Marcus Hedberg Email & Phone Number
@tobii.com
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Who is Marcus Hedberg? Overview
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Marcus Hedberg is listed as QA Lead at Fatshark AB, a company with 213 employees, based in Greater Stockholm Metropolitan Area, Sweden, Sweden. AeroLeads shows a work email signal at tobii.com and a matched LinkedIn profile for Marcus Hedberg.
Marcus Hedberg previously worked as Senior QA at Fatshark Ab and Senior Game Experience Designer at Tobii. Marcus Hedberg holds Standalone Course, Computer Game Production (M0053D) from Luleå University Of Technology.
Email format at Fatshark AB
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AeroLeads found 1 current-domain work email signal for Marcus Hedberg. Compare company email patterns before reaching out.
About Marcus Hedberg
Over 12 years experience in "end user first" Quality Assurance, lately with a dash of design and producer type work, ranging from working on AAA games like the Battlefield franchise and smaller indie games, to online collaboration tools, to bringing Eye Tracking to the PC gaming world. A life long passion for technology and video games on most major platforms since the mid 1990's.
Listed skills include Video Games, Quality Assurance, Game Development, Test Planning, and 27 others.
Marcus Hedberg's current company
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Marcus Hedberg work experience
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Senior Qa
Current
Senior Game Experience Designer
Over the years at Tobii my role transitioned away from test, towards design and raising the overall game experience offering from the very top and building quality into our experiences from the beginning.At its core, it's about understanding how Eye and Head tracking technology changes the game experience, what works and what doesn't, and convey that to.
Gaming Qa Engineer
As a QA Engineer at Tobii Gaming, I am responsible for the end quality of our gaming integrations, mainly into PC games. My focus is always the end user, and their experience using our technology in games. Across all areas in our development cycles, I strive to improve our ways of working and processes, so that it leads to a higher quality product.This.
Qa Engineer
As a QA Engineer at Avalanche Studios, I worked embedded with development teams, being highly involved in the day to day activities of the team in an agile environment, while owning the QA process. Working closely with producers, all the different disciplines for game development, from designers to programmers to the game director, all aspects of the game.
Quality Assurance Engineer
Responsible for implementing a Quality Assurance framework, processes and principles for the company's new software, "Favro", a cloud based project management and collaboration tool for the web and mobile.My responsibilities also include tracking and coordinating the internal releases to the test environment as well as communicating that features are ready.
Live Qa Tester
As a Live QA tester, I was responsible for pre-release, launch and post-launch testing of products within the DICE brand, be it websites, community portals like battlelog.battlefield.com or full game launches such as Battlefield 4 and Battlefield Hardline, expansion packs and DLC, content updates, patches, server deployments, back end restarts etc. The.
Swedish/English Localization And Functionality Tester
As a Swedish/English Localization Tester, I was responsible for verifying the quality of the linguistic part of video games. This included game audio, subtitles, in-game UI, menus, anywhere there is written text, be it in-game wikis, pop-up prompts or item descriptions. A lot of emphasis is put on making sure that the language used in the game would fit.
Colleagues at Fatshark AB
Other employees you can reach at fatshark.se. View company contacts for 213 employees →
Linn Pennanen
Colleague at Fatshark Ab
Sweden, Sweden
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TJ
Tobias Jonassen
Colleague at Fatshark Ab
Stockholm, Stockholm County, Sweden, Sweden
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KD
Kim De Winter
Colleague at Fatshark Ab
Stockholm, Stockholm County, Sweden, Sweden
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BG
Björn Gyltman
Colleague at Fatshark Ab
Greater Stockholm Metropolitan Area, Sweden
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CH
Carl Hvarfvenius Blomgren
Colleague at Fatshark Ab
Uppsala, Uppsala County, Sweden, Sweden
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FH
Frank Hammar
Colleague at Fatshark Ab
Stockholm, Stockholm County, Sweden, Sweden
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AB
Alyssa Boyd
Colleague at Fatshark Ab
Greater Stockholm Metropolitan Area, Sweden
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BS
Björn Sundahl
Colleague at Fatshark Ab
Greater Stockholm Metropolitan Area, Sweden
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MT
Martin T.
Colleague at Fatshark Ab
Danderyd, Stockholm County, Sweden, Sweden
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MH
Maximilian Hussong
Colleague at Fatshark Ab
Stockholm, Stockholm County, Sweden, Sweden
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Marcus Hedberg education
Standalone Course, Computer Game Production (M0053D)
Standalone Courses, Study Abroad Program Diploma
High School Diploma, Social Sciences, Law Studies
Frequently asked questions about Marcus Hedberg
Quick answers generated from the profile data available on this page.
What company does Marcus Hedberg work for?
Marcus Hedberg works for Fatshark AB.
What is Marcus Hedberg's role at Fatshark AB?
Marcus Hedberg is listed as QA Lead at Fatshark AB.
What is Marcus Hedberg's email address?
AeroLeads has found 1 work email signal at @tobii.com for Marcus Hedberg at Fatshark AB.
Where is Marcus Hedberg based?
Marcus Hedberg is based in Greater Stockholm Metropolitan Area, Sweden, Sweden while working with Fatshark AB.
What companies has Marcus Hedberg worked for?
Marcus Hedberg has worked for Fatshark Ab, Tobii, Avalanche Studios, Favro, and Dice (Ea Digital Illusions Ce Ab).
Who are Marcus Hedberg's colleagues at Fatshark AB?
Marcus Hedberg's colleagues at Fatshark AB include Linn Pennanen, Tobias Jonassen, Kim De Winter, Björn Gyltman, and Carl Hvarfvenius Blomgren.
How can I contact Marcus Hedberg?
You can use AeroLeads to view verified contact signals for Marcus Hedberg at Fatshark AB, including work email, phone, and LinkedIn data when available.
What schools did Marcus Hedberg attend?
Marcus Hedberg holds Standalone Course, Computer Game Production (M0053D) from Luleå University Of Technology.
What skills is Marcus Hedberg known for?
Marcus Hedberg is listed with skills including Video Games, Quality Assurance, Game Development, Test Planning, User Experience Testing, Testrail, Ps3, and Cross Team Collaboration.
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