Miguel Guerrero
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Miguel Guerrero Email & Phone Number

Character Art Director at NVIDIA at NVIDIA
Location: Los Angeles, California, United States 21 work roles 10 schools
1 work email found @nvidia.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@nvidia.com
LinkedIn Profile matched
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Current company
Role
Character Art Director at NVIDIA
Location
Los Angeles, California, United States

Who is Miguel Guerrero? Overview

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Quick answer

Miguel Guerrero is listed as Character Art Director at NVIDIA at NVIDIA, based in Los Angeles, California, United States. AeroLeads shows a work email signal at nvidia.com and a matched LinkedIn profile for Miguel Guerrero.

Miguel Guerrero previously worked as Character Art Director at Nvidia and Instructor - The ZBrush to Maya Workflows at Studio Arts, Ltd.. Miguel Guerrero holds Ba, Media Art And Animation from Art Institute Of La.

Company email context

Email format at NVIDIA

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{first_initial}{last}@nvidia.com
89% confidence

AeroLeads found 1 current-domain work email signal for Miguel Guerrero. Compare company email patterns before reaching out.

Profile bio

About Miguel Guerrero

Miguel Guerrero is a Character Art Director at NVIDIA at NVIDIA. He possess expertise in texturing, visual effects, modeling, maya, mental ray and 14 more skills. Colleagues describe him as "I had the pleasure of working under Miguel on 'Skyline', but I'm at a loss of words, because you see, Miguel isn't just a great artist, he's a force, a lord of 3D, nay, a parapsychological event! When he is near, things happen. With one conscious thought, that which remains in the realm of imagination materialize into substance and being, before your very eyes! The impossible becomes reality, the dead rise from their graves and men disappear without a trace! To say the least. As expected, he's an extraordinary lead and mentor, very hard working with a quick resolve for any problem that may arise. Boundless experience and endless positively make him an indispensable asset for any team, or for taking over the world!", "miguel is a great guy to work with and a very talented guy .", and "Miguel did lots of texturing for us, and did a great job very fast. He also helped out with all kinds of 3d generalist tasks that was available with excellence. We had loads of fun working with Miguel!"

Listed skills include Texturing, Visual Effects, Modeling, Maya, and 15 others.

Current workplace

Miguel Guerrero's current company

Company context helps verify the profile and gives searchers a useful next step.

NVIDIA
Nvidia
Character Art Director at NVIDIA
Santa Clara, CA
Website
AeroLeads page
21 roles

Miguel Guerrero work experience

A career timeline built from the work history available for this profile.

Character Art Director

Current

Santa Clara, CA, US

Dec 2018 - Present

Instructor - The Zbrush To Maya Workflows

Current

Los Angeles, CA, US

Feb 2019 - Present

Owner

Current
Cg Clones

3D scanning/ 3D printing serviceswww.Cgclones.com

Jan 2014 - Present

Owner

Current
La Bestia Studio

Collectible Productswww.labestiastudio.com/

Jan 2011 - Present

Character Supervisor

Santa Monica, CA, US

Feb 2016 - Jan 2019

Sr. Character/Creature Artist

Los Angeles, CA, US

Feature Films:-Beauty and the beastIn house Projects:BrimstoneDragon scrollsCommercials:-Halo: GruntVR:-Evolution Of VerseVirtual-Teresa Teng 2.0

Sep 2014 - Mar 2016

Sr Creature Artist

Tobacco Control “7000”BMW -Looking ForwardBMW -Change

Aug 2014 - Aug 2014

Sr Modeling/Texture Artist

Los Angeles, CA, US

Commercial: Exxon

Jun 2014 - Jul 2014

Lead Cg Artist

London, England, GB

CommercialsAudi - DoberhuahuaOff! -MooseOHSU One Down- Make Cancer the VictimDuralast- Stopping PowerCall of Duty-Epic Night OutThe Aftermath The Bureau- XCOM DeclassifiedNintendo-Pikmin 3 Battle CallGlidden-Chip BeastFood Lion-PaintingNike-Training DayCall of Dutyblack ops 2-Surprise EclipseSony-Join TogetherCoke-International Space StationSun.

Aug 2012 - Apr 2014

Modeling And Texture Supervisor /3D Lead

Hydraulx

Projects-The Twilight Saga: Breaking Dawn - Part 2-Skyfall-Looper -The Bay-Snow White and the Huntsman-The Avengers -The Twilight Saga: Breaking Dawn - Part 1 -Tower Heist-Captain America: The First Avenger-Green Lantern-The Bay-Mr. Popper's Penguins-Battle: Los Angeles-Gulliver's Travels-Skyline-Jonah hex-Knight and Day-Johan Hex-A.

Apr 2006 - Jul 2012

3D Generalist

Culver City, California, US

Projects-CSI: MIAMI

Mar 2006 - Mar 2006

3D Generalist

Boston, MA, US

Projects-Pulse-Twitches-Lionsgate-The Cutting Edge: Going for the Gold-Waiting room

Jul 2005 - Oct 2005

3D Generalist

Praha, Praha, CZ

Mar 2005 - Jul 2005

3D Generalist

Mechnology
Sep 2004 - Mar 2005

3D Artist

Digiscope
Mar 2004 - Sep 2004

3D Artist

Walt Disney Imageneenging
Jan 2004 - Apr 2004

3D Artist

Pixel Play
Jan 2003 - Feb 2004

3D Artist

Pressplay
Jan 2002 - Jan 2003
Team & coworkers

Colleagues at NVIDIA

Other employees you can reach at nvidia.com. View company contacts →

10 education records

Miguel Guerrero education

Ba, Media Art And Animation

Art Institute Of La

Education record

Anatomytool Mastering Human Anatomy In Zbrush

Education record

Character Sculpting With Kris Costa

Education record

Creature Design And Sculpting, Casey Love

Education record

Creature Design And Sculpting, Simon Lee

Education record

Creature Design, Antony Jones

Education record

Creature Design, Concept Design Academy, Jerad S. Marantz

Education record

Creature Painting, Casey Love

Education record

Creature And Character Design, Jordu Schell

Education record

Stan Winston Online Training
FAQ

Frequently asked questions about Miguel Guerrero

Quick answers generated from the profile data available on this page.

What company does Miguel Guerrero work for?

Miguel Guerrero works for NVIDIA.

What is Miguel Guerrero's role at NVIDIA?

Miguel Guerrero is listed as Character Art Director at NVIDIA at NVIDIA.

What is Miguel Guerrero's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Miguel Guerrero at NVIDIA.

Where is Miguel Guerrero based?

Miguel Guerrero is based in Los Angeles, California, United States while working with NVIDIA.

What companies has Miguel Guerrero worked for?

Miguel Guerrero has worked for Nvidia, Studio Arts, Ltd., Gnomon School Of Visual Effects, Cg Clones, and La Bestia Studio.

Who are Miguel Guerrero's colleagues at NVIDIA?

Miguel Guerrero's colleagues at NVIDIA include Aarav Saluja, Tord Andersson, Andrew Flores, Sharad Shinde, and Sheri Carmichael.

How can I contact Miguel Guerrero?

You can use AeroLeads to view verified contact signals for Miguel Guerrero at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Miguel Guerrero attend?

Miguel Guerrero holds Ba, Media Art And Animation from Art Institute Of La.

What skills is Miguel Guerrero known for?

Miguel Guerrero is listed with skills including Texturing, Visual Effects, Modeling, Maya, Mental Ray, Mudbox, Digital Sculpting, and Zbrush.

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