia Fox• Wrote snappy, flavourful dialogue• Playtested in Unity, gave feedback to ensure consistency and maintained documentation• Crafted Style Guides & Tone of Voice documents used across the brand• Worked with partners to localise text across dozens of diverse regions worldwide• Wrote copy across many other areas: tutorial text, UI text, promo copy, patch notes, press releases, website text, app store copy, etc Show less

Apr 2018 - Oct 2020

Video And Content Specialist

Nottingham, United Kingdom

At this video agency I worked as a copywriter and scriptwriter. My main role was to craft succinct yet emotive scripts for our clients within time and budget constraints. Thanks to this experience I’m great at finding compromise, testing new approaches and never being precious about the first draft.

Mar 2015 - Apr 2018

Senior Contributor

Pixel Dynamo is a popular gaming site where I wrote weekly news stories and articles. I sourced, researched and wrote news stories, as well longer-form articles which I pitched and developed.

Nov 2014 - Mar 2015

Marketer, Copywriter And Editor

Woodside Management Services Ltd

Nottingham

In this role I was responsible for the production and editing of two monthly journals. I also managed and wrote for multiple blogs, websites and brochures, all while supervising a junior copywriter.

Aug 2014 - Feb 2015

Social Media Marketing Assistant

Woodside Management Services Ltd

Nottingham, United Kingdom

I produced and proofread copy for adverts, brochures and press releases, and updated blogs and social media platforms with new and relevant content for both readers and SEO.

Jun 2013 - Aug 2014
Team & coworkers

Colleagues at Dambuster Studios

Other employees you can reach at dsdambuster.com. View company contacts for 199 employees →

1 education record

Lydia Cockerham education

FAQ

Frequently asked questions about Lydia Cockerham

Quick answers generated from the profile data available on this page.

What company does Lydia Cockerham work for?

Lydia Cockerham works for Dambuster Studios.

What is Lydia Cockerham's role at Dambuster Studios?

Lydia Cockerham is listed as Associate Lead Narrative Designer at Dambuster Studios.

What is Lydia Cockerham's email address?

AeroLeads has found 1 work email signal at @skeletonproductions.com for Lydia Cockerham at Dambuster Studios.

What is Lydia Cockerham's phone number?

AeroLeads has found 2 phone signal(s) with area code 754 for Lydia Cockerham at Dambuster Studios.

Where is Lydia Cockerham based?

Lydia Cockerham is based in London, England, United Kingdom while working with Dambuster Studios.

What companies has Lydia Cockerham worked for?

Lydia Cockerham has worked for Dambuster Studios, Deep Silver Dambuster Studios, Lockwood Publishing Ltd, Skeleton, and Pixel Dynamo.

Who are Lydia Cockerham's colleagues at Dambuster Studios?

Lydia Cockerham's colleagues at Dambuster Studios include Zachary Creer, Jessica Peeden, Kyle Skinner, Ce Cao, and Aqib Khalifa.

How can I contact Lydia Cockerham?

You can use AeroLeads to view verified contact signals for Lydia Cockerham at Dambuster Studios, including work email, phone, and LinkedIn data when available.

What schools did Lydia Cockerham attend?

Lydia Cockerham holds Bachelor Of Arts (Ba), English And Philosophy, 1St Class from University Of Nottingham.

What skills is Lydia Cockerham known for?

Lydia Cockerham is listed with skills including Writing, Editing, Marketing, Blogging, Copywriting, Press Releases, Social Media, and Proofreading.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.