Mads Bang Hoffensetz
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Mads Bang Hoffensetz Email & Phone Number

Senior Software Engineer at Kanda
Location: Aarhus, Central Denmark Region, Denmark 8 work roles 2 schools
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Current company
Role
Senior Software Engineer
Location
Aarhus, Central Denmark Region, Denmark
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Who is Mads Bang Hoffensetz? Overview

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Mads Bang Hoffensetz is listed as Senior Software Engineer at Kanda, a with 60 employees, based in Aarhus, Central Denmark Region, Denmark. AeroLeads shows a matched LinkedIn profile for Mads Bang Hoffensetz.

Mads Bang Hoffensetz previously worked as Programmer at Kanda and Programmer at Fortemworks. Mads Bang Hoffensetz holds Medialogy from Aalborg Universitet.

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Kanda

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Profile bio

About Mads Bang Hoffensetz

I like to work on the things that enables teams. My key interests are game development tooling, devops and system design in realtime applications. Unity is my game engine of choice, and I enjoy developing games in it, with all the things it involves. I have a keen interest in working together across disciplines, graphics programming, optimization, audio, fun, and developer experience. I have a passion for collaboration and knowledge sharing, and some experience teaching as well.

Listed skills include Game Development, Game Design, Programming, Unity, and 21 others.

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Mads Bang Hoffensetz's current company

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Kanda
Kanda
Senior Software Engineer
denmark
Website
Employees
60
AeroLeads page
8 roles · 12 years

Mads Bang Hoffensetz work experience

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Senior Software Engineer

Current

Denmark

Nov 2022 - Present

Programmer

Aarhus, Middle Jutland, Denmark

Kanda's flagship product, its Virtual Training Platform is a multiplatform, multiplayer framework and app built for VR, Tablet and PC.At kanda, before joining the core platform team, I developed, released and maintained various customer facing apps, both multiplayer and standalone.As part of the core platform team, I worked to maintain quality and drive feature development for customer facing project teams to use. Additionally I provided support for other developers.During my time at the company, I have done the following.- Leading development efforts on project-spanning and complex features.- Advocating for technical excellence in the codebase and across disciplines.- Becoming certified SCRUM master (PSM1) and acting scrum master for the core team.- Leading teams of other programmers, upskilling developers and onboarding juniors.- Making technical decisions impacting the whole company. Advising leadership.- Getting releases out the door and maintaining technical overview.From kanda.dk:"The Kanda virtual training platform enables companies to create complex, real-time, collaborative training simulations on multiple devices. These simulations incorporate hundreds of steps, thousands of interactive 3D models, and millions of configurations to effectively replicate the complexity of real-world scenarios."

Programmer

At FortemWorks I was part of the early team developing the upcoming MMO EmberSword.I worked with various techologies; Unity DOTS, Go, TypeScript, code generation and graphics programming.Interesting takeaways for me was the experience of working with big worlds, potentially large amounts of data and multiplayer networking in this context.

Feb 2020 - Jul 2020

Lead Programmer

Copenhagen Area, Denmark

PIBOCO is a beautiful mobile app for children built in Unity and a set of editor tools for creating content for the app.I took part in the early development of the platform, and was since the beginning of 2019 the technical lead.My contributions were the following.- Developing the toolset built on top of the Unity editor to enable designers in making content.- Maintaining the backend hosting assetbundles and metadata.- Developing and releasing and maintaining the app to the public.- Supporting other programmers.- Supporting the production team.The app is available on iOS and Android stores and is monetized via subscriptions. Through collaboration with many authors and illustrators, it has a sizeable selection of curated interactive books, adapted to or custom made for the app.

Jan 2019 - Feb 2020

Unity Developer

Copenhagen Area, Denmark

At Step In Books I joined as programmer for a beautiful XR project, Little Alice. During this project, my my responsibilities were the following.- Realize the vision, turning an existing prototype into a full experience.- Collaboration with artists, integrating a rather unique art style in collaboration.- Graphics, gameplay programming as well as tooling.

Aug 2018 - Feb 2020

Lead Programmer

Dadiu

Aalborg, Denmark

DADIU is the Danish Academy for Digital Interactive Entertainment. I chose to attend it during a semester of my Medialogy education at AAU. http://www.dadiu.dk/semester/At DADIU I got to experience the role of lead programmer for a team with four other programmers. My responsibilities were the following.- Developing the game and build pipeline.- Coordinating technical efforts and prioritizing with the programmers.- Collaborating with design lead, audio, level design, QA and art director.The team achieved an impressive release with lots of content, made possible with the good collaboration between the programmers and other disciplines. Enabling these members to contribute effectively was key.My role is "Programmer", but most of the time I will be the Lead of a team of four other programmers. I communicate a lot with the programmers as well as the design lead, level designer, QA and art director on our team of 14. During the semester we get to meet esteemed experts from the gaming industry.This is a great opportunity to get a taste of what working in the industry might be like. I intend to go beyond my limits and I am not afraid to learn from any mistakes.

Sep 2017 - Jan 2018

Lead Programmer / Graphics Programmer

Stoneplant Studios

At this small indie game startup, I had role of main/lead programmer, working on the mobile game Justin Space.My responsibilities were the following.- Supervising other programmers- System design and gameplay programming- SDK integration- Visual effects and graphical programmingWe released a monetized game with online leaderboards. It got a minor feature on part of the play store and we saw tens of thousands of downloads.

Aug 2016 - 2017

Game Programming Teacher

Game2Grow & Ungaalborg

Aalborg, North Jutland, Denmark

As a student job I taught game and app design, programming and development as an elective course for 7th to 9th graders in public schools in Aalborg. I sometimes volunteered to help the students with their passion projects in the student house Station 10 in Nørresundby. The exact curriculum varied from class to class, and I taught both game design and development using Game Maker, Unity, Scratch, PlayCanvas and TouchDevelop.

2015 - 2017 ~2 yrs
Team & coworkers

Colleagues at Kanda

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2 education records

Mads Bang Hoffensetz education

Htx, Communication/It & Design

Aarhus Tech Htx Viby
FAQ

Frequently asked questions about Mads Bang Hoffensetz

Quick answers generated from the profile data available on this page.

What company does Mads Bang Hoffensetz work for?

Mads Bang Hoffensetz works for Kanda.

What is Mads Bang Hoffensetz's role at Kanda?

Mads Bang Hoffensetz is listed as Senior Software Engineer at Kanda.

Where is Mads Bang Hoffensetz based?

Mads Bang Hoffensetz is based in Aarhus, Central Denmark Region, Denmark while working with Kanda.

What companies has Mads Bang Hoffensetz worked for?

Mads Bang Hoffensetz has worked for Kanda, Fortemworks, Piboco, Step In Books, and Dadiu.

Who are Mads Bang Hoffensetz's colleagues at Kanda?

Mads Bang Hoffensetz's colleagues at Kanda include Kristian Ølgaard Madsen, Germaine Too Andreasen, Syawal Kanda, 刘虔汝, and Mutsumi Meyer.

How can I contact Mads Bang Hoffensetz?

You can use AeroLeads to view verified contact signals for Mads Bang Hoffensetz at Kanda, including work email, phone, and LinkedIn data when available.

What schools did Mads Bang Hoffensetz attend?

Mads Bang Hoffensetz holds Medialogy from Aalborg Universitet.

What skills is Mads Bang Hoffensetz known for?

Mads Bang Hoffensetz is listed with skills including Game Development, Game Design, Programming, Unity, Drawing, Game Maker, C#, and Adobe Photoshop.

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